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!nowrap="nowrap"| {{n64|Up|Control}}{{plus}}{{n64|B}} !! Super Jump Punch | !nowrap="nowrap"| {{n64|Up|Control}}{{plus}}{{n64|B}} !! Super Jump Punch | ||
| Mario jumps into the air, knocking coins out of anyone he hits. If he catches someone with the beginning or middle of this attack, he can carry them with him, | | Mario jumps into the air, knocking coins out of anyone he hits. If he catches someone with the beginning or middle of this attack, he can carry them with him, knocking out one coin and 1% damage for every hit (max # of hits is 12). This attack takes Mario up at a slight angle, so make sure that you aim yourself properly so that you don't bounce off of the bottom of the level. | ||
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! {{n64|Down|Control}}{{plus}}{{n64|B}} !! Mario Tornado | ! {{n64|Down|Control}}{{plus}}{{n64|B}} !! Mario Tornado |
Revision as of 12:17, 27 July 2010
A-attacks
Normal | ||
---|---|---|
Jab | Tapped once, Mario just weakly punches the opponent. Hit 3 times, he will punch high, then low, then kick. | |
+ + |
Dash Attack | Mario slides, baseball-style, into the other opponent. This is one of the better running attacks in the game, as it is quick, provides good power, and sets up for a throw. |
Tilts | ||
Light + | Upward Tilt | Mario performs an uppercut, knocking the opponent a little ways into the air. Great for starting combos, but long cool-down time, so be careful. |
Light + | Downward Tilt | Mario crouches and kicks one leg out. Short range, low damage, and long cool-down time make this attack practically useless in high-level combat. |
Light + Light + |
Forward Tilt | This move is Mario's roundhouse kick. This is useful for getting some breathing room, as it sends your opponent a fair distance (for a tilt), and the cool-down time is lower than any of Mario's other tilts. |
Smashes | ||
Hard + | Upward Smash | This one is Mario's killing move, especially against lighter characters like Kirby and Pikachu. He head butts the space above him, and with a head that can break bricks, you know that's going to hurt. Sends the opponent straight up, and hopefully out. |
Hard + | Downward Smash | Who knew Mario could breakdance? Mario gets on his hands and spins his legs around his body at floor level, first to the front, then to the back. A very powerful edge-guard, and great for clearing out a rolling opponent. |
Hard + Hard + |
Forward Smash | Mario unleashes a massive punch, his fist getting rather large as he does so. This attack can be tilted or after starting the smash. Also a good edge-guarding move, though generally too slow to use in even combat. |
Aerials (used in the air) | ||
Neutral Air Attack | ||
+ | Upward Air Attack | |
+ | Downward Air Attack | |
+ | Forward Air Attack | |
+ | Backward Air Attack |
B-attacks
Buttons | Attack | Explanation |
---|---|---|
Fireball | There is an infinite supply of these. These are Mario’s crutch when up against a faster opponent. By slowing your opponent down, you have time for Mario to get close and do some heavy damage. Because these fireballs drop and bounce, they are also great for edge-guarding and preventing edge-guards. | |
+ | Super Jump Punch | Mario jumps into the air, knocking coins out of anyone he hits. If he catches someone with the beginning or middle of this attack, he can carry them with him, knocking out one coin and 1% damage for every hit (max # of hits is 12). This attack takes Mario up at a slight angle, so make sure that you aim yourself properly so that you don't bounce off of the bottom of the level. |
+ | Mario Tornado | Mario spins around in place, hitting anybody nearby while pulling them into him, and then he stops and throws his fists out to either side, sending opponents flying. If Mario's foot is the last part to hit, it spikes your opponent down. |