Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
* There are two statues located on the second floor.  However, only one statue is required in order to access a door found on the fourth floor.  The other is not needed.
* There are two statues located on the second floor.  However, only one statue is required in order to access a door found on the fourth floor.  The other is not needed.
* You must engage in a particular fight and succeed in order to access the path that leads to the Blue Ribbon.  This item will authorize you to use the second elevator that leads to much deeper levels of the dungeon without the need to go from staircase to staircase.
* You must engage in a particular fight and succeed in order to access the path that leads to the Blue Ribbon.  This item will authorize you to use the second elevator that leads to much deeper levels of the dungeon without the need to go from staircase to staircase.
== The castle ==
When you begin the game, you start inside the castle, with no party formed.  From here, you can visit the following places, each of which are described below:
:'''G'''ilgamesh's Tavern
:'''A'''dventurer's Inn
:'''T'''emple of Cant
:'''B'''oltac's Trading Post
:'''E'''dge of Town
=== Gilgamesh's Tavern ===
All of the options available here pertain to examining your characters, and constructing your party.  The following options are available to you here:
:'''A'''DD: Allows you to select characters from your available roster to include in your party, which may not contain more than six members.  As soon as you choose one member who is Good or Evil, characters belonging to the opposing alignment will no longer be available for selection, as they will not cooperate together.
:'''#'''INSPECT: On a computer, you must press the number of the character you would like to inspect.  Choosing this option lets you examine your character in detail, viewing all of his or her stats and equipment.
:'''R'''EMOVE: By choosing this option, you can select one member of your party to leave, freeing up a spot on your team for someone else.
:'''D'''IVY GOLD: If you have traded gold among some of your party members, this option will pool all of the gold in your party, and then evenly distribute that amount among all of the characters.
:'''L'''EAVE: Exit the tavern and return to the Castle.
When constructing a party, it is generally recommended that you include at least two fighter-type classes (Fighter, Samurai, Lord), one thief for disarming traps on treasure chests, and two to three spell casters with at least one Mage and one Priest.
=== Adventurer's Inn ===
If your character is low on health or magic, or on the verge of reaching the next level for their class, they should spend a night at the Inn.  Once you enter the Inn, each character is dealt with individually.  You choose which character will stay the night, and in what kind of room.
Choosing what kind of room to stay in is important.  Rooms that are more expensive allow characters to heal faster.  The longer it takes for you to recover from your wounds, the more a character will age.  Age doesn't impact your character too much until they go beyond 50 years of age, at which point they are less inclined to adventure and think more about retirement.
Staying at an Inn is not the only way to restore health, but it is the only way to restore magic.  Fortunately, only one night's stay is enough to restore all of the spell casting ability of even the most powerful spell caster.  (Most players take advantage of this fact, and prefer to allow only spell casters to sleep in Stables for one night.  This enables Priests to cast healing spells on damaged party members and spare them the process of aging at the Inn.)
The following table illustrates your room selection choices:
{| {{prettytable}}
! Room || HP restored per stay || Cost per stay
|-
| Stables || 0 || free
|-
| Barracks || 1 || 10
|-
| Double Occupancy || 3 || 50
|-
| Private || 7 || 200
|-
| Royal Suite || 10 || 500
|}
Note that if one character does not have enough money to afford a particular room, but the entire party does, you can elect to '''P'''OOL GOLD from the party and give it to one character.  If you choose any room other than the Stables, you will remain in that room until either the character is fully healed, or you run out of money.  While you stay, your health and the cost will be displayed.  You can end the process early if you wish (on computers, press the Space Bar).
==== Leveling Up ====
If you stay at the Inn after having accumulated enough experience points to attain the next level, you will be informed of the achievement.  At that time, several things will take place:
* Some or all of your stats may change.  Generally, they will increase, but it's possible for them to decrease as well.  Stat changes are chosen entirely at random and have nothing to do with your character's performance.  It is only through these stat changes that some of the more difficult-to-reach elite classes become available to you.
* Your health will increase.  It will increase by at least one hit point, but if your vitality is high, and you belong to a class with good hit point potential (like a Fighter or Priest), it will generally increase by more than one point.
* Spell casters may learn new spells.  The likelihood of this is also somewhat random, although the chances to learn certain spells increase with each level.  Two characters of the same class will not necessarily learn the same spells at the same rate.
You may only increase one level per stay.  If you feel your character is due to increase by more than one level, you should continue to stay at the Inn until no more levels are gained.  When a character is not due for a level increase, staying at the Inn will inform you of how many more experience points are needed to reach the next level.
=== Temple of Cant ===
If a member of your party dies, or is stricken with a status ailment such as paralysis, they must be taken to the Temple of Cant to be restored.  Characters who you attempt to aid in this fashion must be a member of your party in order to help them.
After selecting which character you would like to heal, you will be shown how much gold you must pay as a tithe in order to receive the services.  For paralysis, the base fee is 100 gold, for death 200 gold, and to restore a character from ashes 500 gold.  The base fee is then multiplied by the intended recipient's level.  You then select which character should attempt to pay the tithe.  If that character does not have enough gold, all of the party members will pool their gold together for the fee.  If you do not have enough money, you will be kicked out.
Successfully removing paralysis is almost entirely assured.  However, resurrecting dead characters, or those characters who have been reduced to ashes, has a lower chance of success.  If the priests fail to resurrect a dead character, he or she will be reduced to ashes.  If the priests fail to revive a character who has been reduced to ash, they will be gone permanently
Vitality and age have a great deal to do with the chances for success with resurrection.  The higher the vitality, and the lower the age, the better the chances are that the character will be successfully restored.  Those who are brought back from the dead will only have one point of health remaining and will need to heal.  Those who are reassembled from ashes (for a much steeper tithe) will have their hit points fully restored.
=== Boltac's Trading Post ===
The trading post is more than just a run-of-the-mill shop.  Besides buying and selling good, you can do a number of things concerning your inventory when you visit, including identifying unidentified treasure, and uncursing character who have equipped cursed items.
Boltac can only serve one character at a time, so you must select which character will approach the counter.  From there, that character may '''B'''UY an item for their inventory, '''S'''ELL an item from their invetory, '''I'''DENTIFY unknown items in their inventory, '''U'''NCURSE any cursed items that they may have equipped, or '''L'''EAVE the shop.  Some versions also allow other party members to '''P'''OOL GOLD together and give it to the active character.
;Buying equipment:If you would like to buy an item, you will be shown a list of available items which you must advance '''F'''ORWARD or '''B'''ACKWARD through until you find a list that contains an item or items that you're interested in.  While most items are in plentiful supply at the trading post, no item is unlimited.  Some items do not appear unless they were discovered in the maze and sold to the post prior to your visit. 
:Once you find an item, you must request to '''P'''URCHASE it and then press the number next to the item in question.  If you have enough money, the cost of the item will be deducted from your gold.  If you attempt to buy an item that is unavailable to your class, Boltac will first ensure that you actually want to buy it.  It is important to note that while you may have bought new equipment, that equipment will remain ineffective until you actually equip it at a camp. 
;Selling equipment:If you would like to sell an item, you will be shown which items you have in your possession that are available for sale.  Press the number next to the item you would like to sell.  Boltac will pay you exactly 50% of what he sells each item for in the shop.  He will not buy items which have cursed you unless they are uncursed, and he will not buy unidentified items until you pay him to identify them.  If you try selling an item that you have equipped, Boltac will once again make sure you really want to do that.
;Uncursing characters:Boltac is also skilled in removing curses.  If one of your characters finds a cursed item and unwittingly equips it, the item will be stuck to him with the character unable to remove it or swap it for another.  When you ask Boltac to uncurse an item, you must choose the number of the item in question, just like when you attempt to sell one.  Provided you have enough money to afford the service, Boltac will break the curse on the item.
;Identifying items:It is quite common for you to come across items in the maze which are at first unidentifiable.  It is a good idea for you to attempt to identify them before using them, lest they be cursed.  Boltac can identify such items for you, for a price.  Of course, there is one class who possesses the same ability to identify objects as Boltac, the Bishop/Wizard.  However, if you have your Bishop/Wizard attempt to identify the item, he may inadvertently curse him or herself when touching the item in order to get a better idea of what it is.
;Pooling gold:Later versions of the game provide a handy means of pooling all of the party's gold to one character.  This saves you some time, and enables you to purchase more expensive items than one character might be able to on his or her own.  Early versions of this game lack this feature, and so you must enter a camp, and individually hand over each character's gold to a target character.  If you do this, it is wiser to let that character shop for all the other characters, and dole the purchased items back out in camp, rather than constantly shuffling money around to each character.
=== Edge of Town ===
The Edge of Town is your gateway to areas beyond the castle.  These include the '''T'''RAINING GROUNDS and the '''M'''AZE.  You may also return to the '''C'''ASTLE, use the '''U'''TILITIES, or simple '''L'''EAVE GAME.  All of the features of the castle are explained above, and all of the features of the maze are explained in the next section below.
The LEAVE GAME option is important.  It will ensure that the progress that you've made throughout the game is saved and can be restored when you return to play again.  If you quit before doing this, there is every chance that your progress will be lost.
The UTILITIES are a small collection of options that you may use.  One is to '''C'''HANGE NAME if you would like to rename your character.  If you choose this, you must enter the old name of a character and you will be given the opportunity to rename him.  Another option is to '''R'''ESTART AN OUT PARTY.  If you happened to quit your game while you were in the maze, and couldn't properly leave the game from the Edge of Town, you can enter the name of a character who is "OUT" and the game will restore your progress in the spot where that party last stood.  And last, but not least, you may '''L'''EAVE the Utilities page.
==== Training Grounds ====
The TRAINING GROUNDS are most important of all.  This is where you create your characters.  Once you enter the Training Grounds, you are given four options, '''C'''REATE A CHARACTER, '''I'''NSPECT A CHARACTER, '''R'''OSTER OF CHARACTERS, and '''L'''EAVE.
;Creating a character:As described in the {{~|Getting Started}} section of the guide, this is where you go through the process of creating a character.  Enter a name, and optionally a password.  Then choose the character's Race and Alignment by pressing the letter next to your choice.  You will then be presented with your race's base stats and a random number of bonus points which you must entirely distribute such that at least one character class is available to you.  When you done this, you can press the ESC key and choose from the list of available classes.  Finally, you must decide if you wish to keep the character, or throw it away.
;Roster of characters:With this option, you can examine all of the characters that you have made, and see various pieces of information concerning their availability.  You will be shown whether a character is alive or dead, and whether a character is waiting in the castle, available to be assigned to a party, or whether they are out somewhere in the maze.
;Inspecting a character:This option not only allows you to examine a specific character's details, but also perform some amount of maintenance on them.  After you choose which character you would like to examine, you can '''I'''NSPECT them, '''D'''ELETE them, '''C'''HANGE CLASS, or '''A'''LTER PASSWORD.  Inspecting the character shows you all of that characters stats, level, money, equipment, health, etc.  Choosing to delete a character will permanently erase that character, and you will first be asked if you are sure you wish to perform the deletion.  Altering the password is self-explanatory; you must enter a character's original password, followed by the new password you would like to set.
:Of all the options available when inspecting a character, changing a characters class is the most interesting.  Changing a class allows your character to begin in a new profession with several bonuses and penalties.  For one thing, training in a new class takes time, and will cause your character to age (and only that character).  Your character's stats will also be reduced to the minimum base stats of your race.  Your experience points drop to zero and you begin anew at level 1.  You will keep your equipment, but changing classes causes all of your items to become unequipped (in case of potential conflicts).  You will remember how to cast of the magic you have learned thus far, and you will be given at least one spell point per spell level per spell known.  In fact, if you have learned at least one spell in a given spell level, you will eventually learn ''all'' of the spells in that spell level, even if your new class does not learn spells.


== The Maze ==
== The Maze ==
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: