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Conveyor belts are the focus of this mining facility. Don't let their movement-altering properties trip you up.

Layout

  • A note about conveyor belts: The conveyor belts on Piranha Pit act more like a moving loop of ground rather than an actual belt when it comes to inking. When the ink scrolls off one end of the conveyor belt, it immediately reappears from the other end.

The spawn point is located high up with a three paths leading off from it. The right path is the highest and hard to reach by other means, leading to a series of raised platforms and ledges that drop down on to the central arena. Straight forward is a conveyor belt that moves toward the center, and to the left is a tower with a path winding around it, with a high grate platform facing the center. In front of the tower is a square with a conveyor belt that tends to move outward from the center. To the left of the tower is a usually inactive conveyor leading down into a low, irregularly shaped land surrounded by water that surrounds the main arena. Perpendicular to the large conveyor is another also usually inactive conveyor leading back up to the center area.

The middle region is shaped like a ring with an odd conveyor structure at its center. There are small pockets extending out from the ring where taking the right path from spawn would drop you off at. There are also barriers around two corners of the conveyor structure for cover. The structure is a pair of ramps facing opposite directions. The ramps have conveyors on them, moving in the uphill direction. There is usually a wall between the conveyors when there isn't a mode objective situated there.

Mode strategies

Turf War

Turf War is the mode with the greatest number of active conveyors. Specifically, the two conveyor belts leading to the lower region off to the side are active, with the longer belt moving down into the region and the shorter belt moving out of it. There is also some random furniture at the corner of the lower region that is absent in other modes.

Piranha Pit is quite unusual for Turf Wars compared to other maps in that there is a massive chunk of area, the gulf to the left of spawn, which is both far from the central battlefield and distant from spawn as well. That means there's a lot of free turf points to grab, but the area is so uncontested and inconvenient that it is likely to be neglected entirely. However, it makes up roughly a quarter of the map, so actually getting it inked will give your team an easy edge. If you manage to sneak into the enemy's gulf area, you can camp out the area and be quite a nuisance to the enemy team.

The ring at the center is typically where most of the action is, even though it doesn't make up a lot of space on the map. The sharp corners of the map will result in fierce standoffs as either team tries to fire at each other peeking around the corner. The central conveyor belts serve as a boost on to a small patch of the enemy high ground, as well as a one-way escape path to the other side of the ring. The alley between the high end of the conveyor and the raised platform is dangerous to traverse, since it both walls form a valley that lets enemies ambush from above. The raised platform is a popular sniper perch though it is vulnerable to long-range attacks and bombs. If the fight moves closer to your base, the grate platform on the tower is a great perch to harass foes from.

Splat Zones

The map's two splat zones are fairly big, taking up an entire corner of the central ring, and are positioned outside of each team's spawn. There is an inkable block that lets attackers reach the enemy team's right battlements.

Tower Control

The tower is sandwiched between the two center conveyors. It moves away from the middle, does a u-turn and moves along the alley in that the enemy's right battlements overlook. It then moves in front of the defending team's tower and does another 180 degree turn back over a conveyor belt to reach the goal. The final conveyor belt the tower moves through has had its direction flipped, now moving toward the center. A sizable piece of land has been added to one of the corners of the center ring.

Rainmaker

The Rainmaker is between the two ramps at the center, while the goal is located at the very end of the lower region. The spawn point has been moved to the left of the broadcast tower, while the old spawn has been completely walled off. The long conveyor belt leading into the lower region is now active, moving outward from the region. The added land in Tower Control is present in Rainmaker, while various blocks have been added below the battlements in order to access them. The valley in front of the former spawn point is a Rainmaker restricted area, which means the Rainmaker timer counts down faster and losing it there causes the Rainmaker to respawn at the center.