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Revision as of 14:32, 28 April 2014

This stage is empty, except for the boss. Walk through the museum and admire some of your past 8-bit opponents, now in the glory of Super 16-bit graphics.

Boss: Jester

Weakness Strategy

The weapon that deals him most damage is the Danger Wrap.

I recommend just standing in the left corner and firing whatever you like. When you hit his head, it will pop off, making it easier to hit. The best time to hit the Jester's head is right before he jumps. As he lands from a jump, his head spins and he quickly stops it with his hands, which will probably block your shot. However, he will move his hands in preparation for a jump, so peg his head then to knock it off. From there, hit it with whatever you like more, Freeze Cracker or charged Mega Buster shots. His head rests low on the ground, so the aforementioned weapons are your best shot at hitting it. (The Junk Shield, too, one would suppose, but the Jester's body often breaks the shield as you dodge it.) When his head is attached, he'll try to jump on you, but without his head, he'll leap a small but pre-determined distance around the arena until he's next to his head, which he'll then reattach. All in all, if you can make it to this guy, you can probably beat him too.

Attacks
  1. Hop: Jumps in small arcs, not rapidly.
    • Solution: Slide underneath.
  2. Headache: After getting hit in the head, it will pop off, bouncing around a bit until it comes to a stand still. When it's not moving, it can still hurt you.
    • Solution: Stay away and you won't get hurt.