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(Tabulated Enemies in Security Complex.)
(Tabulated Enemies in Upper Mines.)
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! [[../Upper Mines/]].
! [[../Upper Mines/]].
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! [[../Borehole/]].
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! [[../Drilling Area/]].
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! [[../Lower Mines/]].
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Revision as of 02:46, 1 September 2016

Quake II Enemies (Strogg Types)

This page describes the Enemies (Strogg Types) that you will be fighting in Quake II, in order of appearance in the game.

Guards, Enforcers and Flyers

Light Guard

(Blaster, red and gray armor, red shoulder plates, blue weapon)

Shotgun Guard

(Shotgun, pale green armor and shoulder plates, gray weapon)

Machinegun Guard

(Machine Gun, gold and gray armor, gray weapon)

Enforcer

The enforcer's right forearm has been replaced by a chain gun, which he uses for ranged attacks and also as a club in melee attacks.

Flyer

The Flyer has two wing-mounted blasters.

Gunners to Berserkers

Gunner

Parasite

Barracuda Shark

Technician

Berserker

Tank to Mutants

Tank

Gladiator

Medic

Icarus

Mutant

Brain to Tank Commander

Brain

Iron Maiden

Tank Commander

The Tank Commander is a dressed-up and slightly tougher version of the Tank that appears only in the City unit. Use the same tactics as for the ordinary Tank.

Table of Enemies by Level

Table of Enemies by Level at Medium Skill (First Appearance in Bold)
LG SG MG Enf Fly Gnr Par BaS Tch Bsk Tnk Gla Med Icr Mut Brn IM TC Total
Outer Base 6 8 5 19
Installation 26 9 9 3 3 50
Comm Center 16 6 5 8 3 6 4 48
Lost Station 13 11 18 11 2 8 63
Ammo Depot 9 17 17 6 2 2 18 71
Supply Station 11 2 11 8 8 7 47
Warehouse 3 6 13 3 10 4 1 40
Main Gate 10 11 8 6 1 36
Detention Center 20 7 5 4 4 2 4 3 49
Security Cmplx. 7 6 8 3 3 2 3 3 35
Torture Chmbrs. 14 1 3 10 1 4 33
Guard House 6 12 11 6 13 1 1 6 56
Grid Control 3 2 6 †
Mine Entrance. 15 6 10 4 1 36
Upper Mines. 4 25 12 4 10 2 57
Borehole. ?
Drilling Area. ?
Lower Mines. ?
LG SG MG Enf Fly Gnr Par BaS Tch Bsk Tnk Gla Med Icr Mut Brn IM TC Total

These levels also have "boss" enemies, not included in the table.