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So, if you're all set, it's time to play Mega Man Zero 2! | So, if you're all set, it's time to play Mega Man Zero 2! | ||
<center> [[File: | <center> [[File:MMZ2Zero2promo1.jpg]] </center> | ||
=== Item checklist === | === Item checklist === | ||
{|{{prettytable}} | {|{{prettytable}} | ||
! Mission <br> (Maverick Hunter) !! Element <br> (weakness & chip) !! EX Skill <br> (get A/S Rank) !! Suggested Form to obtain <br> (requirement to meet) | ! Mission <br /> (Maverick Hunter) !! Element <br /> (weakness & chip) !! EX Skill <br /> (get A/S Rank) !! Suggested Form to obtain <br /> (requirement to meet) | ||
|- | |- | ||
| Mecha Scorpia | | Mecha Scorpia || - || - || - | ||
|- | |- | ||
| Poler Kamrous | | Poler Kamrous || [[File:MMZ1-3 Flame Chip.png]] weak vs. Flame Chip <br /> [[File:MMZ1-3 Ice Chip.png]] drops Ice Chip || [[File:MMZ2 Triple Shot Icon.png]] Triple Shot (ice buster) || [[File:MMZ2 X Form Icon.png]] X Form (use Z-Buster) | ||
|- | |- | ||
| Panter Flauclaws || [[File:MMZ1-3 Ice Chip. | | Panter Flauclaws || [[File:MMZ1-3 Ice Chip.png]] weak vs. Ice Chip <br /> [[File:MMZ1-3 Thunder Chip.png]] drops Thunder Chip || [[File:MMZ2 Spark Shot Icon.png]] Spark Shot (thunder buster) || [[File:MMZ2 Rise Form Icon.png]] Rise Form (use jumping Saber slashes) | ||
|- | |- | ||
| Phoenix Magnion | | Phoenix Magnion || [[File:MMZ1-3 Thunder Chip.png]] weak vs. Thunder Chip <br /> [[File:MMZ1-3 Flame Chip.png]] drops Flame Chip || [[File:MMZ2 Tenshouzan Icon.png]] Tenshouzan (flame saber) || [[File:MMZ2 Erase Form Icon.png]] Erase Form (mirror bullets with Shield B.) | ||
|- | |- | ||
| Hyleg Ourobockle || [[File:MMZ1-3 Flame Chip. | | Hyleg Ourobockle || [[File:MMZ1-3 Flame Chip.png]] Stage affected by Flame Chip || [[File:MMZ2 Laser Shot Icon.png]] Laser Shot (neutral buster) || [[File:MMZ2 Power Form Icon.png]] Power Form (Chain Rod pulls) | ||
|- | |- | ||
| Golem Trio | | Golem Trio || [[File:MMZ1-3 Ice Chip.png]] [[File:MMZ1-3 Flame Chip.png]] [[File:MMZ1-3 Thunder Chip.png]] weak vs. all chips || - || [[File:MMZ2 Active Form Icon.png]] Active Form (use dashing Saber slashes) | ||
|- | |- | ||
| Kuwagust Anchus | | Kuwagust Anchus || [[File:MMZ1-3 Ice Chip.png]] weak vs. Ice Chip || [[File:MMZ2 Sengatotsu Icon.png]] Sengatotsu (dashing thunder saber) || [[File:MMZ2 Defense Form Icon.png]] Defense Form (attack with S. Boomerang) | ||
|- | |- | ||
| Burble Hekelot | | Burble Hekelot || [[File:MMZ1-3 Flame Chip.png]] Stage affected by Flame Chip || [[File:MMZ2 Energy Chain Icon.png]] Energy Chain (neutral chain) || [[File:MMZ2 Energy Form Icon.png]] Energy Form (collect energy crystals) | ||
|- | |- | ||
| Harpuia | | Harpuia || [[File:MMZ1-3 Ice Chip.png]] weak vs. Ice Chip || [[File:MMZ2 Kougenjin Icon.png]] Kougenjin (neutral saber) || - | ||
|- | |- | ||
| Leviathan | | Leviathan || [[File:MMZ1-3 Flame Chip.png]] weak vs. Flame Chip || [[File:MMZ2 Sharp Edge Icon.png]] Sharp Edge (jumping ice saber) || - | ||
|- | |- | ||
| Fefnir | | Fefnir || [[File:MMZ1-3 Thunder Chip.png]] weak vs. Thunder Chip || [[File:MMZ2 Blast Shot Icon.png]] Blast Shot (flame buster) || - | ||
|- | |- | ||
| Rainbow Devil | | Rainbow Devil || - || [[File:MMZ2 Filter Shield Icon.png]] Filter Shield (neutral shield) || - | ||
|- | |- | ||
| Fenrir AP | | Fenrir AP || [[File:MMZ1-3 Thunder Chip.png]] weak vs. Thunder Chip || - || - | ||
|- | |- | ||
| Leviathan AP | | Leviathan AP || [[File:MMZ1-3 Flame Chip.png]] weak vs. Flame Chip || - || - | ||
|- | |- | ||
| Herpuia AP | | Herpuia AP || [[File:MMZ1-3 Ice Chip.png]] weak vs. Ice Chip || - || - | ||
|- | |- | ||
| Elpizo & Dark Elf || - | | Elpizo & Dark Elf || - || - || [[File:MMZ2 Proto Form Icon.png]] Proto Form (beat the game) <br /> [[File:MMZ2 Ultimate Form Icon.png]] Ultimate Form (use every Cyber Elf) | ||
|} | |} | ||
{{Footer Nav|game=Mega Man Zero 2|prevpage=Cyber-Elves|nextpage=Sand Wilderness: Mega Scorpia}} | {{Footer Nav|game=Mega Man Zero 2|prevpage=Cyber-Elves|nextpage=Sand Wilderness: Mega Scorpia}} |
Latest revision as of 23:22, 25 May 2016
This guide's purpose is to take you through all areas of this game and cover all the items along the way that you can collect. Beware of spoilers if you decide to view it.
Looking at gameplay of its predecessor, Mega Man Zero, not much has changed. The same weapons remain, with the exception of the Triple Rod, and all weapons are still leveled up, but this time through continued use, not specific uses. The Element system still applies, but Zero can now receive abilities from bosses like the original Mega Man Series games. The only real change is the overworld is no longer linked together anymore. All areas are now accessed through one in-base Trans Server, and you'll need to talk to Ciel to download Cyber-Elves. Along with this, the Escape function now serves as a way to escape cleared areas, much like the Exit Unit from the orignal series. Unfortunately, this means missions cannot be aborted, making them one-way deals, but there aren't any mission-specific Cyber-Elves, nor any obtained from bosses, which means you can go back to collect any you might miss.
Aside from all the new changes, you'll notice this sequel is tougher than the first game. It might seem to hammer difficulty into the ground sometimes, but if you get into the hang of things, it shouldn't be a huge problem to get through the game.
So, if you're all set, it's time to play Mega Man Zero 2!