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{{ | {{All_Game_Nav|game=Broken Sword: The Shadow of the Templars}} | ||
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==Paris IV== | == Paris IV == | ||
===Nico's Apartment=== | |||
=== Nico's Apartment === | |||
It seems George has the hots for a withered old Spanish aristocrat! And I figured he liked Nico, silly me! Talk about the chalice (the first option) and Nico continues her suspicion about George's relationship with the Countess. You can return the argument with a little suspicion about Andre and then it's time to go. | It seems George has the hots for a withered old Spanish aristocrat! And I figured he liked Nico, silly me! Talk about the chalice (the first option) and Nico continues her suspicion about George's relationship with the Countess. You can return the argument with a little suspicion about Andre and then it's time to go. | ||
===World Map=== | === World Map === | ||
So where are we going to find a church? The Montfaucon, of course! It's the most northeastern dot on the map. | So where are we going to find a church? The Montfaucon, of course! It's the most northeastern dot on the map. | ||
===Montfaucon=== | === Montfaucon === | ||
The return of the Gendarme! He's undercover as an indolent, wine guzzling police officer. P'zang! You'll also learn about "Sewer Jacques," an urban legend! Go inside the Church, which is to the east. I wonder why a CLOWN was performing in front of the Church. That just rubs me the wrong way. | The return of the Gendarme! He's undercover as an indolent, wine guzzling police officer. P'zang! You'll also learn about "Sewer Jacques," an urban legend! Go inside the Church, which is to the east. I wonder why a CLOWN was performing in front of the Church. That just rubs me the wrong way. | ||
==Church== | === Church === | ||
Talk to the Priest, who stands out distinctively because he's white, has a white beard, and a white tabard. Talk about the stained glass, which yields little results in the form of clues. Talking about the two priests won't be very interesting, either. | Talk to the Priest, who stands out distinctively because he's white, has a white beard, and a white tabard. Talk about the stained glass, which yields little results in the form of clues. Talking about the two priests won't be very interesting, either. | ||
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That must mean something! Take another peak inside the scroll to find a different picture. Neat-o! George will remember a date (the lack of a notepad scares me again) and we're done with the statue. The priest must be done polishing, so converse with him again. | That must mean something! Take another peak inside the scroll to find a different picture. Neat-o! George will remember a date (the lack of a notepad scares me again) and we're done with the statue. The priest must be done polishing, so converse with him again. | ||
Talk to him about the newly polished chalice; a coat of arms is on it and not writing. Chat about the scroll and the priest will decipher the | Talk to him about the newly polished chalice; a coat of arms is on it and not writing. Chat about the scroll and the priest will decipher the latin words. The stained glass window of a burning man, it seems, is seen by some in this haunted place. Spooky! | ||
After exhausting all the conversations it's time to follow through on all the priest's hints. To the north on the wall you'll see two tombs. Inspect the right tomb to see the same coat of arms as the Countess's. After George memorizes a bunch of gibberish, it's time to leave. | After exhausting all the conversations it's time to follow through on all the priest's hints. To the north on the wall you'll see two tombs. Inspect the right tomb to see the same coat of arms as the Countess's. After George memorizes a bunch of gibberish, it's time to leave. | ||
==World Map== | === World Map === | ||
Back to the museum we go! | Back to the museum we go! | ||
==Crune Museum== | === Crune Museum === | ||
Yes, Andre is permanently stationed at the museum. Talk to him about the statue you saw in Syria (why didn't George ask him before?) to find out it might be Baphomet - the idol described by the Templars! Yeah, I couldn't think of another way to say that, so I just took it from the game. And how be danged, the Baphomet statue was birthed right here in Paris, at some long | |||
Yes, Andre is permanently stationed at the museum. Talk to him about the statue you saw in Syria (why didn't George ask him before?) to find out it might be Baphomet - the idol described by the Templars! Yeah, I couldn't think of another way to say that, so I just took it from the game. And how be danged, the Baphomet statue was birthed right here in Paris, at some long | |||
French-named place. | French-named place. | ||
==World Map== | === World Map === | ||
It's the most western dot. Oddly, there are two, so it's the more north one. | It's the most western dot. Oddly, there are two, so it's the more north one. | ||
==Site of Baphomet== | === Site of Baphomet === | ||
Another extravagant place! Talk to the painter at the entrance to find out he's a little "shady." He'll tell you about the dig, though, and that some even more shady people entered the excavation site. I wonder who they are? The painter is very protective of his paint pot, so you can't touch it. If you try to look through the dumpster, he'll tell you to get lost. | Another extravagant place! Talk to the painter at the entrance to find out he's a little "shady." He'll tell you about the dig, though, and that some even more shady people entered the excavation site. I wonder who they are? The painter is very protective of his paint pot, so you can't touch it. If you try to look through the dumpster, he'll tell you to get lost. | ||
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This is our loophole; if we can get the guard to wear the gloves, he can't feel the key! Walk back over to the thermostat and turn it off. George will wait and the guard will put his gloves on! Eureka! Now you can give the guard the fake key - with the gloves and paint he won't know it's made of plaster! | This is our loophole; if we can get the guard to wear the gloves, he can't feel the key! Walk back over to the thermostat and turn it off. George will wait and the guard will put his gloves on! Eureka! Now you can give the guard the fake key - with the gloves and paint he won't know it's made of plaster! | ||
Ring up Nico again on the same phone that you used to distract the painter. Hah, Nico won't even repeat what she said to the painter - it must have been really bad! George will think of another good idea that involves the guard and the painter. When the guard goes up to get the painter, the two get in a big argument. This is your chance to enter the excavation site! Remember to | Ring up Nico again on the same phone that you used to distract the painter. Hah, Nico won't even repeat what she said to the painter - it must have been really bad! George will think of another good idea that involves the guard and the painter. When the guard goes up to get the painter, the two get in a big argument. This is your chance to enter the excavation site! Remember to | ||
use the key... | use the key... | ||
==Excavation Site== | === Excavation Site === | ||
Examine the planks to the right of the door but George won't find any use for them. Take the ladder to descend to the lower part of the excavation site. Look at the ground first to see an odd pattern. Getting to business, walk a little north of it to find the Baphomet statue! Set the Chalice on the odd pattern south of the Baphomet statue and it's show time. | Examine the planks to the right of the door but George won't find any use for them. Take the ladder to descend to the lower part of the excavation site. Look at the ground first to see an odd pattern. Getting to business, walk a little north of it to find the Baphomet statue! Set the Chalice on the odd pattern south of the Baphomet statue and it's show time. | ||
==Nico's Apartment== | === Nico's Apartment === | ||
Back here, you can pry on the matter of Andre. It seems Nico met him in college and he hasn't changed much since. Choose to leave and George will mumble your new mission to give the Chalice back to the Countess. | Back here, you can pry on the matter of Andre. It seems Nico met him in college and he hasn't changed much since. Choose to leave and George will mumble your new mission to give the Chalice back to the Countess. | ||
==World Map== | === World Map === | ||
Head to the Europe Map and go back to Spain. | Head to the Europe Map and go back to Spain. | ||
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[[Broken Sword: The Shadow of the Templars/Spain|«« Spain]] | [[Broken Sword: The Shadow of the Templars/Spain II|Spain II »»]] | |||
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