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{{Header Nav|game=Settlement Survival}} | {{Header Nav|game=Settlement Survival}} | ||
{{Game | {{Game | ||
|completion= | |completion=3 | ||
|image=SettlementSurvival_Boxart.jpg | |image=SettlementSurvival_Boxart.jpg | ||
|title=Settlement Survival | |title=Settlement Survival | ||
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}} | }} | ||
Settlement Survival is a survival and city building simulator developed and published by [[Gleamer Studio]]. Players will exploit the surrounding terrain for natural resources and build a town, while managing its resources and supply chains. The game is heavily inspired by [[Banished]]. | Settlement Survival is a survival and city building simulator developed and published by [[Gleamer Studio]]. Players will exploit the surrounding terrain for natural resources and build a town, while managing its resources and supply chains. The game is heavily inspired by [[Banished]]. | ||
Gather [[Settlement Survival/Resources|Resources]] and construct [[Settlement Survival/Buildings|Buildings]] to expand your town and watch it thrive. Build fields for plants, and pastures for ranching - for a list of available foodstuffs, see the [[Settlement Survival/Food|Food]] and [[Settlement Survival/Resources|Resources]] pages. | |||
Similar to other city builders, individual citizens cannot be micromanaged, but instead can be assigned to various tasks that they will complete at their own pace. Various buildings provide jobs for citizens, who must be tasked on them to work. Fewer individuals tasked on a structure may result in fewer resources or reduced efficiency, and thus players must carefully manage their workforce and balance it across several needs. | Similar to other city builders, individual citizens cannot be micromanaged, but instead can be assigned to various tasks that they will complete at their own pace. Various buildings provide jobs for citizens, who must be tasked on them to work. Fewer individuals tasked on a structure may result in fewer resources or reduced efficiency, and thus players must carefully manage their workforce and balance it across several needs. | ||
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As the city expands, its requirements, complexity, and supply chains can increase. Raw foods can become processed foods, which can then be combined into various dishes that are far more appetizing than its base components. A loss of needed resources can result in other services failing, resulting in a cascade of failures that can ruin a colony. | As the city expands, its requirements, complexity, and supply chains can increase. Raw foods can become processed foods, which can then be combined into various dishes that are far more appetizing than its base components. A loss of needed resources can result in other services failing, resulting in a cascade of failures that can ruin a colony. | ||
{{ToC}} | {{ToC}} | ||
==External Links== | ==External Links== |
Latest revision as of 23:23, 5 November 2022
Settlement Survival | |
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Developer(s) | Gleamer Studio |
Publisher(s) | Gleamer Studio |
Year released | 2021 |
System(s) | Windows |
Genre(s) | Simulation |
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Modes | Single player |
Settlement Survival is a survival and city building simulator developed and published by Gleamer Studio. Players will exploit the surrounding terrain for natural resources and build a town, while managing its resources and supply chains. The game is heavily inspired by Banished.
Gather Resources and construct Buildings to expand your town and watch it thrive. Build fields for plants, and pastures for ranching - for a list of available foodstuffs, see the Food and Resources pages.
Similar to other city builders, individual citizens cannot be micromanaged, but instead can be assigned to various tasks that they will complete at their own pace. Various buildings provide jobs for citizens, who must be tasked on them to work. Fewer individuals tasked on a structure may result in fewer resources or reduced efficiency, and thus players must carefully manage their workforce and balance it across several needs.
As the city expands, its requirements, complexity, and supply chains can increase. Raw foods can become processed foods, which can then be combined into various dishes that are far more appetizing than its base components. A loss of needed resources can result in other services failing, resulting in a cascade of failures that can ruin a colony.