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In every room there are A few enemies. One random enemy has the key. Kill the enemies until one drops A key. When you get the key, unlock and go through the door. Every tenth room you get A card.
In every room there are A few enemies. One random enemy has the key. Kill the enemies until one drops A key. When you get the key, unlock and go through the door. Every tenth room you get A card.


==Rooms 1-10==
{| class="wikitable"
===Room 1===
!Room||Enemies||Tactics
*Squiglet
|-
 
|1||Squiglet||Just jump on them.
*Just jump on them.
|-
 
|2||Goomba||Just jump.
===Room 2===
|-
*Goomba
|3||Squig, Squiglet||Still jump.
 
|-
*Just jump.
|4|| ||
 
|-
===Room 3===
|5|| ||
*Squig, Squiglet
|-
 
|6|| ||
*Still jump.
|-
 
|7|| ||
===Room 4===
|-
===Room 5===
|8|| ||
===Room 6===
|-
===Room 7===
|9|| ||
===Room 8===
|-
===Room 9===
|10|| ||
===Room 10===
|}

Revision as of 01:53, 20 October 2007

Flipside Pit of 100 Trials

Preparations

  • Be at least level 20.
  • Have at least 5 Emergency Rations with you before you enter the pit.
  • Have Picolo and Barry.
  • Finish the game first and have Luigi.
  • If you have all that, go to Flipside B2, use super jump and hit the blue switch.

Legend

  • Enemies
  • Tactic(s)

Objective

In every room there are A few enemies. One random enemy has the key. Kill the enemies until one drops A key. When you get the key, unlock and go through the door. Every tenth room you get A card.

Room Enemies Tactics
1 Squiglet Just jump on them.
2 Goomba Just jump.
3 Squig, Squiglet Still jump.
4
5
6
7
8
9
10