From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 17:45, 29 October 2013 by Notmyhandle (talk | contribs) (expanded, unstubbed, info from http://en.wikipedia.org/wiki/Pac-Man_2:_The_New_Adventures)
Jump to navigation Jump to search

Template:Infobox

'Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man (ハロー! パックマン?), is a side-scrolling puzzle game with action-adventure elements. It was produced and published by Namco for the SNES and Sega Genesis/Mega Drive systems, and was released on April 6, 1994 by Namco. It is the sequel to Pac-Man, but the only thing it has in common is the game's characters. It is based loosely on previous games in the Pac-Man series (mostly Pac-Land), and also appears to contain certain elements from the animated series. However, its gameplay differs greatly from the maze games that comprise the majority of the games in the series.

Most notably, this is a non-traditional game in which players control Pac-Man through the actions of a narrator's like perspective - as if you, the viewer, have presence within the game. In a way the gameplay bridges the fourth wall by allowing the player to use a sling shot to shoot at objects in Pac-Man's world. The player assumes a first person view of the world, a side scrolling environment, in which everything must be manipulated through the use of a sling shot. This style of gameplay, completely unique even today, allows Pac-Man to move about freely within the game while events become affected by the player. For instance Pac-Man may see something on screen, become excited and run to it where some unfortunate event takes place damaging or killing him; the player however can affect the situation by simply pelting Pac-Man with a rock, thus diverting his attention and saving him from the calamity.

Template:Continue Nav

Story

The game centers around Pac-Man as he sets out to complete a series of tasks for his family. The player must first help Pac-Man find milk for his baby daughter. After accomplishing this, Pac-Man is tasked with going to the mountains to pick a flower for Lucy's birthday. His third task is to retrieve Pac-Jr's stolen guitar. In the final segment of the game, Pac-Man watches a news segment in which the ghosts are stealing gum from children all over the city, when the Ghost Witch of Netor takes over the broadcast and tells Pac-Man that her Gum Monster is nearly complete. He sets off to work his way through the abandoned factory where the monster is being created.

Box artwork

Table of Contents

edit