MapleStory 2/Soul Binder
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- Primary Stat: INT
- Attribute: Magical
- Equip: Orb
Alike to the elementalist yin yang MapleStory/Kanna class in original MapleStory.
ID | Skill | Requirements | Information on usage, cooldown and point values |
---|---|---|---|
11100061 | Mantra Array Focus the mysterious animus energy within you to create Mantra Cores and restore spirit. Mantra Cores enhance some skills. | Lv0 | Activate to use. Restores 12 spirit and creates 1 Mantra Core. Can create up to 4 Mantra Cores. Hold down the skill key to create multiple cores. |
11100051 | Illusion Propel yourself with raw animus, leaving an afterimage in your wake. | Lv0 | Activate to use. Increases evasion by 50 while moving. Can cancel other skills. |
11100011 | Soaring Orb Gather energy from your surroundings to form and launch an orb in front of you to deal damage. | Lv10 | Cooldown 0.4 sec. Deals 38% damage. Hold down the skill key to attack repeatedly. Deals 170% damage on the third hit. |
11100121 | Concussion Orb Gather energy from your surroundings, then release it as an explosive orb. | Lv43 8+Soaring Orb | Activate to use. Deals 179% damage.Hold down the skill key to launch 2 orbs. |
11100141 | Raging Tempest Create a vortex of energy in front of you. | Lv16 4+Soaring Orb | Cooldown 15 sec. Deals 23% damage 4 times and pulls enemies in. Detonates for 68% damage, decreasing accuracy and evasion by 1 for 15 sec. |
11100151 | Energy Surge Draw forth energies from the earth and detonate them to stun enemies. | Lv28 3+Raging Tempest | Cooldown 16 sec. Spirit 5. Deals 308% damage and stuns for 0.3 sec. Consumes Mantra Cores to increase power. 1st Mantra: 1 extra hit. 2nd Mantra 2 extra hits. 3rd Mantra 3 extra hits. 4th Mantra: 4 extra hits. 5th Mantra: 5 extra hits. |
11100131 | Static Flash Create an area of dark animus to weaken foes. | Lv34 6+Raging Tempest 2+Energy Surge | Cooldown 10 sec. Spirit 15. Deals 44% damage and decreases defense and movement speed by 1%. Consumes Mantra Cores to increase power. 1st Mantra: Lasts 10 sec. 2nd Mantra: Lasts 15 sec. 3rd Mantra: Lasts 20 sec. 4th Mantra: Lasts 25 sec. 5th Mantra: Lasts 30 sec. |
11100041 | Radiant Salvo Launch a salvo of energy blasts that ricochet from enemy to enemy. | Lv10 | Activate to use. Spirit 3. Launch 4 blasts that deal 58% damage each. Each blast ricochets up to 4 times. (Blasts can't hit same target twice) |
11100081 | Expansion Blast Channel the energy of Narubashan into an orb of electrical power and launch it forward, damaging enemies in its path. | Lv13 2+Soaring Orb 2+Radiant Salvo | Cooldown 8 sec. Spirit 4. Deals 20% electric damage per sec for 3 sec. Consumes Mantra Cores to increase power. 1st Mantra: Deals 625% damage. 2nd Mantra: Deals 665% damage. 3rd Mantra: Deals 702% damage and explodes at its endpoint to deal an additional 358% electric damage and stun for 1 second. 4th Mantra: Deals 741% damage and explodes at its endpoint to deal an additional 609% damage electric damage and stun for 1 sec. 5th Mantra: Deals 786% damage and explodes at its endpoint to deal an additional 725% electric damage and stun for 1 sec. |
11100111 | Flash Strike Gather light energy in your hands and fire at enemies in front of you. | Lv25 5+Expansion Blast | Cooldown 15 sec. Spirit 6. Deals 688% damage. |
11100021 | Shooting Star Launch celestial orbs at enemies in front of you to strike the area around your targets. | Lv37 6+Radiant Salvo 4+Flash Strike | Cooldown 8 sec. Spirit 4. Deals 241% damage each. Consumes Mantra Cores to increase power. 1st Mantra: Launch 3. 2nd Mantra: Launch 4. 3rd Mantra: Launch 5. 4th Mantra: Launch 6. 5th Mantra: Launch 7. |
11100071 | Light Barrier Harness your animus to shield your allies. | Lv10 | Cooldown 30 sec. Spirit 12. Forge a shield equal to 10% of your max health for 4 sec. Consumes Mantra Cores to increase power. 1st Mantra: Shield 1 ally. 2nd Mantra: Shield 2 allies. 3rd Mantra: Shield 3 allies. 4th Mantra: Shield 4 allies. 5th Mantra: Shield 5 allies. |
11100101 | Healing Bond Harness natural energies to heal nearby allies. | Lv22 4+Light Barrier | Cooldown 0.5 sec. Spirit 12. Consumes Mantra Cores to increase power. 1st Mantra: Heals 4 allies by 85% of your attack. 2nd Mantra: Heals 5 allies by 95% of your attack. 3rd Mantra: Heals 6 allies by 112% of your attack. 4th Mantra: Heals 8 allies by 129% of your attack. 5th Mantra: Heals 10 allies by 146% of your attack. |
11100171 | Fount of Renewal Gather a field of concentrated lifw force ahead of you to bolster allies | Lv46 4+Healing Bond | Cooldown 30 sec. Lasts for 3 sec., restoring health equal to 300% of your attack and increasing physical and magic resistance by 200. Increases Healing Bond recovery by 4%. Immune to knockback to standard attacks while in the skill area. |
11100161 | Orb Mastery Harmonize with your orb. | Lv19 | Always on. Increases weapon attack by 1% when you have an orb equipped. |
11100091 | Narubashan Unleashed Unleash the incredible power of Narubashan as explosive energy courses through your veins. | Lv31 4+Orb Mastery | Cooldown 60 sec. Creates a Mantra Core every 4 sec for 20 sec. |
11100031 | Animus Focus Focus your animus to amplify the power of your Manta Cores. | Lv40 6+Orb Mastery 3+Narubashan Unleashed | Always on. At max Mantra Cores, increases the damage of Expansion Blast, Energy Surge, and Shooting Star, as well as the healing done by Healing Bond, by 3% |
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