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Set in a luxurious beachside shopping mall, this map is quite linear, with all paths converging at the middle. The fight for the bridge in the center center is brutal and chaotic, but gaining control of this crucial chokepoint will give your team a strong foothold no matter your objective.

Layout

Each team spawns on opposite ends of the map. There are three main paths leading from spawn to the center. The middle path leads down a ramp from the elevated spawn, then past another ramp that serves as a major bottleneck into each team's base. Beyond the bottleneck is a more open area leading to the bridge. It is mostly flat with the exception of a small hill, a raised area near the bridge and some potted plants. There is also a palm tree that serves as cover, as well as two ramps leading to the higher left and right paths. A high wooden ramp leads to the center, but there's a minor blindspot that limits your sight of activity at the center.

The left path is a one way drop past the bottleneck on to a high platform accessible from a ramp. After a long grated path, it ends with another inkable platform a short distance away from the center. This platform is often used by Chargers and other long-range weapons to snipe foes on the bridge, but it is rather exposed. The right path is another one way-drop with two choices one can pick. One leads to an open, flat area accessible by ramp, with a single sign at the center that serves as cover. A grated path leads from here to an inkable platform similar to the left side, but this one is further from the bridge. Another path goes along the perimeter of the map. It's possible to fall to your doom by going past the railings here, but it is highly unlikely to happen by accident. It ends on a perch perpendicular to the middle path, facing the center.

The center of the bridge is the biggest chokepoint of the map, as everyone has to pass through it to push into the other team's base. It is a pretty large arena with a small pillar at the center for cover. There are two slopes leading down from the ramps of the middle path, and swim-through railings beside the slopes. The rightmost path of either team terminate here, with inkable walls for enemies to swim up. There is a small barrier on the perch that players can hide behind against foes approaching from the bridge. Lastly, a river flows below the bridge, so falling off the edges will result in death.

Mode strategies

Turf Wars

Splat Zones

Tower Control

Rainmaker