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Items Collected:

Elves Obtained: 3:

Mission Requirements

  • Clear Time Limit: 3:30
  • Enemies Killed: 23
Helpful Tip:
With so many enemies, it's an ideal time to try and get the File:MMZ2 Defense Form Icon.PNG Defense Form, since the upcoming areas hold so much ilk. Use the Shield Boomerang as a buzzsaw weapon to wipe out 20 enemies in a mission. Zero's defense maxes out, and the power of his Shield Boomerang gets a nice boost. However, it does lower the power of all other weapons, but hey, better safe than sorry.

Zero has rushed into the Neo Arcadian Temples posthaste, throwing all caution to the wind. It's home turf for Neo Arcadians, so it's natural truckloads of Pantheons comb the corridors, and all the more reason to clean house. You've got a short, but fortified area to get through before meeting the boss, and not too many Cyber-Elves to get.


Back to Basics

The entryway is a cinch. Watch for incoming Pantheon Guardians and the occasional Gli-Eyes. Use the Shield Boomerang or Buster to get Pantheons up high. The path has a small detour with some rewards, an open pit, but it's not priority.

What is of interest is a sneaky Cyber-Elf Box. When the path dips down past a Pantheon and Gli-eye, there's a wall out of the way. Dash-jump to it and climb up to claim File:MMZ Nurse Elf Icon.PNG Cyber-Elf Nureff.

Now the area starts to show signs of real difficulty. Pantheon Launchers have also joined the fight, but they're still sitting ducks. Blow them away with the Buster, and if you nail 3, you get File:MMZ Nurse Elf Icon.PNG Cyber-Elf Parick.

You can chose to go up or down a lot of times in the deeper part of the temple. Generally, going up is best beyond the ever-present Pantheon Launchers, because the lower path has treacherous spikes that involve Chain Rod antics you really shouldn't attempt.

Switch to the Fire Chip after the first two-way section. It won't be long after that you discover Signaloids for, thankfully, the last time in the game! Still, there's quite a lot set up for painful moments.

Close Shaves

MMZ2 Signaloid.jpg

Past the first Signaloid and a smart-aleck Gli-Eye, the area undergoes a spiky transformation. Spikes alternate up and down the passage, so beware the height of your jump. To bait you to the junk heap, a Cyber-Elf Box lies over to your left. Again, dash-jump over, but delicately, and you'll be able to get File:MMZ Animal Elf Icon.PNG Cyber-Elf Beellet and already have all the Elves of this area.

The shiny spikes may strike fear, but you can do this. Execute a decently high dash jump (not a crazy one!) and hold Game Boy-Dpad-Right.png to clear the small set of spikes below with an extra tip on the end to give them more range. Make another smooth jump for the other spikes, and you're all set to get through this level. No more problem spots beyond here... unless you count enemy ambush. Don't let the Gli-Eye at the end make a move, and drop down without the fear of spiky demise.

Once again, stick to the Fire Chip. The Ice attack of Signaloids is cynical down in the corridor; Thunder also bugs you; Fire is the easiest attack, by far, to dodge. Accordingly, Pantheons repeatedly show up alongside them. If you haven't figured it out yet, enemies team up for backup- always and forevermore. The Laser Shot or Triple Shot will clear the way for you.

Beyond the very last Signaloid (ever!), the bottom of the enemy maze has a final spike pit in store for you. A simple dash-jump should do the job. Just get past the remaining Pantheons on the straight climb up, and you're already to the boss.

When Zero passes through the shutter, a familar set of gelatinous globs tumble into the room, holding a Pantheon head. That's right- the Rainbow Devil is back in action- but this isn't the same luminescent symbiote: it's the Rainbow Devil Mark Two!

Boss: Rainbow Devil MKII

MMZ1-2 rainbow devil.jpg

Rainbow Devil is raring to kick your keister again, but like the Guardians, he's got a fancier skillset for you to deal with, and retains three health bars. That makes him the toughest boss so far! With no real weakness, pick any chip you see fit. This hulk is just like Jello: he gets shaken, but doesn't topple over that easily. The only way to hurt him is to strike the Pantheon head controlling the slime, exactly like before.

Rainbow Devil's way of moving is to slither across the floor towards you. If you don't see what's he's doing, he just might coil up around you and begin draining health. Mashing buttons will free you quickly.

Rainbow Devil usually transforms into a dinosaur head and leaps into the air, bouncing. Contrary to the original battle, he instantly splits apart into three pieces on the first bounce, all hurtling across the entire room. Try to stay at the very top of a wall to dodge these. You can always dash in the other direction Rainbow Devil is heading. You're less likely to get hit clear on the other side of the room.

Following original attacks, Rainbow Devil also winds up tightly to fling slime all over the walls, like a brazen snowball fight. However, some of these slimeballs now have combustible material and actually explode when they smack a wall. The rest stick to the lower floor and crawl back to him. As long as he doesn't suffer critical damage, Rainbow Devil's Mark Two abilities let him regenerate pieces he loses in the attack. Again, head to the top of a wall and wait the attack out until it's safe to strike.

Rainbow Devil even uses his old EX Skill, Nightmare Fist, as a regular attack. He can redirect most of his mass into a giant, muscular fist, and take a swing at Zero. This punch really hurts, so you should never try to stare down Rainbow Devil at all. That can complicate hurting his weak point.

EX Skill: Nightmare Filter

Following the trend of A-Rank+ EX Skills, Rainbow Devil MKII has a trump card. When his health drops around the halfway mark, he practically turns into the Incredible Hulk. Raising his fists in the air, his slime body turns to solid carbon steel, acting as a huge coat of armor that blocks any and all attack. Rainbow Devil will stomp from one side of the room to the other, and weighing a couple tons, each step rattles the room, knocking chunks of the ceiling down on you as he passes. The crumbling panels tend to fall where you stand, and standing in place anyway is foolish. Small bits of debris alert you to the panels about to give way. Dash as much as possible to evade the rain of pain. Rainbow Devil loses all its mobility, and burns it power up using Nightmare Filter, so it's pretty easy to just wait for its effect to wear out, but then the fight will go back to its usual pandemonium. Full Sub Tanks help you avoid any potential failures.

Rainbow Devil MKII doesn't fight exceedingly cruel, different from future bosses, but he can give you a run for your money. In return, give this mutant ameoba a one-way trip to Junkville, where he belongs.

After his second beatdown, Rainbow Devil explodes and evaporates, gone for good.

Suprisingly, Rainbow Devil MKII holds the final EX Skill of the game, the EX Skill File:MMZ2 Filter Shield Icon.PNG Filter Shield. This unique skill works on the Shield Boomerang. If a bullet comes near you and you activate the shield upon the moment of contact, you get instant E-Crystals in place! This is brilliant to use in front of enemies like the Pantheon Gunner that shoot multiple bullets, and it makes raising Cyber-Elves effortless. No wonder Neo Arcadia has such an ample supply: they were working on a special program just like Ciel did. It's a fitting end to a nice set of 10 EX Skills. Congratulations if you got them all! All that's left to collect from this point are Cyber-Elves. Bosses still exhibit EX Skills, but these are unnatural and can't be duplicated.

Ciel reports to Zero and tells him she's set a coordinate axis, making it possible to return to the temple at any time, and, fearing for his safety, begs him to come back to base. He does as she wishes, returning there and then.

Jaune announces Zero's return, and Ciel thanks him for his effort. She thanks him for the effort and wants him to take a rest. However, the worlds of humans and Reploids are totally different. Zero has no time to rest.

You can choose to save again, and it's imperative you do. After all, you just passed through the Temple of Darkness. Hidden Phantom would've guarded that place. Had he not blown up with his own failure, the area would be filled with additional traps. The Rainbow Devil was just a replacement guardian. On the other hand, the next three temples ahead mark the way to Yggdrasil, but the danger inside is through the roof. It would take a maniacal, power-mad individual to even fathom going in. Elpizo is just that sort of individual. The Temple of Flame, first in line, is especially hard. The challenge is immense... but you have to survive... It's your duty!