|The Elder Scrolls IV: Oblivion|
|Publisher(s)||Bethesda Softworks, 2K Games|
|System(s)||Windows, Xbox 360, PlayStation 3|
|Expansion pack(s)||The Elder Scrolls IV: Knights of the Nine|
The Elder Scrolls IV: Shivering Isles
|Preceded by||The Elder Scrolls III: Morrowind|
|Followed by||The Elder Scrolls V: Skyrim|
|Series||The Elder Scrolls|
|Neoseeker Related Pages|
|Twitch||The Elder Scrolls IV: Oblivion Channel|
As with all versions, the player begins the game in Prison, going to Prison or having just been released from Prison. The player's primary task, in the very beginning of this game is to escape the Imperial Jail. Once freedom is attained then the player has several quest options, including following along the main storyline, to find an heir to the Empire and prevent the denizens of Oblivion from conquering Cyrodiil by way of Oblivion Gates.
In the beginning the primary quest options were: Mage's Guild Quests, Fighter's Guild Quests and the Main Storyline Quest. Since the first release, other quests were released as downloadable content and now they're available as part of purchase of the Oblivion Game, Game of the Year version.
- Knights of the Nine
- Shivering Isles
- Frostcraig Spire
(others may be listed, but have not encountered them during play yet).
Table of Contents
- Creating your character
- Combat Skills
- Magic Skills
- Stealth Skills
- Allies for Bruma
- The Arena
- Daedric Quests
- Dark Brotherhood Introduction (Part I)
- Fighters Guild
- Mages Guild Introduction (Part I)
- Thieves Guild Introduction (Part I)
- Being a Vampire
- Anvil Quests
- Bravil Quests
- Bruma Quests
- Cheydinhal Quests
- Chorrol Quests
- Imperial City Quests
- Leyawiin Quests
- Skingrad Quests
- Obliv-o-Map, a fully interactive Flash version of the in-game map. Has all location markers but no quest markers as yet.
- Oblivion Mod Wiki a great little wiki that has far more oblivion mods then we could list.
The Elder Scrolls series