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The Elder Scrolls III: Morrowind
Box artwork for The Elder Scrolls III: Morrowind.
Developer(s) Bethesda Softworks
Publisher(s) Bethesda Softworks, Ubisoft
Release date(s)
Globe.svg March 12002 (Collector's Edition)
Globe.svg December 312002 (Game of the Year Edition)
Genre(s) RPG
System(s) Windows, Xbox
Players 1
ESRB: ESRB T.png Teen
OFLC: OFLC MA15 old.png Mature Restricted
Expansion pack(s) The Elder Scrolls III: Tribunal, The Elder Scrolls III: Bloodmoon
Preceded by The Elder Scrolls Chapter II: Daggerfall
Followed by The Elder Scrolls IV: Oblivion
Series The Elder Scrolls
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The Elder Scrolls III: Morrowind is a freeform, first-person roleplaying game, which gives the player freedom to travel and act as they wish in the game world. The main plot is linear, but can be progressed through at whatever pace, or even ignored completely. The game doesn't impose any "unrealistic" boundaries, such as not allowing the player to climb over a mountain or swim too far away from shore.

The game features a large and well detailed world as well as a multitude of quests, most of which are unrelated to the main quest and can thus be completed in any order. The downside to the amount of content is that Morrowind suffers from bugs (though most have been fixed by patches/mods) and unexplained crashes to the desktop, especially once the player has played a long time (and consequently modified the world a lot). In addition to this there are many ways to abuse the game mechanics in order to create an unbeatable "god-like" character.

The game shipped with a program called The Elder Scrolls Construction Set that allowed players to freely modify many aspects of the game, from something as simple as adding a treasure chest to even designing an entire city building by building. Some of the more popular mods are covered in this guide.

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