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:Creatures: Lumigek
:Creatures: Lumigek
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There is radioactive material covering the floor of the this passage. It's similar to Phazon only it's orange and does more damage. (Some call this Orange Phazon but it's not identified in-game.) Lumigeks, Phazon-consuming lizards, swarm into the passage ahead. You'll take damage from the orange material if you try rolling through them, so clear them from a distance. Jump over the radioactive sections of the floor to the exit.
There is radioactive material covering the floor of the this passage. It's similar to Phazon only it's orange and does more damage. (Some call this Orange Phazon but it's not identified in-game.) Lumigeks, Phazon-consuming lizards, swarm into the passage ahead. You'll take damage if from the orange material if you try rolling through them, so clear them from a distance. Jump over the radioactive sections of the floor to the exit.


===Phazon Core===
===Phazon Core===
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:Creatures: Fission Metroid
:Creatures: Fission Metroid
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This is a large room with an island surrounded by the orange material. A pillar in the center connects to the ceiling. When you step into the main part of the room you'll encounter Fission Metroids. When attacked they split in two, each having a random beam weakness which you can tell by its color. They take a while to defeat and there's an unending stream of them coming from somewhere, so you're better off just trying to outrun them and only attack if they get too close. As with all Metroids, if they attach to you then drop a bomb to get free. If several swarm you at once then you might want to use a Power Bomb to destroy them, but remember that your supplies are limited.
This is a large room with an island surrounded by the orange material. A pillar in the center connects to the ceiling. When you step into the main part of the room you'll encounter Fission Metroids. When attacked they split in two, each having a random beam weakness which you can tell by its color. They take a while to defeat and there's an unending stream of them coming from somewhere, so you're better off just trying to outrun them and only attack if they get too close. As will all Metroids, if they attach to you then drop a bomb to get free. If several swarm you at once then you might want to use a Power Bomb to destroy them, but remember that your supplies are limited.


Immediately get to the tooth-like ledges on the far wall and follow them around to the right. When you reach the end of these there are floating platforms to jump on to reach a ledge in the central pillar. Cross the bridge to a door.
Immediately get to the tooth-like ledges on the far wall and follow them around to the right. When you reach the end of these there are floating platforms to jump on to reach a ledge in the central pillar. Cross the bridge to a door.
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This is a multi-part battle, one part each in these subchambers and a finale at the bottom. There is a separate health bar for the monster at the bottom so don't get too excited when the one you see now reaches zero. As the final boss it's the longest and most difficult in the game, but not actually that much more difficult than the Omega Pirate battle.
This is a multi-part battle, one part each in these subchambers and a finale at the bottom. There is a separate health bar for the monster at the bottom so don't get too excited when the one you see now reaches zero. As the final boss it's the longest and most difficult in the game, but not actually that much more difficult than the Omega Pirate battle.


The key to this part of the battle is to pay attention to the color of the veins on its carapace. It will be one of the four beam colors and tells you not only to which beam the monster is vulnerable, but also the effects the monster's attacks will have on you. On this floor it sticks to yellow and purple.
The key to this part of the battle is to pay attention to the color of the veins on it's carapace. It will be one of the four beam colors and tells you not only to which beam the monster is vulnerable, but also the effects the monster's attacks will have on you. On this floor it sticks to yellow and purple.


Metroid Prime main attack is an energy beam. This may have side effects depending on the color: Yellow may disable the Arm Cannon, purple causes static in your visor, white freezes you, and red deals more damage and sets you on fire. There are pillars on one end where you can take cover from the beams, or you can dodge or jump over them. The monster also fires volleys of missiles; to avoid them, stay a bit to one side and move to the other side when you see the missiles.
Metroid Prime main attack is an energy beam. This may have side effects depending on the color: yellow may disable the Arm Cannon, purple causes static in your visor, white freezes you, and red deals more damage and sets you on fire. There are pillars on one end where you can take cover from the beams, or you can dodge or jump over them. The monster also fires volleys of missiles; to avoid them, stay a bit to one side and mover to the other side when you see the missile.


When you see Metroid Prime rear back it means it's about to do a charge attack, jump to the side when this happens. It usually does this when it's going to change color.
When you see Metroid Prime rear back it means it's about to do a charge attack, jump to the side when this happens. It usually does this when it's going to change color.
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It may go without saying, but keep your distance as much as possible since the monster will take swipes at you otherwise.
It may go without saying, but keep your distance as much as possible since the monster will take swipes at you otherwise.


Meanwhile, you'll want to do as much damage as you can to it when you're not dodging attacks. Always switch your weapon to match the monster's color. Use Super Missiles/Ice Spreader for yellow and white, Charge Beam for purple and red. The Wavebuster is effective but uses up missiles quickly, and the Flamethrower has too short of a range to be very useful.
Meanwhile, you'll want to do as much damage as you can to it when you're not dodging attacks. Always switch your weapon to match the monster's color. Use Super Missiles/Ice Spreader for yellow and white, Charge Beam for purple and red. The Wavebuster is effective but uses up missiles quickly, and the Flamethrower has too short a range to be very useful.


When Metroid Prime loses a quarter of its health it breaks through the floor and you chase after it into the next room.
When Metroid Prime loses a quarter of its health it breaks through the floor and you chase after it into the next room.
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===Subchamber Three===
===Subchamber Three===
{{Bossbar|title=Metroid Prime (part three)|contents=
{{Bossbar|title=Metroid Prime (part three)|contents=
There are no pillars here to hide behind so you'll have to dodge the beam attacks as best as you can. Another attack it may do now is to use a grapple-like beam to drag you towards it. When it does, immediately turn into Morph Ball and roll in the opposite direction until it lets you go. It may also shoot a stream of ice and freeze you. The monster adds red/Plasma to it's palette here.
There are no pillars here to hide behind so you'll have to dodge the beam attacks as best you can. Another attack it may do now is to use a grapple-like beam to drag you towards it. When it does, immediately turn into Morph Ball and roll in the opposite direction until it lets you go. It may also shoot a stream of ice and freeze you. The monster adds red/Plasma to it's palette here.
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Metroid Prime's main attack here is an energy wave. You can avoid this by jumping just as you did with the Omega Pirate. This first time it does this it destroys some egg-like objects on the ground and you may be able to get pickups from them to recover a bit from the previous battle. Keep your distance to avoid physical attacks, and jump to avoid the waves, but otherwise bide you time because all your weapons are useless for the moment. Switch to Ice Beam when you have a chance.
Metroid Prime's main attack here is an energy wave. You can avoid this by jumping just as you did with the Omega Pirate. This first time it does this it destroys some egg-like objects on the ground and you may be able to get pickups from them to recover a bit from the previous battle. Keep your distance to avoid physical attacks, and jump to avoid the waves, but otherwise bide you time because all your weapons are useless for the moment. Switch to Ice Beam when you have a chance.


Eventually Metroid Prime will try another move where it produces a pool of silvery ultra Phazon while it calls for Metroid reinforcements. Shoot the Ice Beam at the Metroids to cut their numbers a bit, but the main thing to do is to get to the pool of Phazon. When you step in your visor says you're in "Hyper Mode", which means that the previously unusable Phazon Beam is active.  
Eventually Metroid Prime will try another move where it produce a pool of silvery ultra Phazon while it calls for Metroid reinforcements. Shoot the Ice Beam at the Metroids to cut their numbers a bit, but the main thing to do is to get to the pool of Phazon. When you step in your visor says you're in "Hyper Mode", which means that the previously unusable Phazon Beam is active.  


As Metroid Prime was spilling Phazon on the floor it also changed which part of the spectrum it could be seen. It alternates between Visible, X-Ray and Infrared, so if you were watching it in Visible light then try X-Ray or Thermal to see it again. Locate the monster while in the Phazon pool, and let loose with the Phazon Beam. When the pool dries up the cycle starts again, but keep your current visor until the monster changes it's visibility again; it may do this without dropping the pool of Phazon so keep watching. All this is complicated, but other than the visibility part the battle goes the same way until the end.
As Metroid Prime was spilling Phazon on the floor it also changed which part of the spectrum it could be seen. It alternates between Visible, X-Ray and Infrared, so if you were watching it in Visible light then try X-Ray or Thermal to see it again. Locate the monster while in the Phazon pool, and let loose with the Phazon Beam. When the pool dries up the cycle starts again, but keep your current visor until the monster changes it's visibility again; it may do this without dropping the pool of Phazon so keep watching. All this is complicated, but other than the visibility part the battle goes the same way until the end.
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