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| Mario slides, baseball-style, into the other opponent. This is one of the better running attacks in the game, as it is quick, provides good power, and sets up for a throw.
| Mario slides, baseball-style, into the other opponent. This is one of the better running attacks in the game, as it is quick, provides good power, and sets up for a throw.
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! {{n64|R}} or  {{n64|Z}}{{plus}}{{n64|A}} !! Throw   
! {{n64|R}}<br />{{n64|Z}}{{plus}}{{n64|A}} !! Throw   
| In Mario's first throw, he swings the opponent around once and throws them. In his second throw, he does his Bowser toss to anyone unlucky enough to get in the way. To execute the second throw, grab and then tilt {{n64|Neutral|Control}} opposite the direction you're facing.
| In Mario's first throw, he swings the opponent around once and throws them. In his second throw, he does his Bowser toss to anyone unlucky enough to get in the way. To execute the second throw, grab and then tilt {{n64|Neutral|Control}} opposite the direction you're facing.
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Revision as of 03:45, 7 August 2010

A-attacks

Normal
A button Jab Tapped once, Mario just weakly punches the opponent. Hit 3 times, he will punch high, then low, then kick.
Left control+A button
Right control+A button
Dash Attack Mario slides, baseball-style, into the other opponent. This is one of the better running attacks in the game, as it is quick, provides good power, and sets up for a throw.
R button
Z button+A button
Throw In Mario's first throw, he swings the opponent around once and throws them. In his second throw, he does his Bowser toss to anyone unlucky enough to get in the way. To execute the second throw, grab and then tilt Neutral control opposite the direction you're facing.
Tilts
Light Up control+A button Upward Tilt Mario performs an uppercut, knocking the opponent a little ways into the air. Great for starting combos, but long cool-down time, so be careful.
Light Down control+A button Downward Tilt Mario crouches and kicks one leg out. Short range, low damage, and long cool-down time make this attack practically useless in high-level combat.
Light Left control+A button
Light Right control+A button
Forward Tilt This move is Mario's roundhouse kick. This is useful for getting some breathing room, as it sends your opponent a fair distance (for a tilt), and the cool-down time is lower than any of Mario's other tilts.
Smashes
Hard Up control+A button Upward Smash This one is Mario's killing move, especially against lighter characters like Kirby and Pikachu. He head butts the space above him, and with a head that can break bricks, you know that's going to hurt. Sends the opponent straight up, and hopefully out.
Hard Down control+A button Downward Smash Who knew Mario could breakdance? Mario gets on his hands and spins his legs around his body at floor level, first to the front, then to the back. A very powerful edge-guard, and great for clearing out a rolling opponent.
Hard Left control+A button
Hard Right control+A button
Forward Smash Mario unleashes a massive punch, his fist getting rather large as he does so. This attack can be tilted Up control or Down control after starting the smash. Also a good edge-guarding move, though generally too slow to use in even combat.
Aerials (used in the air)
A button Neutral Air Attack
Up control+A button Upward Air Attack
Down control+A button Downward Air Attack
Right control+A button Forward Air Attack
Left control+A button Backward Air Attack

B-attacks

Buttons Attack Explanation
B button Fireball There is an infinite supply of these. These are Mario’s crutch when up against a faster opponent. By slowing your opponent down, you have time for Mario to get close and do some heavy damage. Because these fireballs drop and bounce, they are also great for edge-guarding and preventing edge-guards.
Up control+B button Super Jump Punch Mario jumps into the air, knocking coins out of anyone he hits. If he catches someone with the beginning or middle of this attack, he can carry them with him, knocking out one coin and 1% damage for every hit (max # of hits is 12). This attack takes Mario up at a slight angle, so make sure that you aim yourself properly so that you don't bounce off of the bottom of the level.
Down control+B button Mario Tornado Mario spins around in place, hitting anybody nearby while pulling them into him, and then he stops and throws his fists out to either side, sending opponents flying. If Mario's foot is the last part to hit, it spikes your opponent down.