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The weapons the "Invincible Hero" Samurai hold are one-of-a-kind, but they're all rank 1 and are pretty worthless stat-wise. Their names just sound cool, that's all. The Psycho Orbs and Kung-Fu Muscles would be much more valuable if you're looking for something to steal | The weapons the "Invincible Hero" Samurai hold are one-of-a-kind, but they're all rank 1 and are pretty worthless stat-wise. Their names just sound cool, that's all. The Psycho Orbs and Kung-Fu Muscles would be much more valuable if you're looking for something to steal. | ||
Most of the enemies here are equipped with weapons unsuited to their class, and all of the magicians' spells are Lv1, so they should be easy to defeat. The basic geography of theis stage doesn't leave much option for strategy, but anything should work if you keep defense in mind. | Most of the enemies here are equipped with weapons unsuited to their class, and all of the magicians' spells are Lv1, so they should be easy to defeat. The basic geography of theis stage doesn't leave much option for strategy, but anything should work if you keep defense in mind. | ||
===Base Map: Coliseum Barracks=== | ===Base Map: Coliseum Barracks=== | ||
Welcome to the Barracks. This place has all the basic services, much like Holt Village: Hospital, Shops, Item Worlder, etc. And like Holt Village, there will be a handful of treasure chests to open. As an added bonus, trying to leave nets yet another cheap insult to Taro's fragile man-hood. | Welcome to the Barracks. This place has all the basic services, much like Holt Village: Hospital, Shops, Item Worlder, etc. And like Holt Village, there will be a handful of treasure chests to open. As an added bonus, trying to leave nets yet another cheap insult to Taro's fragile man-hood. | ||
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So we know that the Red Geo Symbol is the key. Pop it and the whole map goes up in smoke, and you win yourself a nice bonus gauge! But... umm.. the ''real'' trick is actually getting to it. The Purple '''No Entry''' tiles are carefully laid out so that you have to take the longest path possible to reach the coveted Red Geo Symbol. If you haven't picked up any footwear items for Adell and/or Tink by this point then I ''strongly'' recommend equipping some before this fight. | So we know that the Red Geo Symbol is the key. Pop it and the whole map goes up in smoke, and you win yourself a nice bonus gauge! But... umm.. the ''real'' trick is actually getting to it. The Purple '''No Entry''' tiles are carefully laid out so that you have to take the longest path possible to reach the coveted Red Geo Symbol. If you haven't picked up any footwear items for Adell and/or Tink by this point then I ''strongly'' recommend equipping some before this fight. | ||
Ok, so you have some decent footwear handy. Now you've got to make your way all the way up around the arena going left (clockwise). That's the only direction the No Entry tiles will let you go. Remember to stay ''far'' away from the Old Man in the center of the arena. Wander too close and he'll Mega Star you crispy. Also, the geo symbols here are pretty weak. Chances are all the NPCs will survive the geo effect, so be ready to deal with them. | |||
===Invincibility Strategy!=== | |||
This is a fun strategy to try: If you destroy the Blue Geo Symbol instead of the Red one (the Blue one is much easier to get to), the entire map turns Yellow (invincible), creating a seemingly impossible-to-end battle. But there is a trick: If you throw one of the enemies into your BasePanel, the panel will be destroyed and in it's wake will be a single gloriously unprotected tile. Yup, you guessed it! Lure or throw the remaining enemies onto that tile and beat them senseless, one at a time. Or combine all the enemies into one uber Old Man for some rather impressive exp gain. Any attempt by them to fight back will be fruitless indeed. Victory! | This is a fun strategy to try: If you destroy the Blue Geo Symbol instead of the Red one (the Blue one is much easier to get to), the entire map turns Yellow (invincible), creating a seemingly impossible-to-end battle. But there is a trick: If you throw one of the enemies into your BasePanel, the panel will be destroyed and in it's wake will be a single gloriously unprotected tile. Yup, you guessed it! Lure or throw the remaining enemies onto that tile and beat them senseless, one at a time. Or combine all the enemies into one uber Old Man for some rather impressive exp gain. Any attempt by them to fight back will be fruitless indeed. Victory! | ||
==Stage 6-3: Third Battle== | ==Stage 6-3: Third Battle== | ||
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==Stage 6-4: Fourth Battle== | ==Stage 6-4: Fourth Battle== | ||
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{{Footer Nav|game=Disgaea 2: Cursed Memories|prevpage=Episode 5: The Promise|nextpage=Episode 7: Battle Tournament}} | {{Footer Nav|game=Disgaea 2: Cursed Memories|prevpage=Episode 5: The Promise|nextpage=Episode 7: Battle Tournament}} |