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(This is _not_ an FPS, regardless of method of interaction. Reclassified to Adventure.)
(There was an instance of Pac-Man's name on this page where the hyphen was not present between the "C" and "M", but it has now been added)
 
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{{Header Nav|game=Pac-Man 2: The New Adventures|num=1}}
{{Header Nav|game=Pac-Man 2: The New Adventures}}
{{Infobox
{{Game
|completion=3
|image=pm2tna.jpg
|title=Pac-Man 2: The New Adventures
|title=Pac-Man 2: The New Adventures
|image=pm2tna.jpg
|japanese=ハロー! パックマン (Hello! Pac-Man)
|developer=[[Namco Hometek]]
|developer=[[Namco Hometek]]
|publisher=[[Namco Hometek]]
|publisher=[[Namco Hometek]]
|distributor=[[Nintendo]], [[Sega]]
|year=1994
|japanese=ハロー! パックマン (Hello! Pac-Man)
|systems={{syslist|snes|gen|wiiu}}
|genre=[[Adventure]]
|ratings={{VRC|GA}}
|systems=[[SNES]], [[Sega Genesis]]
|genre=[[Action-adventure]]
|released={{jp|1994|August 26}}{{na|1994|April 6}}{{eu|1994}}
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
|players=1
|ratings={{VRC|GA}}
|preceded by=[[Pac-Attack]]
|preceded by=[[Pac-Attack]]
|followed by=[[Pac-In-Time]]
|followed by=[[Pac-In-Time]]
|series=Pac-Man
|series=Pac-Man
}}
}}
{{Wikipedia}}
{{nihongo|'''Hello! Pac-Man'''|ハロー! パックマン}} was originally released in Japan and later localized as '''Pac-Man 2: The New Adventures'''. It is a side-scrolling game sequel to [[Pac-Man]] which incorporates both [[puzzle]] and [[action-adventure]] elements. It was produced and published by Namco for the [[SNES]] and [[Sega Genesis]] systems, and was released on April 6, [[1994]] by [[Namco]]. It is based loosely on previous games in the ''Pac-Man'' series (mostly [[Pac-Land]]), and also appears to contain certain elements from the Pac-Man animated series. However, its gameplay differs greatly from the maze games that comprise the majority of the games in the series.


'''Hello! Pac-Man''' (ハロー! パックマン, literally: ''Harō! Pakkuman''), later renamed '''Pac-Man 2: The New Adventures''' for the United States, is an [[adventure]] video game that was released by [[Namco Hometek]] for the [[SNES]] and [[Sega Genesis|Sega Genesis]] systems on [[April 6]], [[1994]]; it is the sequel to [[Pac-Man]], but the only thing it has in common is the series characters. It is based loosely on previous games in the [[:Category:Pac-Man|Pac-Man series]], mostly [[Pac-Land]], and also appears to feature certain elements from the old Hanna-Barbera animated series - however, the plotlines are more reminiscent of ''Bunglers in Crime'', and the gameplay differs greatly from the maze games that comprise the majority of the games in the series. The "2" is a reference to that fact that it was the second Pac-Man game to be released on the SNES and Sega Genesis systems after [[Pac-Attack]] (as it was far from the second title in the series overall).
In ''Pac-Man 2'', the player plays the role of an observer and assistant that follows Pac-Man as he sets out to accomplish various tasks. This feature of the game adds a [[first-person shooter]] element to the controls. Pac-Man himself walks around in a cartoon world and interacts directly with the player, as well as with objects and other characters. The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot that can be used to strike certain objects, including Pac-Man himself.


Most notably, this is a non-traditional game in which players control Pac-Man through the actions of a narrator's perspective (as if the player has presence within the game); in a way the gameplay bridges the fourth wall, by giving the player a sling shot to shoot at objects in Pac-Man's world (and often with amusing results). The player is given a first-person view of the world, which is a horizontally-scrolling environment, in which everything must be manipulated through the use of a sling shot - and this style of gameplay, which remains unique to this day allows Pac-Man to move about freely within the game while events become affected by the player. For example, Pac-Man might see something on screen, become excited, then run over to it where some unfortunate event takes place, injuring or killing him; the player however can affect the situation by simply shooting Pac-Man with a rock thus diverting his attention and saving him from the calamity. However, if he's angry, he won't pay any attention to you.
Pac-Man's mood varies throughout the game, usually in response to his environment or the player's actions, and generally his mood affects his actions and his willingness to cooperate with the player; the varieties of "bad" moods can at times compromise the player's ability to progress. There are a few instances, however, where Pac-Man is required to be angry. Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve.


{{Continue Nav|nextpage=Getting Started}}
Throughout the game, Pac-Man is occasionally harassed by three of the four ghosts from the classic ''Pac-Man'' games. When this happens, Pac-Man is paralyzed by fear and eventually faints, unless the player gives him a power pellet. Then Pac-Man becomes Super Pac-Man for a brief time and flies around, eating the ghosts. In some cases, the ghosts may leave behind important objects.
 
<gallery>
File:Hello! Pac-Man title screen.jpg|Japanese title screen.
File:Pac-Man 2 The New Adventures title screen.png|American title screen.
File:Hello! Pac-Man Super Famicom cover.jpg|Japan's SNES cover art.
File:Pac-Man 2 The New Adventures Genesis cover.jpg|Sega Genesis cover art.
</gallery>


==Story==
==Story==
The game focuses on Pac-Man, as he sets out to complete a series of tasks for his family; the player must first help him get milk for Pac-Baby, then go to the mountains to pick a flower for the birthday of Lucy (a human girl who was created specifically for this game). He must retrieve the guitar of Pac-Jr, which was stolen by the ghosts and taken into the city - and for the final mission, Pac-Man watches a ''Bunglers in Crime''-style news report announcing that the ghosts are stealing gum from the children of Pac-City, when the Ghost Witch of Netor (who was also created specifically for this game) takes over the broadcast to tell Pac-Man that soon her Gum Monster will rise, and he will get munched this time. He then sets off to work his way through the abandoned factory, where the monster is being created.
The game focuses on Pac-Man, as he sets out to complete a series of tasks for his family; the player must first help him get milk for Pac-Baby, then go to the mountains to pick a flower for the birthday of Lucy (a human girl who was created specifically for this game). He must retrieve the guitar of Pac-Jr, which was stolen by the ghosts and taken into the city - and for the final mission, Pac-Man watches a ''Bunglers in Crime''-style news report announcing that the ghosts are stealing gum from the children of Pac-City, when the Ghost Witch of Netor (who was also created specifically for this game) takes over the broadcast to tell Pac-Man that soon her Gum Monster will rise, and he will get munched this time. He then sets off to work his way through the abandoned factory, where the monster is being created.


<center>''From the back of the box:''</center>
<center>''From the back of the box:''<br/>'''An Interactive Cartoon!'''</center>
 
<center>'''An Interactive Cartoon!'''</center>


<center>Enter an original animated adventure- with the world's first video game hero! But the star of your cartoon has a mind of his own, and it's going to take all your skills and patience to carefully guide Pac-Man through this hilarious, action-packed cartoon adventure.</center>
Enter an original animated adventure- with the world's first video game hero! But the star of your cartoon has a mind of his own, and it's going to take all your skills and patience to carefully guide Pac-Man through this hilarious, action-packed cartoon adventure.


<center>With a revolutionary new Character Guidance Interface™ (CGI™), Pac-Man 2 is a game unlike anything you've ever experienced before! So step into Pac-Man's new and exciting interactive cartoon world... It's a whole new way to play!</center>
With a revolutionary new Character Guidance Interface™ (CGI™), Pac-Man 2 is a game unlike anything you've ever experienced before! So step into Pac-Man's new and exciting interactive cartoon world... It's a whole new way to play!
 
<center><gallery></center>
File:Hello! Pac-Man title screen.jpg|Japanese title screen.
File:Pac-Man 2 The New Adventures title screen.png|American title screen.
File:Hello! Pac-Man Super Famicom cover.jpg|Japan's SNES cover art.
File:Pac-Man 2 The New Adventures Genesis cover.jpg|Sega Genesis cover art.
<center></gallery></center>


{{ToC}}
{{ToC}}
{{Pac-Man}}
{{Pac-Man}}


[[Category:Namco]]
[[Category:Namco]]
[[Category:Adventure]]
[[Category:Single player]]
[[Category:SNES]]
[[Category:SNES]]
[[Category:Sega Genesis]]
[[Category:Sega Genesis]]
[[Category:Wii U]]
[[Category:Action-adventure]]
[[Category:Single player]]

Latest revision as of 00:00, 22 January 2022

Box artwork for Pac-Man 2: The New Adventures.
Box artwork for Pac-Man 2: The New Adventures.
Pac-Man 2: The New Adventures
Developer(s)Namco Hometek
Publisher(s)Namco Hometek
Year released1994
System(s)SNES, Sega Genesis, Wii U
Preceded byPac-Attack
Followed byPac-In-Time
SeriesPac-Man
Japanese titleハロー! パックマン (Hello! Pac-Man)
Genre(s)Action-adventure
Players1
ModesSingle player
Rating(s)VRC General Audiences
LinksPac-Man 2: The New Adventures ChannelSearchSearch

Hello! Pac-Man (ハロー! パックマン?) was originally released in Japan and later localized as Pac-Man 2: The New Adventures. It is a side-scrolling game sequel to Pac-Man which incorporates both puzzle and action-adventure elements. It was produced and published by Namco for the SNES and Sega Genesis systems, and was released on April 6, 1994 by Namco. It is based loosely on previous games in the Pac-Man series (mostly Pac-Land), and also appears to contain certain elements from the Pac-Man animated series. However, its gameplay differs greatly from the maze games that comprise the majority of the games in the series.

In Pac-Man 2, the player plays the role of an observer and assistant that follows Pac-Man as he sets out to accomplish various tasks. This feature of the game adds a first-person shooter element to the controls. Pac-Man himself walks around in a cartoon world and interacts directly with the player, as well as with objects and other characters. The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot that can be used to strike certain objects, including Pac-Man himself.

Pac-Man's mood varies throughout the game, usually in response to his environment or the player's actions, and generally his mood affects his actions and his willingness to cooperate with the player; the varieties of "bad" moods can at times compromise the player's ability to progress. There are a few instances, however, where Pac-Man is required to be angry. Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve.

Throughout the game, Pac-Man is occasionally harassed by three of the four ghosts from the classic Pac-Man games. When this happens, Pac-Man is paralyzed by fear and eventually faints, unless the player gives him a power pellet. Then Pac-Man becomes Super Pac-Man for a brief time and flies around, eating the ghosts. In some cases, the ghosts may leave behind important objects.

Story[edit]

The game focuses on Pac-Man, as he sets out to complete a series of tasks for his family; the player must first help him get milk for Pac-Baby, then go to the mountains to pick a flower for the birthday of Lucy (a human girl who was created specifically for this game). He must retrieve the guitar of Pac-Jr, which was stolen by the ghosts and taken into the city - and for the final mission, Pac-Man watches a Bunglers in Crime-style news report announcing that the ghosts are stealing gum from the children of Pac-City, when the Ghost Witch of Netor (who was also created specifically for this game) takes over the broadcast to tell Pac-Man that soon her Gum Monster will rise, and he will get munched this time. He then sets off to work his way through the abandoned factory, where the monster is being created.

From the back of the box:
An Interactive Cartoon!

Enter an original animated adventure- with the world's first video game hero! But the star of your cartoon has a mind of his own, and it's going to take all your skills and patience to carefully guide Pac-Man through this hilarious, action-packed cartoon adventure.

With a revolutionary new Character Guidance Interface™ (CGI™), Pac-Man 2 is a game unlike anything you've ever experienced before! So step into Pac-Man's new and exciting interactive cartoon world... It's a whole new way to play!

Table of Contents

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