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m (Revised format)
m (rm {{~}})
 
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{{Header Nav|game=Clash at Demonhead}}
{{Header Nav|game=Clash at Demonhead}}
{{Scrolling_map|Clash at Demonhead NES map Route 12.png}}
{{Scrolling_map|Clash at Demonhead NES map Route 12.png}}
''Use the scroll bar to see the entirety of this map.''
''Use the scroll bar to see the entirety of this map.''
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{| style="font-size:20px;text-align:center;"
{| style="font-size:20px;text-align:center;"
|+ Left exit
|+ Left exit
| || {{~|Route 9|9}} || {{~|Route 12|12}}
| || [[../Route 9|9]] || [[../Route 12|12]]
|-
|-
| {{~|Route 3|3}} || [[File:Clash at Demonhead NES map 3-6-9-12.png]] || {{~|Route 6|6}}
| [[../Route 3|3]] || [[File:Clash at Demonhead NES map 3-6-9-12.png]] || [[../Route 6|6]]
|-
|-
| || ||
| || ||
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|+ Walkthrough highlights
|+ Walkthrough highlights
|
|
* First visit: proceed to {{~|Route 17}} from here.
* First visit: proceed to [[../Route 17/]] from here.
* Second visit: advance to {{~|Route 20}} on your way to {{~|Route 15}}.
* Second visit: advance to [[../Route 20/]] on your way to [[../Route 15/]].
|}
|}
| width=1 |
| width=1 |
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| || ||
| || ||
|-
|-
| {{~|Route 20|20}} || [[File:Clash at Demonhead NES map 12-14-17-20.png]] || <br/>{{~|Route 17|17}}
| [[../Route 20|20]] || [[File:Clash at Demonhead NES map 12-14-17-20.png]] || <br/>[[../Route 17|17]]
|-
|-
| {{~|Route 12|12}} || {{~|Route 14|14}} ||  
| [[../Route 12|12]] || [[../Route 14|14]] ||
|}
|}
|}
|}


== Description ==
== Description ==
After jumping over the first big gap, you will be attacked by a bouncing enemy. More will appear as you continue to the right. As you approach a floating platform, a new type of enemy will appear that performs loops in the air as it approaches. A combination of these enemies will appear as you approach the water. If you fall through any of these gaps, you will land in a cavern from which you must travel in either direction to escape and return to the map screen.
After jumping over the first big gap, you will be attacked by a bouncing enemy. More will appear as you continue to the right. As you approach a floating platform, a new type of enemy will appear that performs loops in the air as it approaches. A combination of these enemies will appear as you approach the water. If you fall through any of these gaps, you will land in a cavern from which you must travel in either direction to escape and return to the map screen.


As you cross a long section of land before you reach the water, Bang will suddenly feel as though something is trying to get inside his head. It will appear to stop almost as soon as it starts. Once you approach the water, heat-seeking missiles will begin to appear. To cross the water, you have two choices. You can jump along the platforms positioned above the water, or you can simply dive in a swim across the water. The upper path can be slower than swimming, but you stand a better chance of neutralizing the missiles before they can hurt you, and there's a heart that you can collect along the way.
As you cross a long section of land before you reach the water, Bang will suddenly feel as though something is trying to get inside his head. It will appear to stop almost as soon as it starts. Once you approach the water, heat-seeking missiles will begin to appear. To cross the water, you have two choices. You can jump along the platforms positioned above the water, or you can simply dive in a swim across the water. The upper path can be slower than swimming, but you stand a better chance of neutralizing the missiles before they can hurt you, and there's a heart that you can collect along the way.


Either way, when you reach the opposite side, jump back out. The right side of this route is almost identical to the left side, containing gaps, looping enemies and bouncing enemies. Be aware that if you fall down here to the underground cavern, you will still be sent back to the original side that you entered from.
Either way, when you reach the opposite side, jump back out. The right side of this route is almost identical to the left side, containing gaps, looping enemies and bouncing enemies. Be aware that if you fall down here to the underground cavern, you will still be sent back to the original side that you entered from.


{{Footer Nav|game=Clash at Demonhead|prevpage=Route 11|nextpage=Route 13}}
{{Footer Nav|game=Clash at Demonhead|prevpage=Route 11|nextpage=Route 13}}

Latest revision as of 21:14, 15 January 2022

Clash at Demonhead NES map Route 12.png

Use the scroll bar to see the entirety of this map.

Left exit
9 12
3 Clash at Demonhead NES map 3-6-9-12.png 6
Walkthrough highlights
Right exit
20 Clash at Demonhead NES map 12-14-17-20.png
17
12 14

Description[edit]

After jumping over the first big gap, you will be attacked by a bouncing enemy. More will appear as you continue to the right. As you approach a floating platform, a new type of enemy will appear that performs loops in the air as it approaches. A combination of these enemies will appear as you approach the water. If you fall through any of these gaps, you will land in a cavern from which you must travel in either direction to escape and return to the map screen.

As you cross a long section of land before you reach the water, Bang will suddenly feel as though something is trying to get inside his head. It will appear to stop almost as soon as it starts. Once you approach the water, heat-seeking missiles will begin to appear. To cross the water, you have two choices. You can jump along the platforms positioned above the water, or you can simply dive in a swim across the water. The upper path can be slower than swimming, but you stand a better chance of neutralizing the missiles before they can hurt you, and there's a heart that you can collect along the way.

Either way, when you reach the opposite side, jump back out. The right side of this route is almost identical to the left side, containing gaps, looping enemies and bouncing enemies. Be aware that if you fall down here to the underground cavern, you will still be sent back to the original side that you entered from.