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* '''Super Jump''': You may jump higher than average by quickly pressing {{cade|Down}}, then {{cade|UL}}, {{cade|Up}}, or {{cade|UR}}.
* '''Super Jump''': You may jump higher than average by quickly pressing {{cade|Down}}, then {{cade|UL}}, {{cade|Up}}, or {{cade|UR}}.
* '''Parry''': To parry an attack, you must press forward the moment before the attack connects (or press down before a low attack connects.)  This may be used in mid-air, to compensate for the lack of a mid-air block.  A successful parry will prevent all damage from an attack, push the opponent away, and allow you to immediately counter attack.
* '''Parry''': To parry an attack, you must press forward the moment before the attack connects (or press down before a low attack connects.)  This may be used in mid-air, to compensate for the lack of a mid-air block.  A successful parry will prevent all damage from an attack, push the opponent away, and allow you to immediately counter attack.
* '''Chain Combos''': Shin Akuma can attack swiftly by chaining normal attacks together according to the following rules; attacks must occur from weakest to strongest, and  kicks may follow same strength punch, but punches may not follow the same strength kick.  The largest chain may be LP → LK → MP → MK → HP → HK.
* '''Chain Combos''': Shin Akuma can attack swiftly by chaining normal attacks together according to the following rules; attacks must occur from weakest to strongest, and  kicks may follow same strength punch, but punches may not follow the same stregth kick.  The largest chain may be LP → LK → MP → MK → HP → HK.
* '''Super Cancel''': Akuma may perform Super Cancels to interrupt a Special Move into a Super Combo.
* '''Super Cancel''': Akuma may perform Super Cancels to interrupt a Special Move into a Super Combo.
* '''Tactical Recovery''': Shin Akuma may control and delay the time at which he rises off the ground by holding {{cade|2xPunch}} while lying down from a previous attack.
* '''Tactical Recovery''': Shin Akuma may control and delay the time at which he rises off the ground by holding {{cade|2xPunch}} while lying down from a previous attack.
* '''Rolling''': Press {{cade|MPunch}}{{plus}}{{cade|MKick}} to roll forward at any time, with a period of limited invulnerability.
* '''Rolling''': Press {{cade|MPunch}}{{plus}}{{cade|MKick}} to roll foward at any time, with a period of limited invulnerability.
* '''Quick Standing''': Tap {{cade|Down}} just before you are about to hit the floor after being knocked down to quickly rise back up again.
* '''Quick Standing''': Tap {{cade|Down}} just before you are about to hit the floor after being knocked down to quickly rise back up again.


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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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