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! Hard {{n64|Left|Control}}{{plus}}{{n64|A}}<br />Hard {{n64|Right|Control}}{{plus}}{{n64|A}} !! Forward Smash | ! Hard {{n64|Left|Control}}{{plus}}{{n64|A}}<br />Hard {{n64|Right|Control}}{{plus}}{{n64|A}} !! Forward Smash | ||
| | | DK charges up, and with a grunt, claps forwards. Very slow, even though this is DK, and has ending lag to compliment. However, it's radically strong, being the second strongest forward smash, and easily KOing under 75%. Plus, this attack is usable to counter Captain Falcon's recovery when he can't use Up-B or d-air, where it can KO under 60%. Overall, it's ludicrousliy slow, but under the right circumstances, landing a hard punish with this all but guarantees a KO. | ||
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!colspan="3"| Aerials (used in the air) | !colspan="3"| Aerials (used in the air) |
Revision as of 21:06, 27 November 2015
Tactics
Since Donkey Kong can move while carrying opponents, a good tactic is to carry them off the edge and throw them at the last minute. Donkey Kong loses 1 point for suicide, but then regains it when the opponent dies, who loses a point too upon death but does not regain it. So, Donkey Kong nets 0 points, but his opponent nets -1.
A-attacks
B-attacks
Buttons | Attack | Explanation |
---|---|---|
+ | ||
+ |