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< Settlement Survival
Revision as of 18:16, 6 December 2021 by Arrow (talk | contribs) (Fixed spelling)
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All housing will allow citizens to repopulate over time. Of course, there are factors that can speed this up, or slow it down. A majority of your housing in early game will be simple Houses, with a few tents for remote locations. In the late game you may want to upgrade your houses into luxury houses.

Housing

This is the main housing for single families.

Tent

Tent
ID4
Cost
  • SetSur Timber Icon.png 15
Size3x3
Max Storage300
Storage ItemsFuel, Food, Water
Fuel Efficiency1.0
Max Families1
Max People3
Max Builders2
Tech reqQuality of Life > Tent


The tent is the most basic housing available, but is not a starting unlock. It requires tech of Tent, under the quality of life. The cost is cheaper than a normal house. Tents do NOT require a market to be nearby and can be built far away from your main village. Fuel efficiency is only 60% of a normal house, thus requires more fuel. The tent provides housing for 1 family of up to 3 people. It can provide and store food, water and fuels; with a max storage of 300.

House

Tent
ID4
Cost
  • SetSur Timber Icon.png 24
  • SetSur Stone Icon.png 12
  • SetSur IronOre Icon.png 5
Size4x4
Max Storage600
Storage ItemsFuel, Food, Water
Fuel Efficiency1.5
Max Families1
Max People4
Max Builders2


The backbone of your settlement! The house is the starting home and main home in the game. It requires no tech to unlock and will be used for a majority of your housing. Provides a -5% stress modifier to all citizens who live here.

Luxury House

File:SetSur LuxuryHouse Icon.png
ID7
Cost
Size4x4
Max Storage900
Storage ItemsFuel, Food, Water
Fuel Efficiency1.5
Max Families1
Max People5
Max Builders2
Tech reqQuality of Life > House Upgrades


Luxury houses provide the same perks as normal houses but even better! An extra person may live in the home, so a family of up to 5. This allows people to grow old, no longer work, but a child can be born and not wait for elder person to die first. Provides a -15%(?) stress modifier to all citizens who live here.

Boarding House

Most of the boarding house types have high citizen cops and higher or no family limits. They are special buildings and can greatly add to your village.

Boarding House

File:SetSur BoardingHouse Icon.png
ID3
Cost
  • SetSur Timber Icon.png 60
  • SetSur Stone Icon.png 30
Size14x6
Max Storage1000
Storage ItemsFuel, Food, Water
Fuel Efficiency0.6
Max FamiliesN/A
Max People24
Max Builders5
Tech reqN/A


A Boarding House will provide up to 24 citizens a place to live. There are no families within a boarding house, thus no limit. Citizens living in a boarding house will not help the population grow in any way. It is very space efficient method of housing many people. Fuel efficiency is low, for time, but per citizen it is higher than family homes.

Luxury Boarding House

File:SetSur LuxuryBoardingHouse Icon.png
Cost
Size14x6
Max Storage?
Storage ItemsFuel, Food, Water
Fuel Efficiency?
Max Families15
Max People45
Max Builders2
Tech req?


Garden Villa

File:SetSur GardenVilla Icon.png
Cost
Size6x4
Max Storage?
Storage ItemsFuel, Food, Water
Fuel Efficiency?
Max Families2
Max People8
Tech reqQuality Of Life > Villa


Nursing Home

File:SetSur NursingHome Icon.png
Cost
Size16x16
Storage ItemsFuel, Food, Water
Fuel Efficiency?
Max FamiliesN/A
Max People36
Max Builders?
Tech reqQuality Of Life > Nursing Home


This rather large building can allow up to 36 people move in. It is not capped with a number of families. You want to use use a nursing home when possible as it makes room in your other homes for children to be born.

For example if your house has 4 people, with ages 12, 28, 30, and 70. A child can not be born here, as there is no room. But if you build the nursing home, the older person will move out.