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! {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Air Attack | ! {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Air Attack | ||
| | | DK preforms a swat with an identical animation to his up tilt. But, it is much weaker than his up tilt, just barely KOing above 150% most of the time. So this is reserved as a weaker subsitute to his u-tilt for comboing in the air. | ||
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! {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Air Attack | ! {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Air Attack | ||
| | | Donkey Kong does a downwards kick in an iconic "macho man" pose. This is one of DK's rare moves that come out near instantly, and it's also one of the strongest meteor smashes in the game, to boot. Plus, DK's foot is slightly larger during this, giving it great range. Finally, it is a superb comboer on grounded opponents, leading into a jab, an u-smash, a n-air, a Giant Punch, pretty much anything other than dash attack. Also leads into grabs, but Pikachu can easily escape this particular setup with his Quick Attack. | ||
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! [[Image:ssb_masterhand.jpg|25px]] {{n64|Left|Control}}{{plus}}{{n64|A}} !! Forward Air Attack | ! [[Image:ssb_masterhand.jpg|25px]] {{n64|Left|Control}}{{plus}}{{n64|A}} !! Forward Air Attack |
Revision as of 22:44, 27 November 2015
Tactics
Since Donkey Kong can move while carrying opponents, a good tactic is to carry them off the edge and throw them at the last minute. Donkey Kong loses 1 point for suicide, but then regains it when the opponent dies, who loses a point too upon death but does not regain it. So, Donkey Kong nets 0 points, but his opponent nets -1.
A-attacks
B-attacks
Buttons | Attack | Explanation |
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