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'''Pikachu:'''
{{Header Nav|game=Super Smash Bros.}}
{{floatingtoc|right}}


[[Image:Pika stand.jpg|Pikachu Pose]]
[[File:SSB Pika stand.jpg|thumb|left|Pikachu Pose]]


Pikachu is a [[:Category:Pokémon|Pokémon]], from the game and series of the same name.  Arguably the most popular of Pokémon, Pikachu is the newest (in terms of time since conception) character in Super Smash Bros.  Although he has relatively short-range throws and tilts, and a very slow/weak dash attack, Pikachu is arguably one of the best characters in the game.  He has high attack priority and range in the air, insanely fast recovery times (whether from being attacked or attacking), he has the best back-to-stage recovery in the game (if done right), and can combo like mad.  He is also known as "Pika."  If there are other Pikachus, or during a team battle, the Pikachus will wear different coloured hats instead of changing color.


This is Pikachu.  He's a cute little bugger, isn't he?  Well, that pudgy yellow body and adorable blue hat hide a dark, deadly murder machine powered by painful electric death.
{{-}}
 
Don't believe me?  Read the rest of this guide to find out how exquisitely destructive this little guy is.  You'll see.  They'll ALL see...
 
==Overview==
 
Pikachu is a Pokemon, from the game and series of the same name.  Arguably the most popular of Pokemon, at least among 13 year old girls, Pikachu is the newest (in terms of time since conception) character in Super Smash Brothers 64.  Although he has relatively short-range throws and tilts, and a very slow/weak dash attack, Pikachu is arguably one of the best characters in the game.  He has high attack priority and range in the air, insanely fast recovery times (whether from being attacked or attacking), he has the best back-to-stage recovery in the game (if done right), and can combo like mad.  He enjoys long, moonlit walks on the beach, pokemon food, and is also known as "Pika", "The Yellow Death", "Thunderstruck", and simply, "that crazy rat".
 
==Pros vs Cons==
==Pros vs Cons==
I realize I discussed these above, but here's the breakdown.
===Pros===
===Pros===
+ Short start-up and cool-down times
*Short start-up and cool-down times.
 
*Disjointed hitbox on forward smashes.
+ Disjointed hitbox on fsmash
*High aerial priority and range.
 
*Thunder {{(}}{{n64|Down|Control}}{{plus}}{{n64|B}}{{)}} makes killing off the top easier.
+ High aerial priority and range
*Best mobile [[Super Smash Bros./Advanced techniques#Edge-guarding|edge-guarder]] in the game.
 
*Best overall recovery in the game.
+ Thunder (B-down) makes killing off the top easier
*Has R-cancel opportunities.
 
*Multiple brutal edge-guards.
+ Best mobile edgeguarder in the game
*Hardest character to edge-guard.
 
*Has a projectile (two different trajectories, and it goes around corners).
+ Best overall recovery in the game
 
+ Has R-cancel opportunities
 
+ Multiple brutal edgeguards
 
+ Hardest character to edgeguard
 
+ Has a projectile (two different trajectories, and it goes around corners)


===Cons===
===Cons===
- Light
*Light
 
*Short ground tilt range.
- Short ground tilt range
*Relatively short grab range.
 
*Slow acceleration into run (slower [[Super Smash Bros./Advanced techniques#Dash Dancing|dash-dance]]).
- Relatively short grab range
*Short-range, relatively low priority neutral air attack.
 
*Long cool-down after jab.
- Slow acceleration into run (slower dash-dance)
*Pointless dash attack.
 
- Short-range, relatively low priority nair
 
- Long cool-down on neutral A
 
- Pointless dash attack


==A-attacks==
==A-attacks==
These are Pikachu's physical attacks, done with the A-button and modified with the control stick.  Nintendo's official website for SSB64 and its official names for moves are long gone, so I'll substitute my own.  Names, that is.  I have better things to do than build Nintendo's website.
These are Pikachu's physical attacks, done with {{n64|A}} and modified with {{n64|Neutral|Control}}.
 
{|{{prettytable}}
===Ground===
!colspan="3"| Normal
The moves that Pikachu can do while standing on the ground are:
|-
 
! {{n64|A}} !! Jab
====Neutral A====
| Pikachu headbutts the air (or the opponent if you're close enough).  Though it is possible to back your opponent up against the wall with this, its cool-down time is too slow for the normal use of a jab. It is possible to shield grab your opponent if you have backed them up against the wall with this move.  Simply hold {{n64|Z}} while continuing to pound {{n64|A}}, and then throw them when you grab them.
Name: Party Hat of Doom
|-
 
! {{n64|Left|Control}}{{plus}}{{n64|A}}<br />{{n64|Right|Control}}{{plus}}{{n64|A}} !! Dash Attack
Tap A while motionless on the ground to do this move.  Pikachu headbutts the air (or the opponent if you're close enough).  If you continue to hit A, Pika will continue to do so until you stop.  This move is one that I personally almost never use.  Though it is possible to back your opponent up against the wall with this, its cool-down time is too slow for the normal use of a jab.
| He's a bit chubby, so he just throws himself onto the ground head-first in hopes of sliding into the opponent and stabbing them with his party hat.  Because he throws himself on the ground and has to get up again, the cool-down time is ridiculous, and the knockback is not worth the vulnerability. This is not a very useful move.
 
|-
NOTE:  It is possible to shield grab your opponent if you have backed them up against the wall with this move.  Simply hold Z while continuing to pound that A-button, and then throw them when you grab them.
! {{n64|R}}<br />{{n64|Z}}{{plus}}{{n64|A}} !! Throw
 
| After grabbing an enemy you have the choice of throwing them the direction you're facing, or the opposite way. Pikachu's not very powerful, so don't expect a forward throw to finish a fairly healthy enemy. However, if you throw in the opposite direction, Pikachu will flip the enemy onto his back, electrocuting them before shooting them off in a more powerful throw.
====Dash-A====
|-
Name: Tripping Headbutt
!colspan="3"| Tilts
 
|-
Tap A while dashing or running and Pikachu will do this move.  He's a bit chubby, so he just throws himself onto the ground headfirst in hopes of sliding into the opponent and stabbing them with his party hat.  Because he throws himself on the ground and has to get up again, the cool-down time is rediculous, and the knockback is not worth the vulnerability. If it's possible, I use this move ''less'' than I use the neutral A, because I have never found a real use for it.
! Light {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Tilt
 
| This makes Pikachu drop to all fours and swing his tail in a nearly 90° arc over his head.  This is a great combo starter, as it bounces your opponent nearly straight up, with a small angle to whatever side of you the opponent is on.  It has awesome priority and just enough knockback to stun the opponent and bounce them without letting them escape.  This is a juggle move, if you really want to stand in place and up tilt about 5 times.  Use it to get your opponent up in the air so that you can combo them.
====Ftilt====
Name: Mouse Kick
 
If you tilt the stick to the right or left and press A, Pikachu will put all of his weight on his front two paws and kick out in the direction that you pressed with both of his rear paws.  This attack has relatively short range, but it is fast and has acceptable knockback for a tilt.  I'll use it to interrupt an incoming throw like I would with a jab if I were any other character, or to move my opponent a little bit to the side as a set-up for a combo.
 
====Dtilt====
Name: Tail Slap
 
Tilting the stick down and pressing A makes Pikachu drop into a crouch and turn around to put his tail out in front of him at ground level. The warm-up time is just a hair longer than one would expect, but the rest of the move is pretty quick.  I find the most use for it in edgeguarding, as it sends the opponent down and away at a slight downward angle, and has decent knockback.  It can also be used as the Mouse Kick is above, as an interrupter against combo-starters, and it actually has a bit more range.  However, I don't use it much overall.
 
====Utilt====
Name: Steel Rainbow
 
Tilting the stick gently upwards and pressing A makes Pikachu drop to all fours and swing his tail in a nearly 90 degree arc over his head (an angle of pi/2 for you math geeks).  This is a great combo starter, as it bounces your opponent nearly straight up, with a small angle to whatever side of you the opponent is on.  It has awesome priority and just enough knockback to stun the opponent and bounce them without letting them escape.  This is a juggle move, if you really want to stand in place and utilt about 5 times.  I personally use it to get my opponent up in the air so that I can combo them. It's also good to bounce them up as a set-up for a usmash, if you're going for a kill.  It's also good because its high priority allows you to stop attacks coming from above (not all, mind you - Link's dair will still pwn you if you try this) and turn them into a combo of your own.  You can also hit people in front and behind you with it because of its arc.  I like this move a lot, but it's really not one of my bread-and-butter.
 
====Fsmash====
Name: Electric Buzz-saw
 
Tapping the stick to the left or the right and hitting the A-button will make Pikachu do this move.  You'll notice, if you look closely enough, that Pikachu's cheekspots turn blue when doing this move (maybe he's holding his breath).  Pika charges up his energy for a moment, and then spits out a solid bar of energy out in front of him.  This chunk of electricity stays there for about a half-second, so anybody running into its hitbox (which is quite a bit larger than one would think) will be hit by it as long as its still out there.  This is one of Pikachu's edgeguards, as it has fantastic knockback and stays out in front of you for long enough that its harder for your enemy to throw off your timing and avoid it.  I very rarely use it when in combat on the stage, unless its in a special situation (i.e., to throw off my opponent or as an unexpected combo finisher).  Use it as you will, but I recommend it purely as an edgeguard at first.
 
====Dsmash====
Name: Double Ground Kick


====Usmash====
It's also good to bounce them up as a set-up for a upward smash, if you're going for a kill.  It's also good because its high priority allows you to stop attacks coming from above (not all, mind you - [[Super Smash Bros./Link|Link's]] downward air attack will still hurt you if you try this) and turn them into a combo of your own.  You can also hit people in front and behind you with it because of its arc.
Name: Rising Tail
|-
! Light {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Tilt
| This makes Pikachu drop into a crouch and turn around to put his tail out in front of him at ground level.  The warm up time is just a hair longer than one would expect, but the rest of the move is pretty quick.  You'll find the most use for it in [[Super Smash Bros./Advanced techniques#Edge-guarding|edge-guarding]], as it sends the opponent down and away at a slight downward angle, and has decent knockback.  It can also be used as an interrupter against combo-starters, and it actually has a bit more range.
|-
!nowrap="nowrap"| Light {{n64|Left|Control}}{{plus}}{{n64|A}}<br />Light {{n64|Right|Control}}{{plus}}{{n64|A}} !! Forward Tilt
| Pikachu will put all of his weight on his front two paws and kick out in the direction that you pressed with both of his rear paws.  This attack has relatively short range, but it is fast and has acceptable knockback for a tilt.  Use it to interrupt an incoming throw like you would with a jab if you were any other character, or move your opponent a little bit to the side as a set-up for a combo.  This move is also great if your opponent is moving in and out of your range, trying to get you to slip up.  Because it's so fast, you can make it seem as if you've let your guard down but when they come in to take advantage, tap them with the forward tilt and follow up with a forward air or upward air combo.
|-
!colspan="3"| Smashes
|-
! Hard {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Smash
| This is a strong move.  He does a backflip, swinging his tail in a powerful vertical arc through the area (and hopefully the enemy) in front of him.  This is one of Pikachu's killing moves.  It can be used to juggle at low damage on heavy characters when an upward tilt isn't powerful enough, but you're going to want to try to use it for the kill.  It kills on normal-sized characters at around 80%-100% (usually), and has pretty good range in front of Pikachu.  Once you work up the damage, an upward tilt is the perfect setup for the upward smash, or a forward throw into a wall, or simply a [[Super Smash Bros./Advanced techniques#Dash Dancing|dash-dance]] to an upward smash.
|-
! Hard {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Smash
| Pikachu spins around on the ground breakdance-style, hitting any opponents on the ground immediately to either side of him.  Nice low warm-up time, acceptable cooldown time.  Great for screwing up [[Super Smash Bros./Gameplay#Rolling|rollers]]; other than that, of limited use.
|-
! Hard {{n64|Left|Control}}{{plus}}{{n64|A}}<br />Hard {{n64|Right|Control}}{{plus}}{{n64|A}} !! Forward Smash
| You'll notice, if you look closely enough, that Pikachu's cheekspots turn blue when doing this move (maybe he's holding his breath).  Pika charges up his energy for a moment, and then spits a solid bar of energy out in front of him.  This chunk of electricity stays there for about a half-second, so anybody running into its hitbox (which is quite a bit larger than one would think) will be hit by it as long as its still out there.  This is one of Pikachu's [[Super Smash Bros./Advanced techniques#Edge-guarding|edge-guards]], as it has fantastic knockback and stays out in front of you for long enough that its harder for your enemy to throw off your timing and avoid it.  It should very rarely be used when in combat on the stage, unless it's in a special situation (i.e., to throw off your opponent or as an unexpected combo finisher).  Its primary use remains as and edge-guarder.
|-
!colspan="3"| Aerials (used in the air)
|-
! {{n64|A}} !! Neutral Air Attack
|  Pikachu kicks normal forward.
|-
! {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Air Attack
|  Pikachu flips backward and kicks upward striking enemies on both sides and above.
|-
! {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Air Attack
|  Pikachu does a barrel roll while moving down vertically, zapping enemies below. Strong attack with longer cooldown.
|-
! [[File:ssb masterhand.jpg|25px]] {{n64|Left|Control}}{{plus}}{{n64|A}} !! Forward Air Attack
|  Pikachu does a barrel roll and repeatedly zaps forward. It knocks enemies into the air at the end of the move and is an excellent combo starter.
|-
! [[File:ssb masterhand.jpg|25px]] {{n64|Right|Control}}{{plus}}{{n64|A}} !! Backward Air Attack
|  Pikachu kicks backward knocking the enemy a fair distance. Good end to a combo.
|}


Tapping the stick up and hitting the A-button makes Pikachu do this powerful move.  He does a backflip, swinging his tail in a powerful vertical arc through the area (and hopefully the enemy) in front of him. This is one of Pikachu's killing moves. It can be used to juggle at low damage on heavy characters when a utilt isn't powerful enough, but you're going to want to try to use it for the kill. It kills on normal-sized characters at around 80%-100% (usually), and has pretty good range in front of Pikachu. Once you work up the damage, a utilt is the perfect setup for the usmash, or a forward throw into a wall, or simply a dash-dance to a usmash.
==B-attacks==
{|{{prettytable}}
! Buttons !! Attack !! Explanation
|-
! {{n64|B}} !! Thunder Jolt
| In this attack, Pikachu sends out a wave of electricity that bounces off of the ground and can move down the sides of walls. This is an effective long range attack if your opponent is falling to the ground, good to use in combination with Pikachu's grab move.
|-
!nowrap="nowrap"| {{n64|Up|Control}}{{plus}}{{n64|B}} !! Quick Attack
| This move is the perfect second jump. Pikachu moves in the direction you push {{n64|Neutral|Control}}, and it is possible to make him move twice if you can time it right. The attack does no damage, but it can move Pikachu far away from combat and is extremely helpful for getting back onto the platform when you are off the edge. Note that Pikachu cannot move twice in the same direction. However, small adjustments to the angle can offer small bonuses to distance (e.g. move right, then diagonally up and right). Also, moving downwards or diagonally downwards into a solid platform can be a better tactic than moving diagonally upwards and having to wait for Pikachu to fall back down. Any extra time spent in the air can be dangerous.
|-
! {{n64|Down|Control}}{{plus}}{{n64|B}} !! Thunder
| This move can be extremely powerful, but must be used with caution. When used, Pikachu calls down a lighting bolt that hits wherever he is standing while he is using it. If your opponent is standing right next to you, the attack is powerful. It can also be used in combos if your opponent is up in the air directly above you, because it will hit him while he is up there. Be careful of using this attack when you are underneath a platform, because it will strike the platform above you, not where you are standing. Also, this attack is incredibly slow and it is easy to shield/roll away from so use this attack with caution. It's best used in battle against multiple opponents while they fight each other close together.
|}


<!---find better ways to use this--->
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Latest revision as of 21:29, 13 June 2021

Pikachu Pose

Pikachu is a Pokémon, from the game and series of the same name. Arguably the most popular of Pokémon, Pikachu is the newest (in terms of time since conception) character in Super Smash Bros. Although he has relatively short-range throws and tilts, and a very slow/weak dash attack, Pikachu is arguably one of the best characters in the game. He has high attack priority and range in the air, insanely fast recovery times (whether from being attacked or attacking), he has the best back-to-stage recovery in the game (if done right), and can combo like mad. He is also known as "Pika." If there are other Pikachus, or during a team battle, the Pikachus will wear different coloured hats instead of changing color.

Pros vs Cons[edit]

Pros[edit]

  • Short start-up and cool-down times.
  • Disjointed hitbox on forward smashes.
  • High aerial priority and range.
  • Thunder (Down control+B button) makes killing off the top easier.
  • Best mobile edge-guarder in the game.
  • Best overall recovery in the game.
  • Has R-cancel opportunities.
  • Multiple brutal edge-guards.
  • Hardest character to edge-guard.
  • Has a projectile (two different trajectories, and it goes around corners).

Cons[edit]

  • Light
  • Short ground tilt range.
  • Relatively short grab range.
  • Slow acceleration into run (slower dash-dance).
  • Short-range, relatively low priority neutral air attack.
  • Long cool-down after jab.
  • Pointless dash attack.

A-attacks[edit]

These are Pikachu's physical attacks, done with A button and modified with Neutral control.

Normal
A button Jab Pikachu headbutts the air (or the opponent if you're close enough). Though it is possible to back your opponent up against the wall with this, its cool-down time is too slow for the normal use of a jab. It is possible to shield grab your opponent if you have backed them up against the wall with this move. Simply hold Z button while continuing to pound A button, and then throw them when you grab them.
Left control+A button
Right control+A button
Dash Attack He's a bit chubby, so he just throws himself onto the ground head-first in hopes of sliding into the opponent and stabbing them with his party hat. Because he throws himself on the ground and has to get up again, the cool-down time is ridiculous, and the knockback is not worth the vulnerability. This is not a very useful move.
R button
Z button+A button
Throw After grabbing an enemy you have the choice of throwing them the direction you're facing, or the opposite way. Pikachu's not very powerful, so don't expect a forward throw to finish a fairly healthy enemy. However, if you throw in the opposite direction, Pikachu will flip the enemy onto his back, electrocuting them before shooting them off in a more powerful throw.
Tilts
Light Up control+A button Upward Tilt This makes Pikachu drop to all fours and swing his tail in a nearly 90° arc over his head. This is a great combo starter, as it bounces your opponent nearly straight up, with a small angle to whatever side of you the opponent is on. It has awesome priority and just enough knockback to stun the opponent and bounce them without letting them escape. This is a juggle move, if you really want to stand in place and up tilt about 5 times. Use it to get your opponent up in the air so that you can combo them.

It's also good to bounce them up as a set-up for a upward smash, if you're going for a kill. It's also good because its high priority allows you to stop attacks coming from above (not all, mind you - Link's downward air attack will still hurt you if you try this) and turn them into a combo of your own. You can also hit people in front and behind you with it because of its arc.

Light Down control+A button Downward Tilt This makes Pikachu drop into a crouch and turn around to put his tail out in front of him at ground level. The warm up time is just a hair longer than one would expect, but the rest of the move is pretty quick. You'll find the most use for it in edge-guarding, as it sends the opponent down and away at a slight downward angle, and has decent knockback. It can also be used as an interrupter against combo-starters, and it actually has a bit more range.
Light Left control+A button
Light Right control+A button
Forward Tilt Pikachu will put all of his weight on his front two paws and kick out in the direction that you pressed with both of his rear paws. This attack has relatively short range, but it is fast and has acceptable knockback for a tilt. Use it to interrupt an incoming throw like you would with a jab if you were any other character, or move your opponent a little bit to the side as a set-up for a combo. This move is also great if your opponent is moving in and out of your range, trying to get you to slip up. Because it's so fast, you can make it seem as if you've let your guard down but when they come in to take advantage, tap them with the forward tilt and follow up with a forward air or upward air combo.
Smashes
Hard Up control+A button Upward Smash This is a strong move. He does a backflip, swinging his tail in a powerful vertical arc through the area (and hopefully the enemy) in front of him. This is one of Pikachu's killing moves. It can be used to juggle at low damage on heavy characters when an upward tilt isn't powerful enough, but you're going to want to try to use it for the kill. It kills on normal-sized characters at around 80%-100% (usually), and has pretty good range in front of Pikachu. Once you work up the damage, an upward tilt is the perfect setup for the upward smash, or a forward throw into a wall, or simply a dash-dance to an upward smash.
Hard Down control+A button Downward Smash Pikachu spins around on the ground breakdance-style, hitting any opponents on the ground immediately to either side of him. Nice low warm-up time, acceptable cooldown time. Great for screwing up rollers; other than that, of limited use.
Hard Left control+A button
Hard Right control+A button
Forward Smash You'll notice, if you look closely enough, that Pikachu's cheekspots turn blue when doing this move (maybe he's holding his breath). Pika charges up his energy for a moment, and then spits a solid bar of energy out in front of him. This chunk of electricity stays there for about a half-second, so anybody running into its hitbox (which is quite a bit larger than one would think) will be hit by it as long as its still out there. This is one of Pikachu's edge-guards, as it has fantastic knockback and stays out in front of you for long enough that its harder for your enemy to throw off your timing and avoid it. It should very rarely be used when in combat on the stage, unless it's in a special situation (i.e., to throw off your opponent or as an unexpected combo finisher). Its primary use remains as and edge-guarder.
Aerials (used in the air)
A button Neutral Air Attack Pikachu kicks normal forward.
Up control+A button Upward Air Attack Pikachu flips backward and kicks upward striking enemies on both sides and above.
Down control+A button Downward Air Attack Pikachu does a barrel roll while moving down vertically, zapping enemies below. Strong attack with longer cooldown.
Ssb masterhand.jpg Left control+A button Forward Air Attack Pikachu does a barrel roll and repeatedly zaps forward. It knocks enemies into the air at the end of the move and is an excellent combo starter.
Ssb masterhand.jpg Right control+A button Backward Air Attack Pikachu kicks backward knocking the enemy a fair distance. Good end to a combo.

B-attacks[edit]

Buttons Attack Explanation
B button Thunder Jolt In this attack, Pikachu sends out a wave of electricity that bounces off of the ground and can move down the sides of walls. This is an effective long range attack if your opponent is falling to the ground, good to use in combination with Pikachu's grab move.
Up control+B button Quick Attack This move is the perfect second jump. Pikachu moves in the direction you push Neutral control, and it is possible to make him move twice if you can time it right. The attack does no damage, but it can move Pikachu far away from combat and is extremely helpful for getting back onto the platform when you are off the edge. Note that Pikachu cannot move twice in the same direction. However, small adjustments to the angle can offer small bonuses to distance (e.g. move right, then diagonally up and right). Also, moving downwards or diagonally downwards into a solid platform can be a better tactic than moving diagonally upwards and having to wait for Pikachu to fall back down. Any extra time spent in the air can be dangerous.
Down control+B button Thunder This move can be extremely powerful, but must be used with caution. When used, Pikachu calls down a lighting bolt that hits wherever he is standing while he is using it. If your opponent is standing right next to you, the attack is powerful. It can also be used in combos if your opponent is up in the air directly above you, because it will hit him while he is up there. Be careful of using this attack when you are underneath a platform, because it will strike the platform above you, not where you are standing. Also, this attack is incredibly slow and it is easy to shield/roll away from so use this attack with caution. It's best used in battle against multiple opponents while they fight each other close together.