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{{Header Nav|game=Times of Lore|num=1}}
{{Header Nav|game=Times of Lore}}
{{Game
{{Game
|completion=3
|image=TimesLore box.jpg
|title=Times of Lore
|title=Times of Lore
|image=TimesLore_box.jpg
|developer=[[Toho]]
|developer=Christopher Roberts
|publisher=[[Origin Systems]]
|publisher=[[Origin Systems]]
|released=1988
|year=1988
|systems={{syslist|a2|c64|cpc|msdos|amiga|atarist|zx|nes}}
|genre=[[Action-Adventure]]
|genre=[[Action-Adventure]]
|systems=''see below''
|modes=[[Single player]]
|modes=Single player
|followed by=[[Bad Blood]]
|ratings=
|pcgamingwiki=Times of Lore
|series=
}}
}}
'''Times of Lore''' is an action-adventure game developed by Christopher Roberts and released by Origin System in 1988.
'''Times of Lore''' is an action-adventure game developed by Christopher Roberts and released by Origin System in 1988.


Apart from the ''{{c|Ultima}}'' series, {{c|Origin Systems}} released several role-playing games. Of these, some retained similar dialog system and command interface, and became known as '''''Light Ultimas'''''. They are [[Times of Lore]] and [[Tangled Tales]]. The two games are very differet from each other. First of all, ''Times of Lore'' is an action-adventure game, while ''Tangled tales'' is a turn-based role-playing game.
Apart from the ''{{c|Ultima}}'' series, {{c|Origin Systems}} released several role-playing games. Of these, some retained similar dialog system and command interface, and became known as '''''Light Ultimas'''''. They are [[Times of Lore]] and [[Tangled Tales]]. The two games are very different from each other.


''Times of Lore'' features freedom of exploration and characters interaction, but lacks character development. ''Tangled Tales'' features all three aforementioned aspects, but its combat interface is similar to a {{c|text adventure}} game.
First of all, ''Times of Lore'' has an epic tone, while ''Tangled Tales'' leans more towards the humorous. Then, ''Times of Lore'' is an action-adventure game, instead of being a role-playing game: it features freedom of exploration and characters interaction, but lacks character development. Instead, ''Tangled Tales'' features all three aforementioned aspects, but its combat interface is more similar to a {{c|text adventure}} game, rather than a turn-based RPG.


{{Continue Nav}}
<gallery>
 
File:TimesLore title DOS.png|DOS title screen
== Introduction ==
File:TimesLore title NES.png|NES title screen
The following is an excerpt of dialogue from ''[[Ultima 5|Ultima 5: Warriors of Destiny]]'':
</gallery>


The following is an excerpt of dialogue from ''[[Ultima 5: Warriors of Destiny]]'':
:''' You see:''''' a dashing young farmer.''
:''' You see:''''' a dashing young farmer.''
:''' Name?''''' Christopher.''
:''' Name?''''' Christopher.''
:''' Job?''''' I fiddle in the fields to keep me fed.''
:''' Job?''''' I fiddle in the fields to keep me fed.''
:''' Fiddle? Fields?''''' I pride myself in a job well done, even if one does not enjoy it.''
:''' Fiddle? Fields?''''' I pride myself in a job well done, even if one does not enjoy it.''
:''' Enjoy? Job? Done?''''' What I really enjoy is writing works of fantasy.''
:''' Job? Done? Enjoy?''''' What I really enjoy is writing works of fantasy.''
:''' Writing? Fantasy?''''' I'm currently working on an epic called '''Times of Lore!'''''
:''' Writing? Fantasy?''''' I'm currently working on an epic called '''Times of Lore!'''''
:''' Times? Lore?''''' I hope to have it published soon.''
:''' Times? Lore?''''' I hope to have it published soon.''
:''' Published? Soon?''''' Through [[:Category:Origin Systems|Origin]], of course. Wilt thou buy it?''
:''' Published? Soon?''''' Through '''[[:Category:Origin Systems|Origin]]''', of course. Wilt thou buy it?''
:: '''No:''''' Then I'll be of little help to you in the future!''
:: '''No:''''' Then I'll be of little help to you in the future!''
:: '''Yes:''''' Good! What a nice chap thou art. Enchanted, I'm sure, to have met such an enlightened soul.''
:: '''Yes:''''' Good! What a nice chap thou art. Enchanted, I'm sure, to have met such an enlightened soul.''


== Game versions ==
==Versions==
Game versions, releases & generation:
Game versions and releases:


* 1988/G2: [[Apple II]]
* '''8-bit versions''' (1988-89): [[Apple II]], [[C64]], [[Amstrad CPC]], [[ZX Spectrum]]
* 1988/G2: [[C64]], [[Amstrad CPC]]
* '''16-bit versions''' (1989): [[MS-DOS]], [[Amiga]], [[Atari ST]]
* 1989/G3: [[MS-DOS]], [[Amiga]], [[Atari ST]], [[ZX Spectrum]]
* '''Japanese 8-bit version''' (1990): [[NES]]
* 1990/G3: [[NES]] (developed in Japan)


The Famicom/NES version has four distinct advantages over all the previous ports:
The '''Famicom/NES''' version is available in English. It has four distinct advantages over all the previous ports:
# Full-screen field of view, three times larger than the previous one.
# Full-screen field of view, '''five times''' larger than the window in the previous ports.
# The game pauses while the player is selecting a command from the menu.
# The game pauses while the player is selecting a command from the menu.
# The dagger doesn't have to be picked up every time it's thrown.
# Some details traded a bit of realism for a smoother playability: (1) the dagger doesn't have to be picked up every time is thrown; (2) the magic boots aren't taken off every time the character goes to sleep; (3) the magic axe never gets stuck in a tree.
# Full background music.
# Full background music.


It's really the case to say it: "Japanese do it better"!
In this case, it really has to be said: "Japanese do it better"!


{{ToC}}
{{ToC}}
[[Category:1988]]
 
[[Category:Toho]]
[[Category:Origin Systems]]
[[Category:Origin Systems]]
[[Category:Apple II]]
[[Category:Action-adventure]]
[[Category:Commodore 64/128]]
[[Category:Commodore Amiga]]
[[Category:Armstrad CPC]]
[[Category:MS-DOS]]
[[Category:Atari ST]]
[[Category:ZX Spectrum]]
[[Category:NES]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Action-adventure]]

Latest revision as of 04:45, 3 August 2022

Box artwork for Times of Lore.
Box artwork for Times of Lore.
Times of Lore
Developer(s)Toho
Publisher(s)Origin Systems
Year released1988
System(s)Apple II, Commodore 64/128, Amstrad CPC, DOS, Commodore Amiga, Atari ST, Sinclair ZX Spectrum, NES
Followed byBad Blood
Genre(s)Action-Adventure
ModesSingle player
LinksTimes of Lore at PCGamingWikiTimes of Lore ChannelSearchSearch

Times of Lore is an action-adventure game developed by Christopher Roberts and released by Origin System in 1988.

Apart from the Ultima series, Origin Systems released several role-playing games. Of these, some retained similar dialog system and command interface, and became known as Light Ultimas. They are Times of Lore and Tangled Tales. The two games are very different from each other.

First of all, Times of Lore has an epic tone, while Tangled Tales leans more towards the humorous. Then, Times of Lore is an action-adventure game, instead of being a role-playing game: it features freedom of exploration and characters interaction, but lacks character development. Instead, Tangled Tales features all three aforementioned aspects, but its combat interface is more similar to a text adventure game, rather than a turn-based RPG.

The following is an excerpt of dialogue from Ultima 5: Warriors of Destiny:

You see: a dashing young farmer.
Name? Christopher.
Job? I fiddle in the fields to keep me fed.
Fiddle? Fields? I pride myself in a job well done, even if one does not enjoy it.
Job? Done? Enjoy? What I really enjoy is writing works of fantasy.
Writing? Fantasy? I'm currently working on an epic called Times of Lore!
Times? Lore? I hope to have it published soon.
Published? Soon? Through Origin, of course. Wilt thou buy it?
No: Then I'll be of little help to you in the future!
Yes: Good! What a nice chap thou art. Enchanted, I'm sure, to have met such an enlightened soul.

Versions[edit]

Game versions and releases:

The Famicom/NES version is available in English. It has four distinct advantages over all the previous ports:

  1. Full-screen field of view, five times larger than the window in the previous ports.
  2. The game pauses while the player is selecting a command from the menu.
  3. Some details traded a bit of realism for a smoother playability: (1) the dagger doesn't have to be picked up every time is thrown; (2) the magic boots aren't taken off every time the character goes to sleep; (3) the magic axe never gets stuck in a tree.
  4. Full background music.

In this case, it really has to be said: "Japanese do it better"!

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