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(corrected the table values.)
 
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*They do low damage.
*They do low damage.
*Not as fast as [[../Pirate|Pirate]] or [[../Ninja|Ninja]].
*Not as fast as [[../Pirate|Pirate]] or [[../Ninja|Ninja]].
{{-}}
==Skills==


;Skills:
{|{{prettytable|sortable=1}}
'''Rank 1'''
! Skill Name
*Auto Attack - A basic attack, taught to all adventurers.
!class="unsortable"| Description !! Rank !! MP Cost
 
|-
'''Rank 1'''
! Auto Attack
*Decisive Strike - A powerful strike dealing 150% weapon damage.
| A basic attack, taught to all adventurers. || 1 || 0
** Costs 4 MP
|-
 
! Decisive Strike
'''Rank 2'''
| A powerful strike dealing 150% weapon damage. || 1 || 20
*Imbalancing Strike - A precise blow which prevents your opponents next action.
|-
** Costs 6 MP
! Imbalancing Strike
 
| A precise blow which stuns your opponent for 4 seconds. || 2 || 30
'''Rank 4'''
|-
*Prepared Strike - You sacrifice one auto-attack so that the next will deal a powerful critical hit which cannot be avoided.  
! Prepared Strike
** Costs 4 MP
|| Your next two auto-attacks taken within the next 5 seconds will be powerful critical hits which cannot be avoided. || 3 || 20
 
|-
'''Rank 8'''
! On Guard
*On Guard - Challenge your opponent, dealing 75% normal damage, and taking 50% damage from all sources for 12 seconds.  
| Challenge your opponent, dealing 75% normal damage and taking 50% damage from all sources for 10 seconds. || 5 || 30
**Costs 20 MP)
|}


{{Footer Nav|game=AdventureQuest Worlds|nextpage=Mage}}
{{Footer Nav|game=AdventureQuest Worlds|nextpage=Mage}}

Latest revision as of 22:44, 24 December 2014

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The path of the Warrior is a close-range fighting life.

Pros
  • Good and powerful attacks given.
Cons

Skills[edit]

Skill Name Description Rank MP Cost
Auto Attack A basic attack, taught to all adventurers. 1 0
Decisive Strike A powerful strike dealing 150% weapon damage. 1 20
Imbalancing Strike A precise blow which stuns your opponent for 4 seconds. 2 30
Prepared Strike Your next two auto-attacks taken within the next 5 seconds will be powerful critical hits which cannot be avoided. 3 20
On Guard Challenge your opponent, dealing 75% normal damage and taking 50% damage from all sources for 10 seconds. 5 30