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{{Header Nav|game=Wizardry: Proving Grounds of the Mad Overlord}} | {{Header Nav|game=Wizardry: Proving Grounds of the Mad Overlord}} | ||
[[File:Wizardry 1 Floor 7 map. | [[File:Wizardry 1 Floor 7 map.gif|left]][[File:Wizardry 1 map legend.png|right]] | ||
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This floor features two pairs of criss-crossing corridors, effectively dividing the level up into nine blocks. Combat is quite likely to occur whenever a door is kicked in, and considering the number of doors on this level, you will engage in plenty of fights. A single tile on the map at C1 (E5-N7) is sealed off to magic. It will hardly present a huge danger, but it's good to be aware of. | This floor features two pairs of criss-crossing corridors, effectively dividing the level up into nine blocks. Combat is quite likely to occur whenever a door is kicked in, and considering the number of doors on this level, you will engage in plenty of fights. A single tile on the map at C1 (E5-N7) is sealed off to magic. It will hardly present a huge danger, but it's good to be aware of. | ||
[[File:Wizardry 1 NES Floor 7 map. | [[File:Wizardry 1 NES Floor 7 map.gif|frame|right|NES Floor 7]] | ||
Note that the NES/Famicom versions has an entirely different map layout, shown to the right. This version contains a much more difficult arrangement, forcing you to teleport if you wish to map out the entire floor, and if you wish to find the stairs leading down. None of the notes shown below apply to the NES map. | Note that the NES/Famicom versions has an entirely different map layout, shown to the right. This version contains a much more difficult arrangement, forcing you to teleport if you wish to map out the entire floor, and if you wish to find the stairs leading down. None of the notes shown below apply to the NES map. | ||