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Revision as of 16:30, 30 October 2013 by Namcorules (talk | contribs) (I think this game can be classed as a first-person shooter - because like in both of the Steel Gunners, almost everything can be shot - and often with amusing results!)
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Hello! Pac-Man (ハロー! パックマン, literally: Harō! Pakkuman), later renamed Pac-Man 2: The New Adventures for the United States, is a first-person shooter video game that was released by Namco Hometek for the SNES and Sega Genesis systems on April 6, 1994; it is the sequel to Pac-Man, but the only thing it has in common is the series characters. It is based loosely on previous games in the Pac-Man series, mostly Pac-Land, and also appears to feature certain elements from the old Hanna-Barbera animated series - however, the plotlines are more reminiscent of Bunglers in Crime, and the gameplay differs greatly from the maze games that comprise the majority of the games in the series. The "2" is a reference to that fact that it was the second Pac-Man game to be released on the SNES and Sega Genesis systems after Pac-Attack (as it was far from the second title in the series overall).

Most notably, this is a non-traditional game in which players control Pac-Man through the actions of a narrator's perspective (as if the player has presence within the game); in a way the gameplay bridges the fourth wall, by giving the player a sling shot to shoot at objects in Pac-Man's world (and often with amusing results). The player is given a first-person view of the world, which is a horizontally-scrolling environment, in which everything must be manipulated through the use of a sling shot - and this style of gameplay, which remains unique to this day allows Pac-Man to move about freely within the game while events become affected by the player. For example, Pac-Man might see something on screen, become excited, then run over to it where some unfortunate event takes place, injuring or killing him; the player however can affect the situation by simply shooting Pac-Man with a rock thus diverting his attention and saving him from the calamity. However, if he's angry, he won't pay any attention to you.

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Story

The game focuses on Pac-Man, as he sets out to complete a series of tasks for his family; the player must first help him get milk for Pac-Baby, then go to the mountains to pick a flower for the birthday of Lucy (a human girl who was created specifically for this game). He must retrieve the guitar of Pac-Jr, which was stolen by the ghosts and taken into the city - and for the final mission, Pac-Man watches a Bunglers in Crime-style news report announcing that the ghosts are stealing gum from the children of Pac-City, when the Ghost Witch of Netor (who was also created specifically for this game) takes over the broadcast to tell Pac-Man that soon her Gum Monster will rise, and he will get munched this time. He then sets off to work his way through the abandoned factory, where the monster is being created.

From the back of the box:
An Interactive Cartoon!
Enter an original animated adventure- with the world's first video game hero! But the star of your cartoon has a mind of his own, and it's going to take all your skills and patience to carefully guide Pac-Man through this hilarious, action-packed cartoon adventure.
With a revolutionary new Character Guidance Interface™ (CGI™), Pac-Man 2 is a game unlike anything you've ever experienced before! So step into Pac-Man's new and exciting interactive cartoon world... It's a whole new way to play!

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