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{{Header Nav|game=Super Smash Bros.}} | {{Header Nav|game=Super Smash Bros.}} | ||
Fox is fast, strong and good at avoiding damage. Fox flies an Arwing space fighter, naturally he's at home in the air. A pretty effective jumper with an array of powerful air executed attacks and kicks. When not throwing, Fox should be in the air, keeping him air borne keeps him where he's strongest. Fox is one of the fastest characters to play; using this in combination with his Aerial attacks is very effective to keep your enemy guessing and off guard. Fox is able to make quick hits in and then make getaways just as quickly when heavier fighters retort, allowing him to get into the air to make another aerial attack. In addition, his speed is half of what makes him such an effective thrower. | |||
Fox is fast, strong and good at avoiding damage. | |||
==A-attacks== | |||
{|{{prettytable}} | |||
!colspan="3"| Normal | |||
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! {{n64|A}} !! Jab | |||
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! {{n64|Left|Control}}{{plus}}{{n64|A}}<br />{{n64|Right|Control}}{{plus}}{{n64|A}} !! Dash Attack | |||
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! {{n64|R}}<br />{{n64|Z}}{{plus}}{{n64|A}} !! Throw | |||
| Fox is an excellent thrower, he has a quick grab and long range throw. This can easily become the basis of your strategy with him. Hug the edges and grab recoverers to quickly hurl them off again. | |||
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!colspan="3"| Tilts | |||
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! Light {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Tilt | |||
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! Light {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Tilt | |||
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!nowrap="nowrap"| Light {{n64|Left|Control}}{{plus}}{{n64|A}}<br />Light {{n64|Right|Control}}{{plus}}{{n64|A}} !! Forward Tilt | |||
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!colspan="3"| Smashes | |||
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! Hard {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Smash | |||
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! Hard {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Smash | |||
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! Hard {{n64|Left|Control}}{{plus}}{{n64|A}}<br />Hard {{n64|Right|Control}}{{plus}}{{n64|A}} !! Forward Smash | |||
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!colspan="3"| Aerials (used in the air) | |||
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! {{n64|A}} !! Neutral Air Attack | |||
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! {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Air Attack | |||
| Fox can quickly execute these attacks while in the air to knock other aerial enemies upward, then land and quickly launch the same attack. Using this method, one can keep an enemy in the air, doing consistent damage to him or her until the percentage is high enough to launch them laterally. Alternatively, the juggle is strong enough to throw them so high they get a KO. | |||
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! {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Air Attack | |||
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! [[Image:ssb_masterhand.jpg|25px]] {{n64|Left|Control}}{{plus}}{{n64|A}} !! Forward Air Attack | |||
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! [[Image:ssb_masterhand.jpg|25px]] {{n64|Right|Control}}{{plus}}{{n64|A}} !! Backward Air Attack | |||
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==B-attacks== | |||
{|{{prettytable}} | |||
! Buttons !! Attack !! Explanation | |||
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! {{n64|B}} !! | |||
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!nowrap="nowrap"| {{n64|Up|Control}}{{plus}}{{n64|B}} !! | |||
| Fox's recovery can be aimed. After initiating the "charge", push the direction you want him to fly. This allows explosive moves towards where the action is. When he is knocked up into the air and falling back down towards an opponent looking to continue juggling him, quickly tapping this combo and then aiming downward can sometimes catch an opponent off-guard. | |||
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! {{n64|Down|Control}}{{plus}}{{n64|B}} !! Energy Shield | |||
| Fox's shield can deflect most projectiles, making him the natural enemy of [[Super Smash Bros./Samus|Samus]], [[Super Smash Bros./Link|Link]], other Foxes, as well as any thrown object. Most of these objects are returned towards the thrower, able to do quite a bit of damage to them. While Fox's shield can absorb great amounts of damage, there is a cap, and too much damage will break the shield. This can occur when two foxes face off against each other, hitting a laser or [[Super Smash Bros./Items#Green Shells|shell]] back and forth, until one breaks, or accidentally when a shell is hit against a wall, or when sandwiching a [[Super Smash Bros./Items#Red Shells|red shell]] against a ledge. The shield shatters and stuns Fox similar to when the normal shield is broken. | |||
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{{Footer Nav|game=Super Smash Bros.|prevpage=Kirby|nextpage=Pikachu}} | |||
Revision as of 23:47, 13 November 2008
Fox is fast, strong and good at avoiding damage. Fox flies an Arwing space fighter, naturally he's at home in the air. A pretty effective jumper with an array of powerful air executed attacks and kicks. When not throwing, Fox should be in the air, keeping him air borne keeps him where he's strongest. Fox is one of the fastest characters to play; using this in combination with his Aerial attacks is very effective to keep your enemy guessing and off guard. Fox is able to make quick hits in and then make getaways just as quickly when heavier fighters retort, allowing him to get into the air to make another aerial attack. In addition, his speed is half of what makes him such an effective thrower.
A-attacks
B-attacks
Buttons | Attack | Explanation |
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+ | Fox's recovery can be aimed. After initiating the "charge", push the direction you want him to fly. This allows explosive moves towards where the action is. When he is knocked up into the air and falling back down towards an opponent looking to continue juggling him, quickly tapping this combo and then aiming downward can sometimes catch an opponent off-guard. | |
+ | Energy Shield | Fox's shield can deflect most projectiles, making him the natural enemy of Samus, Link, other Foxes, as well as any thrown object. Most of these objects are returned towards the thrower, able to do quite a bit of damage to them. While Fox's shield can absorb great amounts of damage, there is a cap, and too much damage will break the shield. This can occur when two foxes face off against each other, hitting a laser or shell back and forth, until one breaks, or accidentally when a shell is hit against a wall, or when sandwiching a red shell against a ledge. The shield shatters and stuns Fox similar to when the normal shield is broken. |