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{{Header Nav|game=Mega Man}} | {{Header Nav|game=Mega Man}} | ||
A common suggested order for beating the game is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam). | |||
Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless. | |||
However, this guide will be going through the order starting with Fire Man so that each boss thereafter will have a weakness. | |||
==Stage Select== | |||
[[Image:Mm1robotmasters.gif|thumb|''Mega Man'' stage select, (C) 1987 Capcom, Inc.]] | |||
* Fire Man (use ''Plasma Cannon'' -P or ''Ice Slasher'' -I) | |||
* Bomb Man (use ''Fire Storm'' -F) | |||
| | * Guts Man (use ''Hyper Bomb'' -B) | ||
| | * Cut Man (use ''Super Arm'' -G) | ||
* Elec Man (use ''Rolling Cutter'' -C) | |||
* Ice Man (use ''Thunder Beam'' -E) | |||
==Fortress== | |||
* Yellow Devil (use ''Thunder Beam'' -E) | |||
* Copy Robot (use ''Fire Storm'' -F) | |||
* CWU-01P (use ''Super Arm'' -G) | |||
* Dr. Wily, Phase 1 (use ''Fire Storm'' -F) | |||
* Dr. Wily, Phase 2 (use ''Rolling Cutter'' -C) | |||
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