Editing Silent Hill 2/Wood Side Apartments

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{{Header Nav|game=Silent Hill 2}}
== Wood Side Apartments ==
== Wood Side Apartments ==
1. After entering the apartment building, look to your left and take '''the map of the apt bldg''' from the bulletin board. A '''Health Drink''' is right in front of you too, grab it. On your left is a '''Save Point''' in case you want to save. There's also a locked door to the courtyard, which will be taken later.
1. After entering the apartment building, look to your left and take '''the map of the apt bldg''' from the bulletin board. A '''Health Drink''' is right in front of you too, grab it. On your left is a '''Save Point''' in case you want to save. There's also a locked door there. (Remember that door).
[[File:Lying_Fs.png|thumb|left|220x220px|Don't let yourself being surrounded...]]
[[File:Lying_Fs.png|thumb|left|220x220px|Don't let yourself being surrounded...]]
2. Take the stairs to the second floor. Now, see the map and remember room 205 location. From the stairway door, look to your left: a '''Lying Figure''', look to your right, a group of four '''Lying Figures''' can be seen. First, use the chainsaw to kill the one on the left (start the Chainsaw from a distance and strike it as you come closer). After that, quickly run to your right, ignore the '''Lying Figures''' there and head to room 205 (near the end of the hallway)
2. Take the stairs to the second floor. Now, see the map and remember room 205 location. From the stairway door, look to your left: a '''Lying Figure''', look to your right, a group of four '''Lying Figures''' can be seen. First, use the chainsaw to kill the one on the left (start the Chainsaw from a distance and strike it as you come closer). After that, quickly run to your right, ignore the '''Lying Figures''' there and head to room 205 (near the end of the hallway)
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3. In room 205, you'll see light coming from '''a flashlight''' on a mannequin. After picking up '''the flashlight''' , a '''Mannequin''' will react to the flashlight's light, reanimate and attack James. Switch to the '''Wooden Plank''' and beat it 'till it falls to the ground then quickly stomp it (As the '''Mannequins''' attacks faster than the '''Lying Figures''', so using the '''Wooden Plank''' will be much better as it attacks faster than the '''Chainsaw''').
3. In room 205, you'll see light coming from '''a flashlight''' on a mannequin. After picking up '''the flashlight''' , a '''Mannequin''' will react to the flashlight's light, reanimate and attack James. Switch to the '''Wooden Plank''' and beat it 'till it falls to the ground then quickly stomp it (As the '''Mannequins''' attacks faster than the '''Lying Figures''', so using the '''Wooden Plank''' will be much better as it attacks faster than the '''Chainsaw''').


4. Get to the third floor. With the flashlight, you can now see a '''key''' behind the bars. Try to grab it, but a little girl kicked it away. Instead, head to room 301. The room's wall is marked with bullet holes; empty cartridges lying on the floor... There is a shopping cart in the middle of the room with a '''handgun''' inside it. Take it and head outside. Exit room 301, a '''Lying Figure''' will appear at the hallway, ignore it.
4. Get to the third floor, with the flashlight, you can now see a '''key''' behind the bars. Try to grab it, too bad that a little girl kicked it away. Now, forget about that key and head to room 301. The room's wall is marked with bullet holes; empty cartridges lying on the floor... There is a shopping cart in the middle of the room with a '''handgun''' inside it. Take it and head outside. Exit room 301, a '''Lying Figure''' will appear at the hallway, ignore it.


5. ''(optional)'' Go downstairs and head to room 210 (second floor). There are two '''Lying Figures''' inside the room: one in the kitchen; one in the bathroom. Five shots from the '''Handgun''' should knock them down on the ground then quickly stomp it. Look for '''Handgun bullets''' in the room.
5. ''(optional)'' Go downstairs and head to room 210 (second floor). There are two '''Lying Figures''' inside the room: one in the kitchen; one in the bathroom. Five shots from the '''Handgun''' should knock them down on the ground then quickly stomp it. Look for '''Handgun bullets''' in the room.
[[File: SH2_Pyramid_Head_first_encounter.jpg|thumb|right|240x240px| First encounter with Pyramid Head]]
[[File: SH2_Pyramid_Head_first_encounter.jpg|thumb|right|240x240px| First encounter with Pyramid Head]]


6. Go downstairs and head to room 208.(The '''Lying Figures''' have disappeared...). Your '''radio''' will emit static and '''Pyramid Head''' can be seen from a distance (behind the bars) when you're about to enter room 208. However, he can't reach you this time so enter the room.
6. Go downstairs and head to room 208.(The '''Lying Figures''' have disappeared...). Your '''radio''' will emit static and '''Pyramid Head''' can be seen from a distance (behind the bars) when you're about to enter room 208. However, he's "purely harmless" this time so enter the room anyway.


7. A dead man can be seen "sitting" in the couch. Ignore or examine him and take the '''key to room 202''' on a shelf behind the man. Leaving the room, use the '''handgun''' and kill the Lying Figure blocking the way out and head to room 202. On your way there, avoid everything else until you reach room 202.  
7. A dead man can be seen "sitting" in the couch. Just forget about it and take the '''key to room 202''' on a shelf behind the man. Leaving the room, use the '''handgun''' and kill the Lying Figure blocking the way out and head to room 202. On your way there, ignore everything until you reach room 202. (except the one I've told you to kill)


8. In room 202, get to the kitchen and pick up a '''Health Drink'''. After that, get to the room full of butterflies, there's a hole near there with strange substance coming out from it. Examine the hole and you'll get '''the clock key'''.
8. In room 202, get to the kitchen and pick up a '''Health Drink'''. After that, get to the room full of butterflies, there's a hole near there with strange substance coming out from it. Examine the hole and you'll get '''the clock key'''.
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{{Spoiler|title=The Clock Puzzle solution|content=There're clues for this puzzle somewhere in this room, try to find all of them! '''''Solution:''''' The memo on the table shows "''the order''" of the needles on the clock from left to right: hour hand; minute hand and second hand. The scratches on the wall show "''the position''" of the needles: 9:10:15 (9 hours 10 minutes 15 seconds). After turning the needles to their "correct" positions, a "click" can be heard. Now you can push the clock and a "hole" will be revealed. Enter through the hole and you're now in room 209.
{{Spoiler|title=The Clock Puzzle solution|content=There're clues for this puzzle somewhere in this room, try to find all of them! '''''Solution:''''' The memo on the table shows "''the order''" of the needles on the clock from left to right: hour hand; minute hand and second hand. The scratches on the wall show "''the position''" of the needles: 9:10:15 (9 hours 10 minutes 15 seconds). After turning the needles to their "correct" positions, a "click" can be heard. Now you can push the clock and a "hole" will be revealed. Enter through the hole and you're now in room 209.
  [[File:SH2 Clock Puzzle memo.png|thumb|left|250x250px| The memo on the table in room 208]] [[File: SH2 clock clue scratches.png|thumb|right|250x250px| Another clue for the puzzle]] [[File: SH2 The nail that stops Time.png|thumb|left|250x250px| Another memo hinted that the clock can be pushed]] [[File: SH2 Clock right time.png|thumb|right|250x250px| The solution for the puzzle]] <br clear="both"/>}}
  [[File:SH2 Clock Puzzle memo.png|thumb|left|250x250px| The memo on the table in room 208]] [[File: SH2 clock clue scratches.png|thumb|right|250x250px| Another clue for the puzzle]] [[File: SH2 The nail that stops Time.png|thumb|left|250x250px| Another memo hinted that the clock can be pushed]] [[File: SH2 Clock right time.png|thumb|right|250x250px| The solution for the puzzle]] }}


10. In room 209, there's a '''Health Drink''' in the kitchen. Take it. There's also a '''Save Point''' near there too. Get outside and take the blue-colored door to the stairs. Use the stairs and get to the third floor. There're '''Handgun bullets''' on the handrail, take it. Before entering another door, switch to the '''Handgun''' or the '''Chainsaw'''. Entering the door, look at your map quickly. There are 2 '''Lying Figures''' roaming this narrow hallway: One near room 309, one near room 307. (They'll be extremely annoying if you don't kill them). It will be much easier to take them down with the '''Handgun'''. However, if you want to conserve ammo, use the '''Chainsaw''' instead. First, start it from a distance, keep it running until you hear static from your radio. Then, one hit from it should take each of them down. After that, stomp it, of course... (This method requires lots of patience)
10. In room 209, there's a '''Health Drink''' in the kitchen. Take it. There's also a '''Save Point''' near there too. Get outside and take the blue-colored door to the stairs. Use the stairs and get to the third floor. There're '''Handgun bullets''' on the handrail, take it. Before entering another door, switch to the '''Handgun''' or the '''Chainsaw'''. Entering the door, look at your map quickly. There are 2 '''Lying Figures''' roaming this narrow hallway: One near room 309, one near room 307. (They'll be extremely annoying if you don't kill them). It will be much easier to take them down with the '''Handgun'''. However, if you want to conserve ammo, use the '''Chainsaw''' instead. First, start it from a distance, keep it running until you hear static from your radio. Then, one hit from it should take each of them down. After that, stomp it, of course... (This method requires lots of patience)


11. Entering room 307, you'll see a cutscene (very disturbing). Then, take the '''courtyard key''' inside the closet and exit the room. Head to the iron bars where the '''Fire Escape Key''' is located and take it.  Optional: In the adjacent laundry room, take '''Handgun bullets''' on the floor. Now enter room 303. There are two '''Lying Figures''' in the room nearby, pretend that they're not there and pick up the '''Med-kit''' on the table, enter the bedroom and pick up '''Handgun bullets''' on the broken bed. Get back to the kitchen and take the '''Health Drink'''. Finally, exit the room.
11. Entering room 307, you'll see a cutscene (very disturbing). Then, take the '''courtyard key''' inside the closet and get outside. Get to the laundry room, take '''Handgun bullets''' on the floor and walk outside, again. Now enter room 303. There are two '''Lying Figures''' in the room nearby, pretend that they're not there and pick up the '''Med-kit''' on the table, enter the bedroom and pick up '''Handgun bullets''' on the broken bed. Get back to the kitchen and take the '''Health Drink'''. Finally, exit the room.  
 
12. Get to the eastern end of the hallway (opposite the metal bars), ignore the '''Lying Figure''' (This hallway is wide enough for you to run away from it without taking any damage), you'll see an old white door, leading to the stairs. Enter it and descend to the first floor. Open your map, head to room 107 and take the '''Canned Juice''' there. Now get out of the apartment building through the big blue front door and re-enter it by going to the left and through the main doors.
 
13. Get to the second floor, and enter the laundry room near the stairs. Throw the '''Canned Juice''' into the garbage chute, a loud noise can be heard. Go outside and head to the trash chute exit, take the '''Coin (Old Man)''' and an article about Walter Sullivan.


12. Get to the other end of the hallway (not the metal bars), ignore the '''Lying Figure''' (This hallway is wide enough for you to run away from it without taking any damage), you'll see an old white door, leading to the stairs. Enter it and descend to the first floor. Open your map, head to room 107 and take the '''Canned Juice''' there. Now get out of the apartment building through the big blue front door and re-enter it by going to the left, enter the doors near the entrance to the apartment building.
[[File: SH2 Empty pool with lying fs.png|thumb|right|220x220px|Tricking the Lying Figures]]
[[File: SH2 Empty pool with lying fs.png|thumb|right|220x220px|Tricking the Lying Figures]]
14. Re-enter the apartment, and head to the first-floor the door which was locked when you first arrived at the apartment building. Use the key you've picked up earlier (Courtyard Key) and head outside. There is a big empty pool with 3 Lying Figures and a baby carriage (weird) inside it. You can shoot them if you want. However, it is faster to lure them to a corner of a pool, then quickly run to the baby carriage and get the '''Coin (Snake)'''.


14, Leave the pool, open your map and head to room 101. There are 3-4 Lying Figures roaming the (quite narrow) hallway. Running away is the best tactic. Now enter room 101. In room 101, try to find '''Handgun bullets''' and take them. Now, find the one who is vomiting in the bathroom of the room. Oh! It's Eddie! After a nice chat, exit the room.
13. Remember the door which was locked when you first arrived at the apartment building? (Step 1). Now use the key you've picked up earlier (Courtyard Key) and head outside. There is a big empty pool with 3 Lying Figures and a baby carriage (weird) inside it. You can shoot them if you want. However, the fastest way is to lure them to a corner of a pool, then quickly run to the baby carriage and get the '''Coin (Snake)'''.


16. Return to the second floor by the west building. Return to the locked fire escape on the west edge of the floor. Open it with the '''fire escape key'''. Enter the door and you'll be in Blue Creek Apartments.
14, Leave the pool, open your map and head to room 101. There are 3-4 Lying Figures roaming the (quite narrow) hallway. Running away is the best tactic. Now enter room 101. In room 101, try to find '''Handgun bullets''' and take them. Now, find the one who is vomiting in the bathroom of the room. Oh! It's Eddie! Now, open your map, leave the room and get to the stairs...


{{Footer_Nav|game=Silent Hill 2|prevpage=Walkthrough|nextpage=Blue Creek Apartments}}
15. Get to room 208 by going through room 209. Remember the locked fire escape on this floor? Use the '''fire escape key''' to open it. Enter the door. Great! Now you're in Blue Creek Apartments!
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