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|3||Squig, Squiglet||Jump
|3||Squig, Squiglet||Jump
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|4|| ||
|4||Sproing-Oing||Jump
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|5|| ||
|5||Goomba, Gloomba||Jump
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|6|| ||
|6||Cherbil||Jump
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|7|| ||
|7||Sproing-Oing, Squig||Jump
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|8|| ||
|8||Squig, Squiglet||Jump
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|9|| ||
|9||Gloomba, Poison Cherbil||Jump
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|10|| ||
|10||Tippi Card||Go down through the pipe
|}
|}

Revision as of 02:26, 20 October 2007

Check the floor you want to reach and see if you have met the requirements.

Room Level Prize Items Needed Chapters Cleared
10 3 Tippi Card 1 Shroom Shake Chapter 1
20 5 Thoreau Card 2 Shroom Shakes Chapter 2
30 8 Boomer Card 3 Shroom Shakes Chapter 3
40 10 Slim Card 1 Emergency Ration Chapter 4
50 12 Thudley Card 1 Emergency Ration Chapter 5
60 13 Carrie Card 2 Emergency Rations Chapter 6
70 15 Fleep Card 3 Emergency Rations Chapter 7
80 16 Cudge Card 4 Emergency Rations Chapter 7
90 18 Dottie Card 5 Emergency Rations Chapter 8
100 20 Dashell 5 Emergency Rations Chapter 8

If you have all that, if you have Luigi go to Flipside B2, use super jump and hit the blue switch.

If you don't have Luigi, go to Flipside Outskirts, go down the pipe to your left, Go down another pipe to your left, find the hidden blocks with Tippi, jump across the blocks and hit the switch.

In every room there are a few enemies. One random enemy has the key. Kill the enemies until one drops a key. When you get the key, unlock and go through the door. Every tenth room you get a card.

Room Enemies Tactics
1 Squiglet Jump
2 Goomba Jump
3 Squig, Squiglet Jump
4 Sproing-Oing Jump
5 Goomba, Gloomba Jump
6 Cherbil Jump
7 Sproing-Oing, Squig Jump
8 Squig, Squiglet Jump
9 Gloomba, Poison Cherbil Jump
10 Tippi Card Go down through the pipe