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This will throw or slam your opponent to the floor if you are near the ropes or the corners when you execute it.
Whip into ropes/turnbuckles
(Tie Up) BL
Taunt Opponent/Pose and Flex
(Standing) P+BL/K+TU
Adds a +1 damage bonus to next move performed by either player, unless Opponent is stunned when you Taunt.
Opponent on ground
Move
Input
Note
+Pin opponent
(Standing) TU (at side)
Pick up opponent
(Standing) TU (at head)
Opponent stunned in corner
Move
Input
Note
Face Smash
(Behind) P/K/TU
Top Rope Belly to Back Suplex
(Behind) L,TU
The in-game move list and announcers mistakenly refer to this move as a "Pump Handle Slam".
Opponent on turnbuckle
Move
Input
Note
Knock off turnbuckle
(Standing) P (or Run into near ropes)
Opponent will fall down onto turnbuckle if facing the ring, or fly out to the floor if facing away.
Body Slam off top rope
(Standing) TU
Player in ring near ropes, Opponent on ring apron
Move
Input
Note
Vertical Suplex into ring
(Standing) TU
Knock off apron
(Standing) P/K
Player in ring near ropes, Opponent on floor:
(Opp. Standing) Springboard Body Press - P/TU
(Opp. Standing) Springboard Dropkick - K
(Opp. on Ground) Springboard Splash - P/TU
(Opp. on Ground) Springboard Leg Drop - K
Player on ring apron, Opponent on floor:
(Opp. Standing/on Ground): [currently under review]
[This list is mostly the same as "Player on turnbuckle", except only moves that
require button presses with no directional commands are allowed. However, some
characters are exceptions to this rule; see individual move lists.]
Player and Opponent on ring apron:
(Standing) Knock off apron - P/K
(Standing) Climb into ring - Climb (or hold D-pad towards ring for 1 sec.)
Player on ring apron, Opponent in ring near ropes:
(Standing) Punch - P/K
(Standing) Hip Toss to floor - TU
Player on floor, Opponent in ring near ropes:
(Standing) Drag outside ring - P/TU
(Standing) Climb onto apron - Climb (or hold D-pad towards ring for 2 sec.)
Player on floor, Opponent on ring apron:
(Standing) Knock off apron - P/K
(Standing) Drag off apron - TU
Player on turnbuckle or top of cage:
(Opp. Standing/on Ground) Pose - P+BL
[Adds a +1 damage bonus to next move; note that K+TU does not work in this
situation, and you will not receive the bonus if the Opponent is stunned.]
Player and Opponent near cage:
(Standing) Ram head into cage - L,P
(Standing) Climb up cage - Climb
(Standing) Climb down cage - Down
[You can only climb Down to win a Cage match when your opponent's life meter is
in the red; otherwise you will simply jump back down into the ring]
Opponent climbing or standing on top of cage:
(Standing) Shake Opponent off cage - Climb
[only when facing same side of cage Opp. is climbing]
(Standing) Knock off cage - P/K/Run into cage
Any Multi-player match (3-4 people):
(Standing) Face new Opponent - Climb
Tag Team Match:
(Standing) Tag partner - Climb
(Standing) Call in partner illegally - Dodge L+Dodge R
[Partner has a five-count to leave the ring, indicated by the green number next
to his name; this count decreases roughly 1 every 3 seconds in the ring, and
slowly builds back up to 5 while on the apron]
<Reversals:>
All reversals are performed by pressing Block while the opponent is executing
a maneuver. Some moves can only be reversed if your character has the reversal
in his move list. Moves marked with a ^caret^ can be reversed by any character.
Atomic Drop:Headlock Takedown
^Back Body Drop (Vs. Run):+Backslide
^Back Breaker:Belly to Belly Suplex
^Body Slam:Belly to Back Suplex
Brainbuster:Brainbuster
^Chest Breaker:Belly to Back Suplex
+Crucifix:Samoan Drop
DDT:Northern Lights Suplex
Fisherman's Suplex:Vertical Suplex
^Hammerlock:*Hammerlock or *Drop Toe Hold to Leglock
Headlock Takedown:Atomic Drop
Hurricanrana:Powerbomb
Northern Lights Suplex:DDT
^Piledriver:Back Body Drop
Power Bomb:Hurricanrana
Samoan Drop:+Crucifix
Side Belly to Belly Suplex:Side Belly to Belly Suplex
+Small Package:+Small Package
^Vertical Suplex:Vertical Suplex
^Whip to ropes:Whip to ropes
<Rising Attacks:>
Drop Toe Hold
Shove
Rake to the eyes
Kip-up + Headbutt
European Uppercut
Arm Drag
These are attacks which will be automatically executed if the Opponent is too
close as your wrestler is recovering from a knockdown, preventing "Cheese" by
timing grapples to execute as the wrestler is standing up defenseless. The
actual move seems to be selected at random, but the Shove is the most common.
<Foreign Objects:>
Ring Bell - 3 uses
2X4 (Hoooooooo!!) - 3 uses
Camcorder - 2 uses
Folding Chair (open or closed) - 2 uses
TV Monitor - 1 use
(Standing) Pick up/put down foreign object - TU
(Standing) Use foreign object - P/K
All weapons add a +2 damage bonus and cause an automatic stun; they are considered unblockable hits. If you are struck while attempting to pick up a weapon, you will drop it. You cannot Run or enter/exit the ring while carrying the Folding Chair or TV Monitor, and cannot climb the turnbuckle with any weapon. As your weapons supply diminishes, the crowd will throw more into and around the ring.
Normal damage is x1, with bonuses given for the situations covered in the table to the side.
Note that these are cumulative, so from the top of the cage on a stunned opponent (standing) would be [1(Base damage)+2+1] = x4 damage. So far the most I've seen is x6 (top of cage, opponent stunned on mat, crowd chanting).
The use of Taunt/Pose gives the +1 to the next move by either player unless Opp. is stunned.
Note: Moves marked with 1 asterisk (*) are normal holds which drain the 'Hold' meter, while moves with 2 asterisks (**) are submission holds which fill up the 'Pain' meter. Moves marked with the 'at' symbol (@) are signature finishing moves which can only be executed when the opponent's health meter is in the red. Moves which are preceded by a plus sign (+) end in a pinfall. Note: All finishers automatically stun the Opponent, except for Shamrock's Ankle Lock Submission. Also note that the Trainer's Running Powerslam stuns but does not pin the Opponent when executed from the Standing position, unlike the British Bulldog's. When used from the Tie-up, it pins normally.