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{{Header Nav|game=Metroid Prime}} | {{Header Nav|game=Metroid Prime}} | ||
==Chozo Ruins== | ==Chozo Ruins== | ||
The hint system points to a new upgrade and the path to get there goes through the Arboretum. There is a major boss battle this time and | The hint system points to a new upgrade and the path to get there goes through the Arboretum. There is a major boss battle this time and nearest save point is the one near the Gathering Hall some distance away. | ||
===Arboretum=== | ===Arboretum=== | ||
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Hop up the next step to another channel in the wall. This times it's blocked by the red weeds; scan them to learn that they're called Venom Weed. They look and act much like Tangle Weed except they're toxic. Shoot them to make them retract, then switch to Morph Ball and get through the channel before they reappear. | Hop up the next step to another channel in the wall. This times it's blocked by the red weeds; scan them to learn that they're called Venom Weed. They look and act much like Tangle Weed except they're toxic. Shoot them to make them retract, then switch to Morph Ball and get through the channel before they reappear. | ||
Go up a couple more steps, then turn around and follow the wall to the left instead of to the right, and soon after you land on the ledge with the gate. The final symbol is on the tree across from this. | Go up a couple more steps, then turn turn around and follow the wall to the left instead of to the right, and soon after you land on the ledge with the gate. The final symbol is on the tree across from this. | ||
The open gate reveals a blocked tunnel, so drop a bomb to open it and go through. | The open gate reveals a blocked tunnel, so drop a bomb to open it and go through. The fire a missile to unblock the door and go through. | ||
===Sunchamber Lobby=== | ===Sunchamber Lobby=== | ||
This passage is guarded by Venom Weed and Reaper Vines. Lay down some fire to clear a path in the weeds before shooting a vine to make it retract, then step forward to | This passage is guarded by Venom Weed and Reaper Vines. Lay down some fire to clear a path in the weeds before shooting a vine to make it retract, then step forward to next patch of weeds to do the same. | ||
===Sunchamber Access=== | ===Sunchamber Access=== | ||
More Venom Weed and Reaper Vines are here. Be sure to | More Venom Weed and Reaper Vines are here. Be sure to get the boxes near the end to top off you health and/or missile supply. | ||
===Sunchamber=== | ===Sunchamber=== | ||
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In the fourth and final round there are four mirrors and it becomes very important to plan ahead. You don't want to do the last mirror only to run out of time before you can reach the channel. So start with a mirror next to the tentacle and work your way around so the last mirror is the one on the other side. The fourth bomb blast at the base will defeat the monster for good.}} | In the fourth and final round there are four mirrors and it becomes very important to plan ahead. You don't want to do the last mirror only to run out of time before you can reach the channel. So start with a mirror next to the tentacle and work your way around so the last mirror is the one on the other side. The fourth bomb blast at the base will defeat the monster for good.}} | ||
Flaagra was the source for the toxins in the water, so you can now safely take a dip anywhere in the Chozo Ruins. The vines that grew around the door where you came in are still there, so you can't get back that way. There is another door here though; collect the Varia Suit to unlock it. With this suit you're starting to look a lot like you did at the start of the game. | Flaagra was the source for the toxins in the water, so you can now safely take a dip anywhere in the the Chozo Ruins. The vines that grew around the door where you came in are still there, so you can't get back that way. There is another door here though; collect the Varia Suit to unlock it. With this suit you're starting to look a lot like you did at the start of the game. | ||
The Varia Suit doesn't unlock any new exploration in the areas you been to so far; the one additional room in the Chozo Ruins that you can enter now is still a dead end. It does allow you to withstand the heat of the next area, Magmoor Caverns, the highway of Tallon IV. The way out of this room happens to lead to an elevator which descends to Magmoor. | The Varia Suit doesn't unlock any new exploration in the areas you been to so far; the one additional room in the Chozo Ruins that you can enter now is still a dead end. It does allow you to withstand the heat of the next area, Magmoor Caverns, the highway of Tallon IV. The way out of this room happens to lead to an elevator which descends to Magmoor. | ||
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You start at the top of long vertical shaft. Jump across to the dark ledge opposite, then scan one of the little bugs crawling around the wall. It's an Oculus and it's harmless if you stay out of its way. | You start at the top of long vertical shaft. Jump across to the dark ledge opposite, then scan one of the little bugs crawling around the wall. It's an Oculus and it's harmless if you stay out of its way. | ||
Drop the rest of the way down, it's a long way but your suit can handle it. What you need to worry about are the four wasp nests at the bottom. You can just make a beeline (get it?) for the door or stand and fight. If you make a fight of it, shoot missiles at the hives first so more wasps don't appear, then clear the wasps that are already in the room. There is a box here with an Ultra Energy to recover after this fight. With the wasps gone you | Drop the rest of the way down, it's a long way but your suit can handle it. What you need to worry about are the four wasp nests at the bottom. You can just make a beeline (get it?) for the door or stand and fight. If you make a fight of it, shoot missiles at the hives first so more wasps don't appear, then clear the wasps that are already in the room. There is a box here with an Ultra Energy to recover after this fight. With the wasps gone you scan the inscription on the wall in peace, then continue to the door. | ||
===Transport to Magmoor Caverns North=== | ===Transport to Magmoor Caverns North=== | ||
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==Magmoor Caverns== | ==Magmoor Caverns== | ||
===Transport to Chozo Ruins North=== | ===Transport to Chozo Ruins North=== | ||
The lift | The lift end here. There is only one door so go through. | ||
===Burning Trail=== | ===Burning Trail=== | ||
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Clear the section and follow the platforms around the side. Watch out for the floating, spool-shaped ones since they start to sink when you stand on them. At the other end of the path are a few crates blocking a sandstone wall. Use a bomb to remove the wall, opening up a tunnel with a similar wall at the end. | Clear the section and follow the platforms around the side. Watch out for the floating, spool-shaped ones since they start to sink when you stand on them. At the other end of the path are a few crates blocking a sandstone wall. Use a bomb to remove the wall, opening up a tunnel with a similar wall at the end. | ||
The next section is similar to the first but a | The next section is similar to the first but a but shorter. Hop the platforms again to the next door. | ||
===Pit Tunnel=== | ===Pit Tunnel=== | ||
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===Triclops Pit=== | ===Triclops Pit=== | ||
Get through the steam vents and wait for your visor to defog. You're now on a ledge over a large room; there are Puffers floating around and Triclops under the floor. There are platforms leading to the left and these lead to your | Get through the steam vents and wait for your visor to defog. You're now on a ledge over a large room; there are Puffers floating around and Triclops under the floor. There are platforms leading to the left and these lead to your destination—the hint system may already be pointing you there. First there is a little side trip though. | ||
Drop off the middle of the ledge, then turn around to find a little cave underneath. Step into the cave, switch to Morph Ball, and go into the tunnel to start exploring under the floor. Follow the right wall to get to another tunnel and go through to a small section of the room which is blocked off from the rest. Go through the door here. | Drop off the middle of the ledge, then turn around to find a little cave underneath. Step into the cave, switch to Morph Ball, and go into the tunnel to start exploring under the floor. Follow the right wall to get to another tunnel and go through to a small section of the room which is blocked off from the rest. Go through the door here. | ||
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|contents=Missile Expansion #12 | |contents=Missile Expansion #12 | ||
}} | }} | ||
The passage at the start leads to a bridge going sideways over a pool of lava. Jump to the bridge and then to the other side of the pool, timing your movements to avoid the jets of flame coming from the ceiling. The main part of the room is a lake of lava and when you reach it, hop to the ledge on the right, then onto the ledge opposite with a Triclops. Fighting the Triclops here is dangerous because if it grabs you it will throw you into the lava where you'll take significant damage. There is second Triclops on another ledge across from this and the same warning applies, but you will need | The passage at the start leads to a bridge going sideways over a pool of lava. Jump to the bridge and then to the other side of the pool, timing your movements to avoid the jets of flame coming from the ceiling. The main part of the room is a lake of lava and when you reach it, hop to the ledge on the right, then onto the ledge opposite with a Triclops. Fighting the Triclops here is dangerous because if it grabs you it will throw you into the lava where you'll take significant damage. There is second Triclops on another ledge across from this and the same warning applies, but you will need Morph Ball here so you may want to defeat them despite the danger to avoid trouble coming up. | ||
On the ledge with the first Triclops, switch to Morph Ball and jump into the tunnel. You come out on the other side of the lava lake. Continuing takes you back to Tallon Overworld via the Root Cave, but right now you're here for something else. Destroy the two crates here and follow the Morph Ball Track behind them. Jump up some ledges to a narrow catwalk over the lava. It winds around some and there is no railing to keep you from rolling off, so go very carefully until you reach the end. Jump another level up to a second catwalk and follow it to a Missile Expansion. Drop off the end of the catwalk to land on the ledge where the second Triclops was, then head back to the Monitor Station. | On the ledge with the first Triclops, switch to Morph Ball and jump into the tunnel. You come out on the other side of the lava lake. Continuing takes you back to Tallon Overworld via the Root Cave, but right now you're here for something else. Destroy the two crates here and follow the Morph Ball Track behind them. Jump up some ledges to a narrow catwalk over the lava. It winds around some and there is no railing to keep you from rolling off, so go very carefully until you reach the end. Jump another level up to a second catwalk and follow it to a Missile Expansion. Drop off the end of the catwalk to land on the ledge where the second Triclops was, then head back to the Monitor Station. | ||
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===Transport To Phendrana Drifts North=== | ===Transport To Phendrana Drifts North=== | ||
This takes you to the next new area, Phendrana Drifts | This takes you to the next new area, Phendrana Drifts | ||
==Phendrana Drifts== | ==Phendrana Drifts== | ||
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This is a large valley and, as you can see, something of a hub for Phendrana. There are six exits, including the one you just came through. | This is a large valley and, as you can see, something of a hub for Phendrana. There are six exits, including the one you just came through. | ||
There are two new creatures to scan here. The first, Crystallite, is easy to find. It's an icy entry in the Zoomer/Geemer/Grizby line. | There are two new creatures to scan here. The first, Crystallite, is easy to find. It's an icy entry in the Zoomer/Geemer/Grizby line. It's ice shell protects it from your beam weapons but a missile will destroy one. They won't attack but they have the bad habit of patrolling the path you need to take. | ||
The other creature, the Flickerbat, is hard to see | The other creature, the Flickerbat, is hard to see much less scan. You may spot the light blue trails they make while flying around the pillars in the middle of the valley. They sometimes become visible just after turning, so try to locate where they do this, turn your scanner on, and hope for the best. | ||
The hint system may | The hint system may to pointing to a save station near here by now. It's directly across from where you came in. | ||
===Save Station B=== | ===Save Station B=== |