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{{Header Nav|game=Mega Man 2}}
{{Header Nav|game=Mega Man 2}}
{{floatingtoc}}
{{floatingtoc}}
==Mega Buster (P)==
[[File:Mega Man 1 weapon Mega Buster.png|left]]
This is Mega Man's basic weapon. It fires a single bullet, although Mega Man can fire up to three of these bullets on the screen at one time. Mega Man starts his adventure with this weapon and no other. It cannot be charged in this game as it can later in the series.
{{-}}
{{-}}
== Summary of weapons ==
== Special weapons ==
Mega Man acquires a special weapon from every Robot Master he defeats. Each special weapon is especially effective against another Robot Master. See the [[#Damage charts]] (full of spoilers!) at the bottom of the page.
{|{{prettytable|sortable=1|notwide=1}}
{|{{prettytable|sortable=1|notwide=1}}
! Robot Master<br>acquired from !! Weapon !! Trajectory !! Special attribute !! Buttons !! Effective<br>against
|+ Summary of weapons
|-
|-
| Air Man    || '''Air Shooter'''  || Arc upwards    || {{n/a}} || {{n/a}} || Crash Man
! Robot Master<br>acquired from !! Weapon !! Trajectory !! Special attribute !! Buttons
|-
|-
| Crash Man || '''Crash Bomber''' || ''(Straight)'' || Destroys some walls || {{n/a}} || Flash Man
| Air Man   || '''Air Shooter''' || Arc upwards    || {{n/a}} || {{n/a}}
|-
|-
| Flash Man  || '''Time Stopper''' || Full screen    || Stuns all enemies  || {{n/a}} || Quick Man
| Crash Man  || '''Crash Bomber''' || {{n/a|''(Straight)''}} || Destroys some walls || {{n/a}}
|-
|-
| Quick Man  || '''Quick Boomerang''' || Boomerang  || Rapid fire || Hold {{nes|B}} || Metal Man
| Flash Man  || '''Time Stopper''' || Full screen    || Stuns all enemies  || {{n/a}}
|-
|-
| Metal Man  || '''Metal Blade'''     || Multi-directional || {{n/a}} || {{nes|Neutral|Dpad}}{{plus}}{{nes|B}}|| Bubble Man
| Quick Man  || '''Quick Boomerang''' || Boomerang  || Rapid fire || Hold {{nes|B}}
|-
|-
| Bubble Man || '''Bubble Lead'''    || Along floor      || {{n/a}} || {{n/a}} || Heat Man
| Metal Man || '''Metal Blade'''    || Multi-directional || {{n/a}} || {{nes|Neutral|Dpad}}{{plus}}{{nes|B}}
|-
|-
| Heat Man   || '''Atomic Fire'''    || ''(Straight)''    || Charge up || Hold {{nes|B}} || Wood Man
| Bubble Man || '''Bubble Lead'''    || Along floor      || {{n/a}} || {{n/a}}
|-
|-
| Wood Man  || '''Leaf Shield'''    || Barrier & multi-directional || {{n/a}} || {{nes|B}} then {{nes|Neutral|Dpad}} || Air Man
| Heat Man  || '''Atomic Fire'''    || {{n/a|''(Straight)''}} || Charge up || Hold {{nes|B}}
|-
| Wood Man  || '''Leaf Shield'''    || Barrier & multi-directional || {{n/a}} || {{nes|B}} then {{nes|Neutral|Dpad}}
|}
|}


== Air Shooter ==
=== Air Shooter (A)===
The Air Shooter is acquired upon the defeat of Air Man.  It fires three small tornadoes, which travel out from Mega Man's position and arc upward, eventually disappearing off the top of the screen.
[[File:Mega Man 2 weapon sprite Air Shooter.png|left]]
 
[[File:Mega Man 2 weapon artwork Air Shooter.jpg|right]]
== Crash Bomber ==
The Air Shooter is acquired upon the defeat of Air Man.  When fired, it releases blasts of compressed air which turns into three small tornadoes.  These tornadoes travel out from Mega Man's position and arc upward, eventually disappearing off the top of the screen.  It is an effective weapon against airborne enemies.
{{-}}
=== Crash Bomber (C) ===
[[File:Mega Man 2 weapon sprite Crash Bomb.png|left]]
[[File:Mega Man 2 weapon artwork Crash Bomb.jpg|right]]
The Crash Bomber fires a small bomb in a straight line from Mega Man's position.  In addition to damaging enemies on contact, it will also attach itself to almost any surface and then explode a few seconds later.  This weapon also makes a useful tool for reaching items and shortcuts which are blocked by special barriers in Flash Man's stage, Heat Man's stage and in Dr. Wily's Fortress.
The Crash Bomber fires a small bomb in a straight line from Mega Man's position.  In addition to damaging enemies on contact, it will also attach itself to almost any surface and then explode a few seconds later.  This weapon also makes a useful tool for reaching items and shortcuts which are blocked by special barriers in Flash Man's stage, Heat Man's stage and in Dr. Wily's Fortress.
 
{{-}}
== Time Stopper ==
=== Time Stopper (F) ===
[[File:Mega Man 2 weapon sprite Time Stopper.png|left]]
[[File:Mega Man 2 weapon artwork Time Stopper.jpg|right]]
Acquired after defeating Flash Man, this is more of a tool than a weapon, as it effectively damages very few of Mega Man's enemies.  Rather, Mega Man uses the Time Stopper to freeze all enemies on the screen, allowing him to simply avoid battling with them.  Once the Time Stopper is activated, its time-freezing effect cannot be cancelled until the weapon's energy is completely exhausted.
Acquired after defeating Flash Man, this is more of a tool than a weapon, as it effectively damages very few of Mega Man's enemies.  Rather, Mega Man uses the Time Stopper to freeze all enemies on the screen, allowing him to simply avoid battling with them.  Once the Time Stopper is activated, its time-freezing effect cannot be cancelled until the weapon's energy is completely exhausted.
 
{{-}}
== Quick Boomerang ==
=== Quick Boomerang (Q) ===
[[File:Mega Man 2 weapon sprite Quick Boomerang.png|left]]
[[File:Mega Man 2 weapon artwork Quick Boomerang.jpg|right]]
Quick Boomerang rapidly fires boomerangs in a tight arc in front of Mega Man's position.  The weapon effectively creates a wave of boomerangs in front of Mega Man.  The boomerangs don't travel very far, but they can be effective for attacking enemies which are just above or below Mega Man's position.
Quick Boomerang rapidly fires boomerangs in a tight arc in front of Mega Man's position.  The weapon effectively creates a wave of boomerangs in front of Mega Man.  The boomerangs don't travel very far, but they can be effective for attacking enemies which are just above or below Mega Man's position.
 
{{-}}
== Metal Blade ==
=== Metal Blade (M) ===
[[File:Mega Man 2 weapon sprite Metal Blade.png|left]]
[[File:Mega Man 2 weapon artwork Metal Blade.jpg|right]]
The Metal Blade is gained after defeating Metal Man.  Using this, Mega Man can fire a circular saw blade in any of eight directions, simply by holding the desired direction of the D-Pad while firing.  Firing the Metal Blade uses relatively little weapon energy.  Because of its multidirectional capability and since it is effective against almost all of the game's enemies, the Metal Blade is a very useful, and over powered, weapon in Mega Man's arsenal.
The Metal Blade is gained after defeating Metal Man.  Using this, Mega Man can fire a circular saw blade in any of eight directions, simply by holding the desired direction of the D-Pad while firing.  Firing the Metal Blade uses relatively little weapon energy.  Because of its multidirectional capability and since it is effective against almost all of the game's enemies, the Metal Blade is a very useful, and over powered, weapon in Mega Man's arsenal.
 
{{-}}
== Bubble Lead ==
=== Bubble Lead (B) ===
[[File:Mega Man 2 weapon sprite Bubble Lead.png|left]]
[[File:Mega Man 2 weapon artwork Bubble Lead.jpg|right]]
Bubble Lead is affected by gravity and rolls along the ground until it contacts an enemy or an immovable barrier, or else falls off the screen.  It is effective for attacking enemies which are below Mega Man, or which are too close to the ground to be easily targeted by other weapons.
Bubble Lead is affected by gravity and rolls along the ground until it contacts an enemy or an immovable barrier, or else falls off the screen.  It is effective for attacking enemies which are below Mega Man, or which are too close to the ground to be easily targeted by other weapons.
 
{{-}}
== Atomic Fire ==
=== Atomic Fire (H) ===
[[File:Mega Man 2 weapon sprite Atomic Fire.png|left]]
[[File:Mega Man 2 weapon artwork Atomic Fire.jpg|right]]
This weapon is gained after Heat Man's defeat.  The weapon can be charged by holding {{nes|B}} before releasing, which can result in three different-sized fireballs.  The larger the fireball, the more weapon energy is used. Atomic fire has three forms: the first and weakest form is created by tapping the button that does little damage and uses little energy. The next form does moderate damage and uses a little more energy than the first form. The final form does the most damage and uses the most energy and it is also the largest form.
This weapon is gained after Heat Man's defeat.  The weapon can be charged by holding {{nes|B}} before releasing, which can result in three different-sized fireballs.  The larger the fireball, the more weapon energy is used. Atomic fire has three forms: the first and weakest form is created by tapping the button that does little damage and uses little energy. The next form does moderate damage and uses a little more energy than the first form. The final form does the most damage and uses the most energy and it is also the largest form.
 
{{-}}
== Leaf Shield ==
=== Leaf Shield (W) ===
[[File:Mega Man 2 weapon sprite Leaf Shield.png|left]]
[[File:Mega Man 2 weapon artwork Leaf Shield.jpg|right]]
The Leaf Shield is gained from Wood Man and can be used for defense or offense.  When activated, it creates a circle of indestructible leaves which surround Mega Man.  Enemies contacting the shield will sustain damage, but Mega Man must stand motionless or else the shield will fly away from his body.  Once the shield is activated, simply pressing a direction on the D-Pad will cause the shield to fly in that direction, still damaging enemies as it goes.  If Mega Man jumps, the Leaf Shield will travel directly upwards.
The Leaf Shield is gained from Wood Man and can be used for defense or offense.  When activated, it creates a circle of indestructible leaves which surround Mega Man.  Enemies contacting the shield will sustain damage, but Mega Man must stand motionless or else the shield will fly away from his body.  Once the shield is activated, simply pressing a direction on the D-Pad will cause the shield to fly in that direction, still damaging enemies as it goes.  If Mega Man jumps, the Leaf Shield will travel directly upwards.
{{-}}


== Damage charts ==
== Damage charts ==
{{spoilers}}
The chart below lists the damage dealt by every weapon (on the top) to every Robot Master (on the left). The weapon obtained by each Robot Master is highlighted in red; the weapon(s) that deal the most damage are higlighted in green.
The chart below lists the damage dealt by every weapon (on the top) to every Robot Master (on the left). The weapon obtained by each Robot Master is highlighted in red; the weapon(s) that deal the most damage are higlighted in green.


In the NES Western "normal" mode the damage is doubled.
In the NES Western "normal" mode the damage is doubled.


{|{{prettytable|notwide=1|sortable=1|text center=1}}
{| {{prettytable|notwide=1|style=text-align:center|class=sortable}}
!width=90| Robot<br>Master !! Mega<br>Buster !! Air<br>Shooter !! Crash<br>Bomber !! Time<br>Stopper !! Quick<br>Boomerang !! Metal<br>Blade !! Bubble<br>Lead !! Atomic<br>Fire !! Leaf<br>Shield
!width=90| Robot<br>Master !! Mega<br>Buster !! Air<br>Shooter !! Crash<br>Bomber !! Time<br>Stopper<ref>Quick Man is the only boss who is vulnerable to it. He will take 1-14 damage depending on how many weapon energy is left.</ref> !! Quick<br>Boomerang !! Metal<br>Blade !! Bubble<br>Lead !! Atomic<br>Fire<ref>The first value is the damage dealt with a standard shot; the second value is the damage dealt with a fully charged shot.</ref> !! Leaf<br>Shield
|-
|-
| '''Air Man || {{yes|2}} || {{no|0}} || 0 || 0 || 2 || 0 || 0 || 2;6 || {{yes|10}}
| '''Air Man || {{yes|2}} || {{no|0}} || 0 || 0 || 2 || 0 || 0 || 2;6 || {{yes|10}}
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| '''Flash Man || 2 || 0 || {{yes|3}} || {{no|0}} || 0 || 4 || 2 || 2;6 || 0
| '''Flash Man || 2 || 0 || {{yes|3}} || {{no|0}} || 0 || 4 || 2 || 2;6 || 0
|-
|-
| '''Quick Man || 2 || 2 || {{yes|4}} || {{yes|14}} || {{no|0}} || 0 || 0 || 2;10 || 0
| '''Quick Man || 2 || 2 || {{yes|4}} || {{yes|1-14}} || {{no|0}} || 0 || 0 || 2;10 || 0
|-
|-
| '''Metal Man || 1 || 0 || 0 || 0 || {{yes|4}} || {{no|14}} || 0 || 1;4 || 0
| '''Metal Man || 1 || 0 || 0 || 0 || {{yes|4}} || {{no|14}} || 0 || 1;4 || 0
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| '''Alien Wily || 0 || 0 || 0 || 0 || 0 || 0 || {{yes|2}} || 0 || 0
| '''Alien Wily || 0 || 0 || 0 || 0 || 0 || 0 || {{yes|2}} || 0 || 0
|}
|}
 
<references/>


{{Footer Nav|game=Mega Man 2|prevpage=Wily Fortress 6|nextpage=Items}}
{{Footer Nav|game=Mega Man 2|prevpage=Wily Fortress 6|nextpage=Items}}

Latest revision as of 18:09, 16 July 2023

Mega Buster (P)[edit]

Mega Man 1 weapon Mega Buster.png

This is Mega Man's basic weapon. It fires a single bullet, although Mega Man can fire up to three of these bullets on the screen at one time. Mega Man starts his adventure with this weapon and no other. It cannot be charged in this game as it can later in the series.

Special weapons[edit]

Mega Man acquires a special weapon from every Robot Master he defeats. Each special weapon is especially effective against another Robot Master. See the #Damage charts (full of spoilers!) at the bottom of the page.

Summary of weapons
Robot Master
acquired from
Weapon Trajectory Special attribute Buttons
Air Man Air Shooter Arc upwards N/A N/A
Crash Man Crash Bomber (Straight) Destroys some walls N/A
Flash Man Time Stopper Full screen Stuns all enemies N/A
Quick Man Quick Boomerang Boomerang Rapid fire Hold B button
Metal Man Metal Blade Multi-directional N/A Neutral dpad+B button
Bubble Man Bubble Lead Along floor N/A N/A
Heat Man Atomic Fire (Straight) Charge up Hold B button
Wood Man Leaf Shield Barrier & multi-directional N/A B button then Neutral dpad

Air Shooter (A)[edit]

Mega Man 2 weapon sprite Air Shooter.png
Mega Man 2 weapon artwork Air Shooter.jpg

The Air Shooter is acquired upon the defeat of Air Man. When fired, it releases blasts of compressed air which turns into three small tornadoes. These tornadoes travel out from Mega Man's position and arc upward, eventually disappearing off the top of the screen. It is an effective weapon against airborne enemies.

Crash Bomber (C)[edit]

Mega Man 2 weapon sprite Crash Bomb.png
Mega Man 2 weapon artwork Crash Bomb.jpg

The Crash Bomber fires a small bomb in a straight line from Mega Man's position. In addition to damaging enemies on contact, it will also attach itself to almost any surface and then explode a few seconds later. This weapon also makes a useful tool for reaching items and shortcuts which are blocked by special barriers in Flash Man's stage, Heat Man's stage and in Dr. Wily's Fortress.

Time Stopper (F)[edit]

Mega Man 2 weapon sprite Time Stopper.png
Mega Man 2 weapon artwork Time Stopper.jpg

Acquired after defeating Flash Man, this is more of a tool than a weapon, as it effectively damages very few of Mega Man's enemies. Rather, Mega Man uses the Time Stopper to freeze all enemies on the screen, allowing him to simply avoid battling with them. Once the Time Stopper is activated, its time-freezing effect cannot be cancelled until the weapon's energy is completely exhausted.

Quick Boomerang (Q)[edit]

Mega Man 2 weapon sprite Quick Boomerang.png
Mega Man 2 weapon artwork Quick Boomerang.jpg

Quick Boomerang rapidly fires boomerangs in a tight arc in front of Mega Man's position. The weapon effectively creates a wave of boomerangs in front of Mega Man. The boomerangs don't travel very far, but they can be effective for attacking enemies which are just above or below Mega Man's position.

Metal Blade (M)[edit]

Mega Man 2 weapon sprite Metal Blade.png
Mega Man 2 weapon artwork Metal Blade.jpg

The Metal Blade is gained after defeating Metal Man. Using this, Mega Man can fire a circular saw blade in any of eight directions, simply by holding the desired direction of the D-Pad while firing. Firing the Metal Blade uses relatively little weapon energy. Because of its multidirectional capability and since it is effective against almost all of the game's enemies, the Metal Blade is a very useful, and over powered, weapon in Mega Man's arsenal.

Bubble Lead (B)[edit]

Mega Man 2 weapon sprite Bubble Lead.png
Mega Man 2 weapon artwork Bubble Lead.jpg

Bubble Lead is affected by gravity and rolls along the ground until it contacts an enemy or an immovable barrier, or else falls off the screen. It is effective for attacking enemies which are below Mega Man, or which are too close to the ground to be easily targeted by other weapons.

Atomic Fire (H)[edit]

Mega Man 2 weapon sprite Atomic Fire.png
Mega Man 2 weapon artwork Atomic Fire.jpg

This weapon is gained after Heat Man's defeat. The weapon can be charged by holding B button before releasing, which can result in three different-sized fireballs. The larger the fireball, the more weapon energy is used. Atomic fire has three forms: the first and weakest form is created by tapping the button that does little damage and uses little energy. The next form does moderate damage and uses a little more energy than the first form. The final form does the most damage and uses the most energy and it is also the largest form.

Leaf Shield (W)[edit]

Mega Man 2 weapon sprite Leaf Shield.png
Mega Man 2 weapon artwork Leaf Shield.jpg

The Leaf Shield is gained from Wood Man and can be used for defense or offense. When activated, it creates a circle of indestructible leaves which surround Mega Man. Enemies contacting the shield will sustain damage, but Mega Man must stand motionless or else the shield will fly away from his body. Once the shield is activated, simply pressing a direction on the D-Pad will cause the shield to fly in that direction, still damaging enemies as it goes. If Mega Man jumps, the Leaf Shield will travel directly upwards.

Damage charts[edit]

spoilers
spoilers

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

The chart below lists the damage dealt by every weapon (on the top) to every Robot Master (on the left). The weapon obtained by each Robot Master is highlighted in red; the weapon(s) that deal the most damage are higlighted in green.

In the NES Western "normal" mode the damage is doubled.

Robot
Master
Mega
Buster
Air
Shooter
Crash
Bomber
Time
Stopper[1]
Quick
Boomerang
Metal
Blade
Bubble
Lead
Atomic
Fire[2]
Leaf
Shield
Air Man 2 0 0 0 2 0 0 2;6 10
Crash Man 1 7 0 0 1 0 1 1;6 0
Flash Man 2 0 3 0 0 4 2 2;6 0
Quick Man 2 2 4 1-14 0 0 0 2;10 0
Metal Man 1 0 0 0 4 14 0 1;4 0
Bubble Man 1 0 2 0 2 4 0 0 0
Heat Man 2 2 0 0 2 1 5 0 0
Wood Man 1 4 2 0 0 2 0 1;14 0
Skull
Fortress
Mega
Buster
Air
Shooter
Crash
Bomber
Time
Stopper
Quick
Boomerang
Metal
Blade
Bubble
Lead
Atomic
Fire
Leaf
Shield
Mecha Dragon 1 0 1 0 1 0 0 1;7 0
Picopico-Kun 1 0 0 0 1 1 3 1;3 0
Guts Dozer 1 0 1 0 2 0 1 1;7 0
Boobeam Trap 0 0 3 0 0 0 0 0 0
Wily Machine 1 0 4 0 0 1 0 1;14 0
Dr. Wily 1 1 4 0 1 1 0 0 0
Alien Wily 0 0 0 0 0 0 2 0 0
  1. Quick Man is the only boss who is vulnerable to it. He will take 1-14 damage depending on how many weapon energy is left.
  2. The first value is the damage dealt with a standard shot; the second value is the damage dealt with a fully charged shot.