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{{Header Nav|game=America's Army}}
{{Header Nav|game=America's Army}}
<div align="center">[[Image:AA header Sandstorm SF.jpg]]</div>
<div align=center>[[Image:AA header Sandstorm SF.jpg]]</div>
Well lets see. As (Loki "The Noob") has already mentioned; if you have the RPK rush middle and pwn. But, there is a problem with that...flashbangs! Both sides are able to pitch em over the center and hit whoever is on the other side...quite effective. But still a rushing RPK can be devastating to a team. Don't want to brag, and it's not all the time, but if I have RPK I usually average 10-15 kills a round...got one with 20 and of course (Loki "The Noob") has one with 27...w00t


This map is generally considered a Close Quarters Combat (CQC) map, although it is very wide open and has a lot of different options to explore. As with any good team, OpFor will adapt and you will have to change tactics and approaches. Don't be afraid to slow crouch around the map, which makes it hard for Opfor to hear you. Also, pay attention to the objectives, it's quite embarrassing when OpFor sends someone to each objective and wins the game in under a minute. On the other hand, don't be afraid to hold back and wait for the other team to rush, otherwise both sides will end up just mowing each other down.
Now, lets see. I usually like to play East, because it's harder. If you are on west it's a good idea to go for obj. A. The impatient ones will ask why? Well, here is why...high ground and cover. Obj. A has the house with windows and that busted up corner chardawal thing (what the hell is a chardawal?) If East rushes south into the valley picking em off as they come into sight is pretty easy from the corner...If they penetrate that whole in the east wall the person in the house can get em...also, if they are smart and 203 the windows of the house you can get em from the roof/patio thing to the south of the house (If you haven't eaten a 203 while in building of course). Also, as with all the obj. areas there are plenty of little hiding spots to hide in. My favorite spot is the busted corner, not only for the aforementioned reason, but because you can also watch the main south wall. Also if you are balzy and got a team-mate to cover your back you can pass up the objective, rush into valley and clean up...this also prevents people from skulking around the obj and coming in the NE corner and taking the obj right after you left A.  


If you have the RPK, rush the middle to quickly defeat the OpFor. Watch out for flashbangs, as both sides are able to pitch them over the center and hit whoever is on the other side quite effectively. A rushing RPK can be devastating to a team, with the possibility of a single player taking out 20+ enemies in one round.
If west decides to rush B I recommend you coordinate SF with the RPK's...to throw flashes over while RPK rushes into the little room North of B and out into the NW courtyard...be careful though because East can get the high ground and has good cover to cover the two doors leading out. Smart players who encounter the B rush will start to hang in courtyard under cover and pick you off as you come out the door. Not only that, they can get onto the top level there and do the same thing. Because of the upper levels I also recommend that you have a guy or two on top of the NW building with the hole in the roof...watch our for 203's coming at you though. Another good rush tactic for B is to stick to the south wall area coming out into the SW courtyard and possibly flanking the East team. I don't recommend rushing toward B then into the little alley leading to the NE whole because you will get popped in the back from above, course if you have guys on the NW building your good to go. But watch out for Easties just on the other side of the whole.  


==West team==
Rushing South from West is also a good idea...You can get into the house faster then East can and having the high ground is always a good thing...Also going into the South valley from west can also be quite effective. Allot of times East is already on their way to B and you can get the obj. behind em and come up behind em as they go toward B.  
If you are on West, it's a good idea to go for objective A, for its high ground and cover. Objective A has the house with windows and the busted up corner. If East rushes south into the valley, pick them off easily from the corner as they come into sight. If they penetrate the hole in the east wall, the person in the house can get them. If they are smart and shoot 203s through the windows of the house, you can get them from the roof/patio to the south of the house. Also, as with all the objective areas, there are plenty of little hiding spots to camp in. The busted corner is a good one, not only for the aforementioned reason, but also because you can watch the main south wall. If you are bold and have a teammate to cover your back, you can pass up the objective, rush into valley and clean up. This also prevents people from skulking around the objective and coming in the northeast corner and taking the objective right after you left.  


If you decide to rush objective B, you should coordinate SF with the RPKs. Throw flashes over the center while the RPK rushes into the little room north of objective B and out into the northwest courtyard. Be careful though, because East can get the high ground and has good cover to watch the two doors leading out. Smart players who encounter the objective B rush will start to hang out in the courtyard under cover and pick you off as you come out the door. Not only that, they can get onto the top level and do the same thing. Because of the upper levels, you should also have a guy or two on top of the northwest building with the hole in the roof. Watch our for 203s coming at you though. Another good rush tactic for objective B is to stick to the south wall area coming out into the southwest courtyard and possibly flanking the East team. Don't rush toward objective B then into the little alley leading to the northeast hole, because you will get popped in the back from above. Of course if you have guys on the northwest building you should be okay. You'll still want to watch out for the East team just on the other side of the hole.  
East
Rushing obj C. from East can be quite important...and holding it...stick around and make sure OpFor doesn't coming up outa valley and make you go "WTF, I just took that obj." If you rush B do the same thing as you would from West...Flash and take north room. Also make sure a guy or two goes up onto the upper level and watches the alley between B buildings and the NW building. I should add here that obj. B is very important...It has it's down sides though...allot of approaches. If you are the last guy and have more than one obj. then try and camp the other...one guy holding B can be a bitch...although the stairs on the south wall is a very good place to whole up. Running south can be a pretty good strategy also. From South you can take valley and then into A...watch out for West coming outa the west into the SW courtyard though. If you discover that West is holding up around C then you can take valley and flank em.  


Rushing south from West is also a good idea. You can get into the house faster than East can, and having the high ground is always a good thing. Also, going into the south valley from west can also be quite effective. A lot of times East is already on their way to objective B and you can get come up behind them as they're heading toward it.
Hmmm....other than that I would like to add that even though this map is kinda considered a CQB map it is very wide open and has allot of different options...explore em. As with any good team, OpFor will adapt and you will have to change tactics and approaches. Also, don't be afraid to slow crouch around the map...makes it hard for Opfor to hear you...very important. Also, pay attention to the objectives...can't count how many times OpFor has sent someone to each obj. and won the game in like 40 seconds (kinda embarrassing). On the other hand don't be afraid to hold back and wait for the other team to rush...both sides can mow the other down as they come at em.


==East team==
{{Footer Nav|game=America's Army}}
Rushing objective C from East and holding it can be quite important. Stick around and make sure OpFor doesn't come up out of the valley and take your objective away from you.
 
If you rush objective B, do the same thing as you would from West - use your flashbangs and take the north room. Also make sure a guy or two goes up onto the upper level and watches the alley between the objective B buildings and the northwest building. Although objective B is very important, it has its down side: a lot of approaches. If you are the last guy and have more than one objective, then try and camp the other one. One guy holding objective B can be extremely hard, although the stairs on the south wall is a very good place to hole up.
 
Running south can be a pretty good strategy also. From south you can take the valley and then move into objective A. Watch out for West coming out of the west into the southwest courtyard though. If you discover that West is holding up around objective C, then you can take the valley and flank them.
 
{{Footer Nav|game=America's Army|prevpage=SF Oasis Tactics|nextpage=SF Taiga Tactics}}
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