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! Hard {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Smash | ! Hard {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Smash | ||
| | | After a bit of charge time, a very forceful clap upwards. This is a very powerful KO move, and can discourage aerial ambushes... provided you can land it. Which brings me to this move's weakness: it's abysmal horizontal range. Even if right next to them, this move rarely ever hits grounded foes, so try something else for KOs in most cases. A platformed-cancelled u-air can tremendously help with connecting, however. | ||
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! Hard {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Smash | ! Hard {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Smash |
Revision as of 20:49, 27 November 2015
Tactics
Since Donkey Kong can move while carrying opponents, a good tactic is to carry them off the edge and throw them at the last minute. Donkey Kong loses 1 point for suicide, but then regains it when the opponent dies, who loses a point too upon death but does not regain it. So, Donkey Kong nets 0 points, but his opponent nets -1.
A-attacks
B-attacks
Buttons | Attack | Explanation |
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+ | ||
+ |