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Trophies are unlockable collectibles. They have no affect on the game, and can be viewed in the Vault. There are 544 trophies in the game. They are obtained by completing challenges, by clearing Classic or All-Star modes as a character, by hitting an enemy with a Trophy Stand, or by finding them in The Subspace Emissary mode or in Coin Launcher mode.

Trophy Name Series of origin How to obtain Description Games listed
Smash Ball Super Smash Bros. A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry. Super Smash Bros. Brawl (Wii)
Assist Trophy A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN! Super Smash Bros. Brawl (Wii)
Rolling Crates Special crates that look like normal ones but have four wheels attached to the undersides. Try to destroy these and they will go rolling along, smashing everyone in their path. When a rolling crate is destroyed, it will reveal the same sorts of items found in normal crates. You can also jump on a rolling crate for a fun ride. Super Smash Bros. Brawl (Wii)
Blast Box Clear Target Smash level 2 with all characters. An explosive-filled box that will detonate when the box is broken. The box can be smashed with normal attacks and will also catch fire and blow up if it's exposed to any flame. Unlike ordinary crates, blast boxes do not change their appearance from stage to stage. There's one fundamental rule when dealing with these items: be out of range when they blow. Super Smash Bros. Brawl (Wii)
Sandbag Use every character in Home-Run Contest. An item that appears in the Home-Run Contest, where the goal is to do lots of damage to Sandbag, then send it flying as far as you can. It also appears in the regular game. If you smash it, a storm of confetti and items will burst out. Sandbag doesn't feel pain, though; in fact, it's happy to be of service. Super Smash Bros. Melee (GameCube)
Super Smash Bros. Brawl (Wii)
Food Treats that decrease your damage. The nutritional value of each food, and how much damage it heals, is carefully measured. What's better for you, sushi or a donut? Party Balls contain a lot of food, so if you eat it all yourself, you can really lower your damage. There may be times when you laugh and walk away from the food, and times when you watch someone else eating and cry. Super Smash Bros. Melee (GameCube)
Super Smash Bros. Brawl (Wii)
Timer Play 30 hours of brawls. An item that slows down time and your enemies' movements. Only the player who gets the item will move at normal speed. You should enjoy a huge advantage in both attacking enemies and snagging items that appear. If an enemy manages to get to a powerful item first, you'll be able to shield and dodge and keep any damage you take to a minimum. Super Smash Bros. Brawl (Wii)
Beam Sword A sword with a blade of glowing energy. The length of the blade changes depending on the fighting spirit of the wielder. It has four attacks: a standard attack, a strong side attack, a side smash attack, and a dash attack. When doing a side smash attack, the beam sword's blade grows to three times its normal length--that's the best reach of all battering weapons. Super Smash Bros. (Nintendo 64)
Super Smash Bros. Brawl (Wii)
Home-Run Bat Hit 1,500 feet or more in Home-Run Contest as one character. A battering item. Smash a foe with this and be rewarded with the distinctive "KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use--it swings slowly and has a limited range. High risk, high reward. Super Smash Bros. Melee (GameCube)
Super Smash Bros. Brawl (Wii)
Fan An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from Osaka and the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes to turn them in the opposite direction. Throw a fan at a foe, and that character will fly straight up. Super Smash Bros. (Nintendo 64)
Super Smash Bros. Brawl (Wii)
Ray Gun A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it. Super Smash Bros. (Nintendo 64)
Super Smash Bros. Brawl (Wii)
Cracker Launcher Get 1,000 or more KOs in brawls. A portable launcher you can carry under your arm. Fire it to launch HUGE missiles... Well, OK, actually it just launches flashy fireworks. You can adjust the barrel angle to change your shot trajectories to blast those in front of you and even above you. It's a great item to have around. Be warned--the recoil pushes you in the opposite direction in which you're firing. Super Smash Bros. Brawl (Wii)
Motion-Sensor Bomb An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see. Super Smash Bros. Melee (GameCube)
Super Smash Bros. Brawl (Wii)
Gooey Bomb A bomb encased in a blob of goo. This material is highly adhesive, so you can throw it at and stick it to opponents. Once it's attached to someone, this nefarious device will explode after a set amount of time. Be wary, though--if you come into contact with the character carrying the bomb, it may stick to you. This truly is a high-risk item. Super Smash Bros. Brawl (Wii)
Smoke Ball An item that activates when tossed and fills the area with clouds of obscuring smoke. The smoke slowly changes color over time, from white to yellow, orange, red, purple, and finally blue before restarting the cycle. The smoke hangs around quite a while before dispersing. You can pick up an active smoke ball and hurl it again. Be careful not to lose track of yourself, though. Super Smash Bros. Brawl (Wii)
Bumper Hit a combined total of 15,000 feet or more with all characters' Home-Run Contest records. An item that originally appeared in Super Smash Bros. on the Nintendo 64. After many years, it now makes its triumphant return. Bumpers are used in pinball to send balls flying, and they perform the same role in Smash Bros. They react to anything that touches them, including the people who set them. As they can also be set in midair, using them requires good tactics. Super Smash Bros. (Nintendo 64)
Super Smash Bros. Brawl (Wii)
Team Healer A healing item. Hit a teammate with this item in Team Battle to reduce your ally's accumulated damage. You can throw it at an enemy, but the damage inflicted will be minimal, so you're better off using it to help your friends. This item will not react if attacked. Oh, and one more thing--you can't reduce your own damage by tossing the item up and letting it hit you. Sorry. Super Smash Bros. Brawl (Wii)
Crates Item holders. You can destroy these to get at the items they contain, but be careful, because they will sometimes explode when broken. In Super Smash Bros. Melee, crates were uniform in design, but this time around, their appearance will change to match the stages. They'll sometimes look futuristic--other times, they'll look like presents with fancy ribbons. Super Smash Bros. (Nintendo 64)
Super Smash Bros. Brawl (Wii)
Barrels Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too. Super Smash Bros. (Nintendo 64)
Super Smash Bros. Brawl (Wii)
Capsule A small item filled with...items. Break it open to get what's inside. However, there's a 12.5 percent chance that a capsule will contain explosives, so it's important to think about where you're throwing the capsule to break it open. You won't find crates or barrels in capsules, but you may find capsules within barrels and crates. Super Smash Bros. (Nintendo 64)
Super Smash Bros. Brawl (Wii)
Party Ball Score 500 total combined KOs in brawls. A giant ball stuffed to bursting with items and food. Throw it or attack it, and after a few seconds, it will burst open with fanfare, spilling items all around. The fluttering confetti adds to the celebratory atmosphere. Some Party Balls are filled with nothing but bombs, though, so handle with care. Perhaps if you just pulled the string... Naw, that doesn't work. Super Smash Bros. Melee (GameCube)
Super Smash Bros. Brawl (Wii)
Smash Coins Play 10 or more Coin matches. Items that appear each time you smack an opponent in a Coin Battle. The person who has the most coins when the game ends is the winner. There are gold, silver, and bronze coins, which are worth six, three, and one point respectively. Attacks that cause the most damage also produce the most valuable coins. You don't lose coins when you take damage. Super Smash Bros. Melee (GameCube)
Super Smash Bros. Brawl (Wii)
Stickers Collect all stickers. In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance. Super Smash Bros. Brawl (Wii)
CDs Each stage in Super Smash Bros. Brawl has several songs prepared for it. You can set the percentage chances for which songs appear in My Music. It's fun to choose songs according to your tastes. Each CD contains one song to increase your music library. Be sure to grab them when you see them. Once you've got all the music that's in the game, CDs will stop appearing. Super Smash Bros. Brawl (Wii)
Red Alloy Defeat 5 enemies in Cruel Brawl mode. A member of the Fighting Alloys. This one's sporting a red body. Built like an everyday hero, he fights like one too. Typically, when groups are divided into colors, red tends to serve a leadership role. Although this does not necessarily apply to the Alloys, the Red Alloy somehow feels the need to step it up. Super Smash Bros. Brawl (Wii)
Blue Alloy Clear 100-Man Brawl with all characters. A beautiful, cobalt blue member of the Alloys. This dainty female-form Alloy relies on a less rough-and-tumble style of fighting. The core at the center of her body provides power for the whole group of Alloys and plays a key role in holding body parts together. However, this is not necessarily a weak point, and attacking this core will not result in greater damage. Super Smash Bros. Brawl (Wii)
Yellow Alloy Defeat 100 enemies or more in Endless Brawl mode (Multi-Man Brawl) A member of the Alloys who stands out from the bunch with a sharp yellow body and horns. He moves like Mario but is bigger and has a longer reach. He can't, however, use items or special moves. Also remember that he is not controlled by a human player, so this is your big chance--show him who's boss! Super Smash Bros. Brawl (Wii)
Green Alloy Endure a 15-Minute Brawl. (Multi-Man Brawl) The guy who clearly has the biggest head of all the Alloys. In fact, he's all head! When you face him in the 100-Man Brawl, he'll come at you in a group with other Alloys. While kicking around herds of these bad boys can be good fun, the highest-difficulty Brawl challenge is brutal--the Green Alloys will come at you like merciless demons! Super Smash Bros. Brawl (Wii)
Mario Super Mario Bros. Complete Classic Mode on any difficulty as Mario. A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days? Donkey Kong (NES)
Super Mario Bros. (NES)
Mario Finale Complete All-Star Mode on any difficulty as Mario. Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack. Super Smash Bros. Brawl (Wii)
Bowser Complete Classic Mode on any difficulty as Bowser. Super Mario Bros. (NES)
Super Mario Sunshine (GameCube)
Giga Bowser Complete All-Star Mode on any difficulty as Bowser. Super Smash Bros. Melee (GameCube)
Super Smash Bros. Brawl (Wii)
Peach Complete Classic Mode on any difficulty as Peach. Super Mario Bros. (NES)
Super Mario Sunshine (GameCube)
Peach Blossom Complete All-Star Mode on any difficulty as Peach. Super Smash Bros. Brawl (Wii)
Luigi Complete Classic Mode on any difficulty as Luigi. Mario Bros. (NES)
Luigi's Mansion (GameCube)
Negative Zone Complete All-Star Mode on any difficulty as Luigi. Super Smash Bros. Brawl (Wii)
Striker Mario Clear Classic mode on Very Hard difficulty. Mario Smash Football (GameCube)
Mario Strikers Charged Football (Wii)
Striker Daisy Mario Smash Football (GameCube)
Mario Strikers Charged Football (Wii)
Paper Mario Clear Classic Mode with all characters. Super Paper Mario (Wii)
Paper Luigi Super Paper Mario (Wii)
Paper Bowser Super Paper Mario (Wii)
Paper Peach Super Paper Mario (Wii)
Wedding Bowser Super Paper Mario (Wii)
Wedding Peach Super Paper Mario (Wii)
Goomba Use a Trophy Stand on one in The Subspace Emissary. A citizen of the Mushroom Kingdom who sided with Bowser when he invaded. Goombas slowly chase after Mario on stubby legs. They're not the toughest creatures and can generally be defeated by jumping on them, which makes them disappear. They have fierce fangs, but they don't seem to serve any purpose. Though a nuisance to Mario, they're decent at baseball and mah-jongg. Super Mario Bros. (NES)
Super Mario Bros. 3 (NES)
Koopa Troopa (Green) Use a Trophy Stand on one in The Subspace Emissary. A henchman of Bowser. In the old days, they'd retreat into their shells for a short while to protect themselves after being stepped on. Recently, however, some have begun to immediately pop back out. You'll often find them marching straight ahead--if the path ends, they'll just march into the abyss. Surely there are no braver turtles to be found. Super Mario Bros. (NES)
Super Mario World (SNES)
Koopa Troopa (Red) Use a Trophy Stand on one in The Subspace Emissary. A turtle in the employ of Bowser. Koopas formerly traveled on four legs, but they've recently been spotted strolling on two. This has freed up their hands, allowing them to chase Mario with nets. Their adaptability must make Bowser very happy indeed. Unlike their green- shelled brethren, red ones do about-faces when they run out of road. They're a bright group. Super Mario Bros. (NES)
Super Mario World (SNES)
Koopa Paratroopa (Green) Use a Trophy Stand on one in The Subspace Emissary. A winged Koopa. These can fly to a degree, but in Super Mario Bros., it wasn't like they could soar wherever they pleased. In fact, they merely hovered, moving back and forth over set areas. Some Koopa Paratroopas don't even take to the skies, but just jump up and down. These become regular old Koopa Troopas when stomped. Super Mario Bros. (NES)
Mario Hoops 3-on-3 (Nintendo DS)
Koopa Paratroopa (Red) Use a Trophy Stand on one in The Subspace Emissary. A flying Koopa with wings. In Super Mario Bros., they possessed the same abilities as green-shelled Koopa Paratroopas, but the routes they flew were different--they flew up and down rather than side to side. There are no red-shelled Koopas who merely hop up and down. You'll often see them participating in two-person kart races and playing basketball. Super Mario Bros. (NES)
Mario Hoops 3-on-3 (Nintendo DS)
Bullet Bill Use a Trophy Stand on one in The Subspace Emissary. A shell fired from a special cannon known as a Bullet Blaster. Easily identified by their angry eyes, Bullet Bills fly across the land in perfectly straight lines. Though they easily shrug off fireballs, they can be stopped by jumping on them. A unique characteristic of the cannons is that they will not fire a Bullet Bill if Mario is standing right beside one. Super Mario Bros. (NES)
[[Super Mario Sunshine (GameCube)
Giant Goomba Use a Trophy Stand on one in The Subspace Emissary. A giant-sized Goomba, as the name suggests. In Super Mario 64, punching and kicking had no effect on this brute. It could be stopped like normal Goombas--by jumping on it from above. A colossal Goomba appears as the boss of world four in New Super Mario Bros., but that's a Mega Goomba, not a Giant Goomba. Super Mario 64 (Nintendo 64)
Piranha Plant A vicious, plantlike monster that typically hides in pipes. Piranha Plants emerge with mouths open, awaiting victims. A poorly timed jump means a chomping--hence the "piranha" name. While there have been exceptions--there are many Piranha Plants with unique traits-- they generally don't appear if Mario waits on top of or just next to a pipe. They hate fireballs. Super Mario Bros. (NES)
New Super Mario Bros. (Nintendo DS)
Lakitu & Spinies A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and attack by throwing Spiny Eggs down from above. More recently, Lakitus have taken over the role of cameramen, filming with cameras that they dangle from long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto them has no effect, but fireballs can dispatch them. Super Mario Bros. (NES)
Super Mario 64 (Nintendo DS)
Hammer Bro Use a Trophy Stand on one in The Subspace Emissary. A character who throws a seemingly endless stream of hammers. Hammer Bros. have also been known to jump every so often. Since they throw their hammers in a high arc, if you manage to get in close, the hammers can't hit you. Unlike Koopas and Buzzy Beetles, Hammer Bros. don't reduce to their shells when jumped on. As the name suggests, most Hammer Bros. are found in pairs. Super Mario Bros. (NES)
New Super Mario Bros. (Nintendo DS)
Petey Piranha Use a Trophy Stand on him in The Subspace Emissary. A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs to walk around. It can fly, too. As you might expect, it often appears as a boss character in Mario adventures. This may come as a surprise, but it also displays surprising dexterity in kart races and ball games.
Buzzy Beetle A Koopa underling with a heavy shell protecting it from fire. Stomping on Buzzy Beetles from above is the main way to deal with them, but spiked variations that cannot be stomped also exist. After saving Princess Peach in Super Mario Bros. and starting a new game, you'll find that most Goombas have turned into Buzzy Beetles. Super Mario Bros. (NES)
New Super Mario Bros. (Nintendo DS)
Shy Guy Hit a combined total of 30,000 feet or more with all characters' Home-Run Contest records. A character in a white mask with black eyes and mouth that appears in a number of Mario and Yoshi games. Although Shy Guys' actions are varied--from flying to carrying objects--their true faces are still a mystery. If only for an instant, who wouldn't want to see an unmasked Shy Guy? Super Mario Bros. 2 (NES)
Yoshi's Island DS (Nintendo DS)
Boo A bashful ghost who draws near when your back is turned but shyly stops and disappears when you face it. Boos have been seen recently in activities like baseball and tennis, so it's thought that they may have conquered their fear of humans. Boos are also characterized by having a variety of different weaknesses between forms. Super Mario Bros. 3 (NES)
Yoshi's Island DS (Nintendo DS)
Cheep Cheep A round fish with big eyes. Although mainly aquatic, Cheep Cheeps sometimes attack above land like flying fish, at which point Mario can stomp on them. There are a wide variety of Cheep Cheep variations, including spiked ones and enormous ones. Super Mario Bros. (NES)
Super Mario Sunshine (GameCube)
Blooper A creature who's as squidlike as a squid can be. Bloopers patrol water stages, and with no notable weapons, their threat comes from their unique movements and speed. Some flying Bloopers display the same underwater movement above water. Blooper appeared for the first time as a playable character in Mario Party 8. Super Mario Bros. (NES)
Mario Party 8 (Wii)
Toad One of the servants at Peach's Castle in the Mushroom Kingdom. Toads give off a strong sense of peace. Most feature white heads with red polka dots, but there are other colors as well. Toad's incredible uprooting speed in Super Mario Bros. 2 is unrivaled, adding to the rumor of his superhuman strength...however out of place it might seem. Super Mario Bros. (NES)
Mario Kart: Double Dash!! (GameCube)
Toadette A girl who's adored as a star among the Toads. She looks much like other Toads, but her pink head and mushroom-themed accessories lend her an undeniable charm. She first appeared as a hidden character in Mario Kart: Double Dash!! With the Golden Mushroom, she could perform consecutive boosts to pull ahead of the field. Mario Kart: Double Dash!! (GameCube)
Paper Mario: The Thousand-Year Door (GameCube)
Toadsworth An elderly, refined Toad steward of Princess Peach, with a white beard and small glasses. He advises Mario on his adventures and has appeared in many games since his debut in Super Mario Sunshine. Although he can get annoyingly flustered, it's only because he cares for Peach. In the Japanese mah-jongg game Yakuman DS, Toadsworth appears as a competitive opponent. Super Mario Sunshine (GameCube)
Yakuman DS (Japan Only) (Nintendo DS)
Goombella A female archaeology student at the University of Goom. Goombella can be recognized by her ponytail and pith helmet that features a light that aids her archeological aspirations. With her wealth of knowledge, Goombella serves as Mario's tour guide and assists throughout his adventures. Paper Mario: The Thousand-Year Door (GameCube)
Fracktail A giant, red, robotic dragon built to be the protector of a Pure Heart. Fracktail has a long body with little arms and wings, and he shoots out of the ground into the air to attack Mario. The only way to beat him is to first jump on his back. You can then pick up the Frackles on his back and score damage by throwing them at his weak point--the yellow antenna orb. Super Paper Mario (Wii)
Wiggler A large caterpillar characterized by a flower on its head and a huge nose. Wigglers typically just walk around minding their own business, with no hint of malice. However, they lose their flowers when jumped upon and fly into a rage, turning bright red and chasing Mario. In Yoshi's Island, certain Wigglers appear as butterflies, with grown wings and flight capabilities. Super Mario World (SNES)
New Super Mario Bros. (Nintendo DS)
Dry Bones A skeletal member of the Koopa Troopa family. Immune to fireballs, Dry Bones will fall apart when stomped upon, then reassemble moments later. They're typically found in dungeon levels in Mario games but have also been known to participate in various sports and activities such as baseball, kart racing, and soccer. They're likely boning up on the competition. Super Mario Bros. 3 (NES)
New Super Mario Bros. (Nintendo DS)
Chain Chomp A black, spherical character thought to be made of some metal, such as iron. Although usually tethered down with a chain, Chain Chomps will eagerly chomp at passersby, inflicting major damage. In Super Mario 64, a Chain Chomp appears in the first level. It cannot be defeated, but you can daze it temporarily by throwing bombs at it. Super Mario Bros. (NES)
Super Mario 64 (Nintendo 64)
Perry A mysterious talking parasol Peach obtains from Toadsworth before heading out to save the captured Mario and Luigi. Perry provides a number of useful functions to assist Peach on her mission. Besides its obvious combat worth, Perry can also be used to sweep aside enemies, slide across ropes, and float on water. You can also buy upgrades for Perry. Super Princess Peach (Nintendo DS)
Bowser Jr. Bowser's son, who appears in Super Mario Sunshine calling Princess Peach his mother--he feels so strongly about her that he kidnaps her. Somewhat spoiled by his father, Bowser Jr. comes off as being on the selfish side. His bib is decorated with drawn-on fangs and worn like a mask--it's most likely an effort to appear more menacing. Super Mario Sunshine (GameCube)
New Super Mario Bros. (Nintendo DS)
Birdo Clear All-Star mode on Hard difficulty. A pink creature of indeterminate gender that some say would rather be called Birdetta. A big ribbon on its head is its most distinguishing feature. In Super Mario Bros. 2, you can return fire on Birdo by jumping on the eggs shot from its mouth. Be careful not to get psyched out by fake-egg fireballs! Super Mario Bros. 2 (NES)
Mario Hoops 3-on-3 (Nintendo DS)
Kritter (Goalie) An underling of King K. Rool and the one and only goalie of Super Mario Strikers. In other words, it doesn't matter what team you play as--your goalie is going to be Kritter. Despite being at the very bottom of the Kremling ranks, he's responsible for what many might consider to be the toughest AND most important field position. Mario Smash Football (GameCube)
Ballyhoo & Big Top Unlock 75 or more hidden songs. The two emcees of the Star Carnival, an event held once a year to determine the biggest superstar. Big Top (on top) and Ballyhoo (on bottom) provide all Star Carnival commentary, and while Ballyhoo is energetic and over the top, Big Top provides a reserved counterpoint to his partner's antics. Despite their conflicting personalities, they're inseparable. Mario Party 8 (Wii)
F.L.U.D.D. A multifunction water cannon invented by Professor Elvin Gadd that Mario totes like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's believed to be equipped with some kind of artificial intelligence. With special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places or for high-speed swimming. Super Mario Sunshine (GameCube)
Poltergust 3000 A vacuum cleaner developed by Professor Elvin Gadd of the E. Gadd Science Corporation. He gives it to Luigi, who uses it to trap ghosts in a haunted mansion after stunning them with his flashlight. It also absorbs elements like water, ice, or fire that it can then shoot out. An optional accessory to this fine product is a machine that converts the trapped ghosts into portraits. Luigi's Mansion (GameCube)
Luigi's Mansion A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi, who found its many rooms (including a dining room, kitchen, rec room, projection room, music room, and tea room) were infested with ghosts. Luigi was supposed to meet Mario here, but his bro went missing. Not known for his bravery, Luigi gathered his courage and set out to explore his new home. Luigi's Mansion (GameCube)
Ghosts Ghost variations that appeared throughout Luigi's Mansion. They don't have the spectral power required to manifest any truly unusual ghostly phenomena, so they rely on such pedestrian physical methods as punching Luigi to frighten him. There are also some rare varieties that are very rich and drop a lot of coins. Luigi's Mansion (GameCube)
Super Mushroom A mushroom that makes you giant sized. When you're this big, your attack power increases and you're harder to launch. But you become an easy target and may come under serious fire. Unlike other items, it doesn't remain in one place but moves to the right once it appears. Why to the right? Well, because that's what it did in its original appearance in Super Mario Bros. Super Mario Bros. (NES)
Super Mario Land 2: 6 Golden Coins (Game Boy)
Poison Mushroom A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target's hard to hit. Your best plan when you're tiny may be to run. Super Mario Bros.: The Lost Levels (NES)
Starman An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears--watching your opponents turn and run from you makes it all worthwhile. Super Mario Bros. (NES)
Super Mario World (SNES)
Metal Box A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater. Super Mario 64 (Nintendo 64)
Lightning An item that goes off the moment you touch it. It may shrink every other character on the screen. Tiny players suffer a reduction in their attack power and become easier to send flying. After a set amount of time, all the characters will return to their normal sizes. In the Mario Kart series, all players but the item user shrunk, and got flattened when run over. Super Mario Kart (SNES)
Mario Kart 64 (Nintendo 64)
Golden Hammer Hit a combined total of 45,000 feet or more with all characters' Home-Run Contest records. A hammer that glows with golden light. It's easier to swing than a normal hammer, and more powerful too. If you tilt the Control Stick and press the attack button repeatedly, you float in midair. It's a very powerful item, but one that rarely appears. There's also a Golden Squeaky Hammer that does absolutely no damage at all. It's what you would call a fake. Wrecking Crew (NES)
Fire Flower A flower that breathes flames when you press and hold the attack button. The flames don't last forever, though--after a while, the flower will lose its fiery power. You can also throw Fire Flowers at enemies to set them on fire for a brief moment. In Super Mario Bros., Fire Flowers were used to transform Mario into Fire Mario. Super Mario Bros. (NES)
Super Mario Bros. 3 (NES)
Bob-omb A mobile bomb with a fuse on its head. It can be picked up and thrown as a powerful explosive, but if no one grabs it, it will tire of waiting and start wandering, then detonate whenever it likes. Its power and unpredictability make it an accident waiting to happen. In sudden-death matches that go on too long, Bob-ombs rain from the sky to move things along. Super Mario World (NES)
Super Mario 64 (Nintendo 64)
Freezie An item that freezes people. If you're frozen, you can't lift a finger to defend yourself. You can break out of ice by shaking the Control Stick back and forth. Hit someone with a Freezie, and you'll hear a delightful sound declaring your success, but frozen enemies don't fly very far. Freezies tend to break easily when carried. Mario Bros. (Arcade)
Super Mario Advance (Game Boy Advance)
Hothead An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold. Super Mario World (SNES)
Green Shell An item that, when thrown or jumped on, careens across stages and hurts any player it hits. Green shells follow the environment's contours as they go and reverse direction when they hit walls. They really send opponents flying, so they're very effective as throwing weapons. If a shell's approaching, stop it by jumping on it. This technique is used in the Mario series. Super Mario Bros. (NES)
Mario Kart 64 (Nintendo 64)
Banana Peel Get 10 or more max combos as one character in Training mode. The peel from a Japanese fiber banana of the Musaceae plant family. It contains a high volume of vegetable oil, which oozes out when the peel is stepped on, making things slippery. In Smash Bros., the peel fulfills its destiny as a comedic prop by making passersby slip. Characters who land on their backsides will be defenseless until they recover their footing. Super Mario Kart (SNES)
Mario Kart 64 (Nintendo 64)
Soccer Ball An attack item that flies when struck and explodes as it bounces, causing damage to whomever it hits. As it's a soccer ball, you'd think hitting it with your hands would be against the rules, but that's not the case. Unleash your fiercest attacks on it. Really, it's OK. The ball's design seems old fashioned, but it sure does bring back lots of soccer memories, doesn't it? Soccer (NES)
Mario Smash Football (GameCube)
Waluigi A twig-thin man who sees himself as Luigi's ultimate rival. He spent a long time working silently in the shadow of the Mario Bros. before finally becoming strong enough to compete with them in Mario Tennis. Since then, he's had many brilliant game appearances. While the nature of his relationship to Wario is a mystery, the pair have hatched some devious schemes together. Mario Tennis (Nintendo 64)
Mario Kart: Double Dash!! (GameCube)
Shellcreepers Shelled enemies Mario and Luigi faced back when they were plumbers. They had to be bumped from below to flip them over and then kicked off the stage. The last one on a stage turned from green to red and raced really fast. If one got flipped but not sent off, it would eventually right itself and move at high speeds. They were simply called "turtles" in Japan. Mario Bros. (Arcade)
Super Mario Advance (Game Boy Advance)
Sidesteppers Crabby enemies taken on by Mario and Luigi. One bump from below wouldn't flip them over, but rather anger them so they moved faster. These pests had to be bumped twice before they could be upended and kicked off the stage. If left alone after being turned upside down, or if there was one left, their speed would increase. They went by the basic name of "crabs" in Japan. Mario Bros. (Arcade)
Super Mario Advance (Game Boy Advance)
Samus Metroid Complete Classic Mode on any difficulty as Samus. The intergalactic bounty hunter named Samus Aran. Orphaned at an early age, she was taken in and raised by the alien race known as the Chozo. The Power Suit she wears is a product of their technology. Her unique combat skills combined with her athleticism and Arm Cannon have seen her through countless missions. Metroid (NES)
Super Metroid (SNES)
Zero Laser Complete All-Star Mode on any difficulty as Samus. Samus's Final Smash. The beam emerging from her Arm Cannon is dreadfully powerful and causes great damage to enemies. The beam travels slowly but can be swept up and down. The recoil of the beam is so great that it tears off her Power Suit, revealing Zero Suit Samus. The pieces of her armor can be picked up and thrown as weapons. Super Smash Bros. Brawl (Wii)
Zero Suit Samus Complete Classic Mode on any difficulty as Zero Suit Samus. Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold. Metroid (NES)
Metroid: Zero Mission (Game Boy Advance)
Power Suit Samus Complete All-Star Mode on any difficulty as Zero Suit Samus. Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the Zero Laser, but she can restore it--that is, she can return from her Zero Suit form to her familiar armored form. That being said, Zero Suit Samus is very quick with great reach, so there are tactical reasons to fight as is. If that's your preference, don't pick up any Smash Balls. Super Smash Bros. Brawl (Wii)
Screw Attack A badge you can wear to turn your jumps into Samus's signature Screw Attacks. In Super Smash Bros. Melee, it was an item you carried, but this time around it's a badge you wear--which means you can use it and another item at the same time. There's a good chance you'll be able to string together Screw Attacks and midair strikes for powerful combos. Metroid (NES)
Super Metroid (SNES)
Metroid A bioengineered life-form found on planet SR388. Metroids attach to organisms and drain life energy. The Galactic Federation commissions Samus to eliminate them, but Space Pirates try to harness their power. One of the few ways Samus can kill Metroids is by shooting them with the Ice Beam and then shattering them with missiles. The Metroid's cry is chilling and indescribable. Metroid (NES)
Metroid II: Return of Samus (Game Boy)
Samus (Fusion Suit) During exploration of SR388, Samus is infected by an X parasite and nearly dies. A vaccine created from Metroid cells saves her, but her suit turns blue and loses most of its abilities and weapons. This new Samus must regather her special abilities and fight to neutralize the threat of the X parasites in the space station run by Biologic Space Laboratories. Metroid Fusion (Game Boy Advance)
Samus (Power Suit) Samus in the basic version of the legendary Power Suit, made for her by the Chozo race. Samus is most often seen at the beginning of each game in this suit. The normal Power Suit has the lowest level of protective power and features no additional functions. She can use the cannon on her right arm for power shots and build up her arsenal through item pickups. Metroid (NES)
Metroid Prime (GameCube)
Samus (Varia Suit) A suit with a higher level of protection than the Power Suit. It eliminates damage caused by very hot or cold areas. It is also more resilient to enemy attacks than the Power Suit and greatly differs in shoulder design. Recent visual depictions of Samus often show her wearing the Varia Suit. Super Metroid (SNES)
Metroid Prime (GameCube)
Samus (Gravity Suit) A Power Suit that provides even more damage protection than the Varia Suit. This Gravity Suit also allows Samus to move without water resistance when underwater. In most games in the series, this suit also blocks lava damage and friction. In addition, it allows Samus to use item bonuses like the High Jump, Space Jump, and Speed Booster, even when underwater or in lava. Super Metroid (SNES)
Metroid Prime (GameCube)
Samus (Dark Suit) A Power Suit that reduces damage taken from the atmosphere of Dark Aether. It is obtained after defeating Amorbis in the Dark Torvus Temple. With its increased protection, it greatly widens the range of exploration available in the toxic atmosphere. This suit was developed by the Luminoth, the native race of Aether. Metroid Prime 2: Echoes (GameCube)
Dark Samus A twin image of Samus, encountered near the beginning of Metroid Prime 2: Echoes. Dark Samus is identical to Samus in every way but color--she even uses similar attacks. There are many theories on the origin of Dark Samus, but none are proven. Dark Samus uses Phazon for energy and can absorb it to heal damage. Samus encounters Dark Samus a number of times. Metroid Prime 2: Echoes
Ridley Use a Trophy Stand on him in The Subspace Emissary. The leader of the Space Pirates. He looks like a pterosaur but has high intelligence and a brutal nature. He plans to steal the baby Metroid from Samus for his own use. Ridley utilizes wings for a full range of flight and attacks with fireballs from his mouth and whips of his tail. As the culprit behind the murder of Samus's parents, the connections with Samus run deep. Metroid (NES)
Super Metroid (SNES)
Meta Ridley Use a Trophy Stand on him in The Subspace Emissary. The meta form of Ridley, revived using the Space Pirates' genetic engineering and cybernetic technologies. His thin chest plate--and weak point--is protected by a highly resistant membrane. Meta Ridley is highly mobile and features a multimissile system, a bomb launcher, and powerful wings. Ice attacks are particularly effective in dealing damage to him. Metroid Prime (GameCube)
Kanden A bounty hunter seeking the ultimate power--the secrets of the Alimbics--on a savage planet in a far corner of space. Kanden is the result of a failed lab experiment meant to create invisible soldiers. He seeks the ultimate power to prove himself as the greatest hunter ever. Kanden's weapon is the electrically charged Volt Driver. Metroid Prime Hunters (Nintendo DS)
Spire Another hunter seeking the ultimate power, and the last of the silicon-based Diamont race. By finding the secrets of the Alimbics, he hopes to uncover the secret of why his race went extinct. Spire uses the Magmaul, a weapon passed down through Diamont generations, to launch burning magma at opponents. Metroid Prime Hunters (Nintendo DS)
Weavel A cyborg Space Pirate and member of a special-forces unit. Weavel was once left for dead in a fight with Samus. Like other hunters, he also seeks the ultimate power. His weapon of choice is the rapid-fire, heavy-duty Battlehammer. Weavel can transform into the Halfturret, where his upper and lower body split and can attack separately. Metroid Prime Hunters (Nintendo DS)
Noxus A bounty hunter and member of the elite Vhozon race. He seeks the ultimate power if only to ensure that no one else possesses it. Noxus uses the Judicator, an ice-beam weapon which, in addition to its offensive ice blasts, features a protective field that freezes opponents. Metroid Prime Hunters (Nintendo DS)
Trace A bounty hunter and member of the Kriken Empire, which is despised for ruthless invasions of planets. He seeks the ultimate power in order to further empower his people and gain fame and strength for himself. Trace has stealth capabilities and can make himself invisible. His weapon is the Imperialist, a sniping laser. Metroid Prime Hunters (Nintendo DS)
Sylux A skilled marksman and bounty hunter experienced in espionage skills such as scouting and tracking. While much of his background remains a mystery, it is clear that he hates Samus and the Federation. Sylux uses the Shock Coil, an experimental Federation-made weapon that continually drains energy from enemies and refills his own. Metroid Prime Hunters (Nintendo DS)
Luminoth A creature of the native race of the planet Aether. The Luminoth develop facilities to draw the dwindling energy from the core of their planet. However, they lose that energy when the planet is hit by a Phazon meteor and they are attacked by a race of dark creatures, the Ing. A war over Aether's energy then rages between the Luminoth and Ing races. Metroid Prime 2: Echoes (GameCube)
Sheegoth A boss guarding the Wave Beam in the icy Chapel of Elders. It appears after Samus defeats four Baby Sheegoths. The crystals on its back will absorb any shots, so the trick is to shoot it in the head with missiles when its mouth is wide open. The Plasma Beam deals severe damage to this creature. Metroid Prime (GameCube)
Space Pirate An enemy of Samus. They land on Tallon IV and use the energy they find there--called Phazon--for brutal experiments on the planet's life-forms. Samus makes for Tallon IV to destroy the experiment facilities. In Metroid Prime 2: Echoes, the pirates go to Aether to find Phazon. A war is being waged there, and a race of dark beasts, the Ing, make research difficult. Metroid Prime (GameCube)
Metroid Prime 2: Echoes (GameCube)
Parasite Queen Space Pirates performed many experiments using Phazon as a means to artificially enhance physical strength. The Parasite Queens are the result of these experiments on one small life-form. This Parasite Queen lived in a nuclear power reactor and fired destructive beams at Samus from its mouth. The barrier that spun around the queen reflected its and Samus's attacks. Metroid Prime (GameCube)
Metroid Prime (Core) The core form of Metroid Prime after losing its exoskeleton. It can make itself invisible for a set time, which requires Samus to make a visor change. Normal hits do not have any effect on it--the Metroid Prime can eventually be defeated by using the Phazon Beam while standing in a Phazon puddle. Metroid Prime (GameCube)
Metroid Prime (Exo) The form of the Metroid Prime that Samus first encounters. It can become invulnerable to all but one of Samus's weapons at a time. The body color alternates between yellow, purple, white, and red, with the color indicating the weapon that can deal damage. After taking a certain amount of damage, the Metroid Prime exoskeleton reveals its core essence. Metroid Prime (GameCube)
Gunship The ship that Samus pilots. Entering the gunship allows Samus to restore energy and save. Samus has been on numerous voyages in the gunship, but after being attacked by an X parasite in Metroid Fusion, she crashes into an asteroid belt and destroys the craft. After that, the Galactic Federation provides her with a new starship. Super Metroid (SNES)
Metroid Prime 2: Echoes (GameCube)
Yoshi Yoshi's Island Complete Classic Mode on any difficulty as Yoshi. A creature that hails from Yoshi's Island. Yoshis come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshis use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides. Yoshi's Safari (SNES)
Yoshi's Story (Nintendo 64)
Super Dragon Complete All-Star Mode on any difficulty as Yoshi. Yoshi with wings on his back that give him the power to fly freely across the sky. In this state, he can spew giant fireballs. He is more mobile and powerful, but the inertia makes movement quirky, so it takes some skill to master flight. Yoshi returns to a normal state after a set period of time has passed. Super Smash Bros. Brawl (Wii)
Baby Mario Mario as a baby...a crybaby at that. Although he lacks overalls, we can see the trademark red hat even at this young age. Everyone's favorite hero was riding Yoshi and adventuring from his youngest days, and even as a baby, it's clear that Mario had quite the nose. Super Mario World 2: Yoshi's Island (SNES)
Yoshi's Island DS (Nintendo DS)
Baby Peach Get 500 different trophies. Princess Peach as a baby with a pink pacifier. Even though she's an infant, she wears her crown with all the charm and elegance you would expect from a princess. In Yoshi's Island DS, she rode out for adventure just like Baby Mario--on Yoshi's back. While riding Yoshi, she can use her parasol to extend their hang time. Mario & Luigi: Partners in Time (Nintendo DS)
Yoshi's Island DS (Nintendo DS)
Kirby Kirby Complete Classic Mode on any difficulty as Kirby. A round, pink ball of cuteness from a distant, peaceful star. He can swallow anything with his gigantic mouth, then spit it out as ammo. He has the handy ability to copy powers and use them as his own. His hovering ability lets him fly through the air with ease. He's so round, he's sometimes treated like a ball. Kirby's Dream Land (Game Boy)
Kirby Super Star (SNES)
Cook Kirby Complete All-Star Mode on any difficulty as Kirby. Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears in the center of the screen. All characters, items, and even long-distance weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted straight up out of the pot. Super Smash Bros. Brawl (Wii)
Meta Knight Complete Classic Mode on any difficulty as Meta Knight. The head of the Meta-Knights, and something of a rival to Kirby. He's quite an accomplished swordsman. Following his code of knightly ethics, he once delivered his sword to Kirby and demanded single combat. His giant cape transforms into wings, giving him the power of flight. He's shown his face briefly before, but his relationship to Kirby is still a mystery. Kirby's Adventure (NES)
Kirby Super Star (SNES)
Galaxia Darkness Complete All-Star Mode on any difficulty as Meta Knight. Meta Knight's Final Smash. He flips his cape, and the darkness within envelops his foes and plunges he world into shadow. He then unleashes a series of sword strikes that do terrible damage and launch his foes. In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this. Super Smash Bros. Brawl (Wii)
King Dedede Complete Classic Mode on any difficulty as King Dedede. The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed-eating contests and minigames. Kirby's Dream Land (Game Boy)
Kirby 64: The Crystal Shards (Nintendo 64)
Waddle Dee Army Complete All-Star Mode on any difficulty as King Dedede. King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage. Super Smash Bros. Brawl (Wii)
Maxim Tomato A juicy tomato that heals 50 percentage points of the damage you've accumulated. When one of these appears in combat, rest assured there will be a race to see who can reach it first. It's a race of desperation between players who want to heal their damage and those who want to stop them from doing so. In the Kirby series, Maxim Tomatoes healed all damage. Kirby's Dream Land (Game Boy)
Kirby Super Star (SNES)
Dragoon An attack-capable Air Ride machine you can assemble by combining parts A, B, and C. You can knock off parts held by foes in combat, so stealing parts is something that's sure to occur. In Kirby Air Ride, you control legendary machines, but the Dragoon not only towers above all others in terms of speed, it is also able to fly. Kirby Air Ride (GameCube)
Warpstar A warp-speed item. In the Kirby series, Warp Stars are used to move between stages. In Smash Bros., they're ultrafast attack items that zoom up and down to devastate anyone they hit. You can shift your landing spot by moving the Control Stick left or right during your descent. Choose your target and hang on! Don't overshoot the mark and plummet off the stage, though. Kirby's Dream Land (Game Boy)
Kirby's Adventure (NES)
Superspicy Curry The spiciest curry around. Eat it, and you'll be able to attack by spitting out fireballs. The eater of the curry will soon be unable to handle the heat, however, and end up frantically dashing about the screen. This is a pretty funny sight that never gets old, especially when it's Samus or Snake. Eat this mouth-scorching dish if you dare. Kirby's Adventure (NES)
Star Rod A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Cloaked Nightmare. Kirby's Adventure (NES)
Kirby Super Star (SNES)
Knuckle Joe A martial artist known for amazing attacks like the Vulcan Jab. With his bandana, he looks and fights the part of a Muay Thai boxer. When Kirby copies Knuckle Joe, he gains the fighting techniques of a hand-to-hand-combat expert. Knuckle Joe also engages in friendly block-breaking competitions with Kirby. His other famous techniques are the Smash Punch and Rising Break. Kirby Super Star (SNES)
Beam Kirby Kirby in a jester cap...and a supercute Kirby at that. Beam Kirby features a Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a whiplike beam at his enemies. With a wide attack range, this ability is extremely easy to use, especially for taking out enemies in bunches. In Kirby Super Star, this beam can also be charged and fired. Kirby's Adventure (NES)
Kirby: Squeak Squad (Nintendo DS)
Needle Kirby A Kirby ability made when Kirby inhales a spiked enemy. When attacking, the needles on Needle Kirby's body extend, giving him a porcupine-like look. This ability provides both offensive and defensive measures against nearby enemies. Plus, needles which extend on Kirby's underside when jumping eliminate any threats on landing. Kirby's Adventure (NES)
Kirby: Canvas Curse (Nintendo DS)
Sword Kirby A Kirby ability made when Kirby inhales a sword-wielding foe or a sword itself. Doing so provides Kirby with a rapid sword slash, a jumping sword spin, or even the energy-beam blast of the Final Sword. It wouldn't be a stretch to say that this is the #1 Copy Ability in terms of accessibility. Kirby's Adventure (NES)
Kirby: Squeak Squad (Nintendo DS)
Sleep Kirby Kirby after he copies the ability to sleep peacefully. Kirby takes on this form when he inhales Noddy or other such enemies. Kirby cannot move at all while sleeping, so extra care should be taken not to use this ability when enemies are near. Kirby, in his slumber, tends to drool, and in his panicked awakening, isn't it cute how he forgets to wipe off the drool? Kirby's Adventure (NES)
Kirby: Squeak Squad (Nintendo DS)
Wing Kirby Kirby when he inhales a winged enemy and copies its flying ability. This ability can be used to proceed through strong winds that would otherwise be too tough to overcome. Wing Kirby can also perform a plethora of attack moves, such as the Bomber Head, where Kirby dive-bombs onto enemy heads. Kirby Super Star (SNES)
Kirby Air Ride (GameCube)
Fighter Kirby Kirby when he is skilled in martial arts, especially close-quarters combat. Inhaling brawny challengers like Knuckle Joe will transform Kirby, allowing him to use a bunch of fight moves like Rising Break, the heroic uppercut. His Mega Power Shot in Kirby & The Amazing Mirror, which used charged energy to take out faraway enemies, is another Fighter Kirby highlight. Kirby Super Star (SNES)
Kirby: Canvas Curse (Nintendo DS)
Fire Kirby Kirby when he inhales an enemy who uses fire. Shooting fire from his mouth, Fire Kirby can cook enemies from afar. This ability also allows Kirby to light explosive blocks, fuses, and so on. In Kirby Super Star and Kirby & The Amazing Mirror, Fire Kirby can roll his burning body into enemies as an attack move. Kirby Super Star (SNES)
Kirby: Canvas Curse (Nintendo DS)
Ice Kirby Kirby when he copies an enemy with chilly abilities. Ice Kirby can blow an icy wind from his mouth and freeze enemies solid. These frozen enemies can then be knocked into other enemies as an additional means of attack. These blocks are not only effective against enemies but can also be used on terrain such as magma or water. Kirby Super Star (SNES)
Kirby: Canvas Curse (Nintendo DS)
Plasma Kirby Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma Kirby can charge the plasma strength up to a maximum level of 5. In Kirby Super Star, your attack--be it a Plasma Laser or a Plasma Wave Cannon--varies with the length of time you charge it. Kirby Super Star (SNES)
Kirby Air Ride (GameCube)
Tornado Kirby Kirby when he inhales enemies that fly around like twisters through the sky. When in tornado form, Kirby can spin freely through the air for short amounts of time, clearing out groups of enemies. Tornado Kirby will continue spinning and bouncing violently off of obstacles until he comes to a stop. One drawback of Tornado Kirby is the control difficulty. Kirby's Adventure (NES)
Kirby Air Ride (GameCube)
Waddle Dee A carefree creature that wanders the hills and dales of Dream Land. Basically harmless to creatures great and small, Waddle Dees sometimes use parasols to float down through the skies. If Kirby swallows a parasol, he'll get one he can use to float or ward off enemy attacks. On the other hand, Kirby can't copy anything by swallowing Waddle Dees themselves. Kirby's Adventure (NES)
Kirby: Squeak Squad (Nintendo DS)
Waddle Doo A creature identified by a single, unblinking eye. Like Waddle Dees, Waddle Doos roam about Dream Land and sometimes use parasols. Unlike their counterparts, though, they hate being approached--they'll fire a beam of energy at anyone who nears them, so don't think they're harmless like Waddle Dees. If Kirby swallows one, he copies the Beam ability and gains a jester's hat. Kirby's Adventure (NES)
Kirby: Squeak Squad (Nintendo DS)
Gordo A creature that sits in one place and doesn't even try to move. They won't even budge if Kirby tries to inhale them--they're the definitive obstacle. In addition, they're covered in spikes, so they damage whoever touches them. They're found stopped in groups, blocking narrow passageways, etc. Nothing's harder to get by than an encampment of Gordos. Kirby's Adventure (NES)
Kirby: Squeak Squad (Nintendo DS)
Dyna Blade Clear All-Star mode on Very Hard difficulty. A monstrous bird with white- and rainbow-colored bladed wings and huge talons. Challengers who face Dyna Blade are forced to contend with her speed and armor plating that can reflect any attack. The only weak point is her head. In Kirby Super Star, she's destroying Dream Land's crops, but there's apparently a perfectly good reason for this. Kirby Super Star (SNES)
Kirby Air Ride (GameCube)
Blade Knight A sword wielder covered head to toe in armor. Kirby can copy his Sword ability by inhaling him. Blade Knight has a variety of sword techniques, including chops and 100-slash combo attacks. As a helper, you can take him with you, and he will assist by taking out enemies with sword attacks. He's about as strong as Sword Knight. Kirby's Adventure (NES)
Kirby 64: The Crystal Shards (Nintendo 64)
Bonkers A large enemy who wields a giant hammer as a weapon. Bonkers battles you with several moves--his hammer attack and coconut throw could be considered his specialties. Kirby can inhale Bonkers to learn Hammer and Smash techniques. Not many know this, but Bonkers can also break down walls and pound down stakes. Kirby's Adventure (NES)
Kirby: Squeak Squad (Nintendo DS)
Bronto Burt A bird that looks a lot like Kirby. Bronto Burt has clear wings that he uses to busily flutter around the skies of Dream Land. He will pull off sudden dive bombs on occasion, and although he has no ill will toward Kirby, Bronto Burt will sometimes collide with the pink hero if he gets in the way. You should be especially careful of these collisions. Kirby's Dream Land (Game Boy)
Kirby: Squeak Squad (Nintendo DS)
Cappy A creature that looks like a walking mushroom at first glance. Inhaling him will strip off only his cap, revealing his true identity. Cappy tends to run around wildly, flailing his arms...and then gently eases back into a relaxed strut as if nothing ever happened. Kirby's Dream Land (Game Boy)
Kirby Super Star (SNES)
Golem One of many statues found in Mirror Country, far up in the skies of Dream Land. Typically inert, Golems will only move to attack if Kirby draws near. Other Golems protect treasure chests, and some get shot from the mouth of the King Golem. Kirby can inhale Golems from a distance to copy the Stone ability. [[Kirby & the Amazing Mirror (Game Boy Advance)
Kracko A well-known boss from the Kirby series. Kracko is a cloud with a big eye and numerous spikes. He threatens Kirby with a number of weapons, including beam and rain attacks. In Kirby Super Star, Kracko first appears as Kracko Jr., continuing his onslaught on Kirby as he grows in size.
Scarfies Creatures with cute, catlike faces that float through the sky in a playful, gentle manner. Get close enough, however, and Scarfies take to the offensive in a new, scary form. They can't be inhaled and eventually explode on their own. This is one enemy that you should probably attack as little as possible. That's right--let sleeping Scarfies lie.
Sir Kibble An armor-clad foe. Sir Kibble grips the blade on his head between his hands before launching it at Kirby. By inhaling Sir Kibble, Kirby can copy his Cutter ability to throw boomerang-like blades. At close range, Sir Kibble can use his cutter like a sword for a direct attack.
Walky Unlock 50 or more hidden songs. A microphone who trudges along and enjoys himself as he sings. By inhaling Walky, Kirby gains the ability to shout, allowing him to clear all enemies off the screen with a high-volume blast. This is a powerful ability that can only be used up to three times. In Kirby Air Ride, this ability sends every racer within range into a spin.
Wheelie A real speed demon. Once Wheelie gets going, he can't be stopped. Wheelies are sometimes known to run in packs too. Kirby can copy the Wheel ability, turn into a tire, and run over enemies. The momentum will keep him rolling until he runs into an obstacle such as a wall.
Hydra One of only two legendary Air Ride machines. Known also as the King of Destruction, the Hydra was born to battle. Collecting its three parts on City Trial will reveal its fiendish side. With high offensive and defensive levels, the Hydra can easily blast through rivals and obstacles, leaving a swath of ruin. This is the ultimate Air Ride machine for attacking the course.
Bomber One dangerous dude--as evidenced by the skull drawn on his body. Bomber walks around on two legs, but whenever he falls from stairs or other high places, he hits his head and explodes, covering a significant blast radius. Kirby can suck him up to learn the Crash ability, the ultimate weapon for wiping out every last enemy on the screen. Use it once and it's gone!
Bugzzy One of Kirby's foes. Those unlucky enough to get too close will get body-slammed with Bugzzy's vicious pincers. He also releases smaller bugs. Kirby can copy the ability to body-slam by inhaling him. In Kirby Super Star, this ability is called Suplex. It's just one of many pro-wrestling moves he can use.
Combo Cannon Clear Target Smash level 5 in under 30 seconds. The main gun of the battleship Halberd. As the name references, it has two guns--the top one shoots out slow-moving shells, and the bottom one fires a powerful laser. There's a mechanical arm at the base that is used to grab enemies and hold them to be blasted by the laser cannon. It has a wide attack range and once shot down Dyna Blade after she aided Kirby.
Halberd Clear the "Pink Ball Repulsion" event. Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the Combo Cannon and a shrimplike robot called the Heavy Lobster. Kirby destroys the ship's reactor, causing the Wheelies who power the ship to flee. In the end, the ship crashes into the sea while the sun sets in the background.
Apples Clear Target Smash level 1. Fruit that falls from above when you're battling Whispy Woods. Kirby can suck them up and spit them out as useful projectile weapons. They're nice to have around when you don't have any Copy Abilities, but they do damage when they hit you, so they can be a bother too. They offer no ability when swallowed. These apples are not produced by Whispy Woods.
Captain Falcon F-Zero Complete Classic Mode on any difficulty as Captain Falcon. A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his past is that he hails from Port Town. He's won fame and fortune outracing his opponents in his beloved Blue Falcon. His incredible athleticism and never-say-die attitude makes him the pilot to turn to in times of trouble.
Blue Falcon Complete All-Star Mode on any difficulty as Captain Falcon. Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.
Samurai Goroh A man who presents himself as a bounty hunter much like Captain Falcon but is also the boss of a notorious bandit group. He tries to collect criminal bounties but always fails to beat Captain Falcon to the collar. He considers himself Falcon's archrival and always tries to beat him in F-Zero races. His machine, the Fire Stingray (#05), has a high top speed.
Dr. Stewart A charismatic former surgeon of legendary stature, Dr. Stewart joined the F-Zero circuit after the death of his father. He once put his medical skills to use as a paramedic following an accident during a race. The Golden Fox (#03), passed down by his father, features excellent acceleration but awful grip, perfect for drift racing.
Pico A war veteran who used to belong to a special-forces unit of the Poripoto army. He runs a small shop, but there's a rumor that he works behind the scenes as an effective assassin. His aggressive personality is also reflected in competition as a reckless pilot. The durable nature of his machine, the Wild Goose (#06), supports this destructive racing style.
Jody Summer A racer affiliated with the Galactic Space Federation. Jody Summer was highly regarded for her skills and chosen as the Federation race representative for entry into F-Zero. Although unable to secure victory in F-Zero X, Jody was chosen as Miss Galactic Space Federation. Her machine, the White Cat (#02), excels in grip strength and handling.
Mr. EAD An android created by the shrouded development group EAD. Mr. EAD entered the Grand Prix for testing in IQ and AI programming. Mr. EAD pilots the Great Star (#09), which is much weaker than its tough exterior might suggest. With weaknesses in most fundamental areas, the Great Star has a high learning curve and will reap rewards for only the best pilots.
The Skull A legendary pilot who holds numerous records in the F-Max Grand Prix, which predates F-Zero by some 200 years. Through the powers of science and black magic, he returned to compete again in F-Zero X. With a high top speed and decent boost power, The Skull's machine, the Sonic Phantom (#16), should satisfy the needs of speed demons.
Blood Falcon A clone created with the DNA stolen from Captain Falcon after his post-accident hospitalization. He abides strictly by the orders of Black Shadow, who fully supports his criminal activities. Blood Falcon pilots the Blood Hawk, which happens to be nearly identical in its performance traits to Captain Falcon's Blue Falcon (#25).
Black Shadow The undisputed lord of evil, feared by all. By capturing many of Black Shadow's underlings, Captain Falcon thwarted many of Shadow's plans, causing the cruel racer to enter the F-Zero Grand Prix solely to eliminate his antagonist. Shadow's machine, the Black Bull (#30), is a heavier vehicle that lags in acceleration but excels in body strength and speed.
Zoda A racer shrouded in mystery. This master of sinister plots has long battled with the just and good Super Arrow. With a big bounty on his head, he was once nearly captured by Captain Falcon. His machine, the Death Anchor (#13), excels in top speed and cornering and features high boost power to boot.
Falcon Flyer Captain Falcon's speedy, midsized galactic cruiser, equipped with an onboard computer. Captain Falcon uses the Falcon Flyer mainly to track down criminals when he's plying his trade as a bounty hunter. Of course, it also comes in handy for transporting and maintaining the Blue Falcon. The Falcon Flyer is an exceedingly reliable partner.
Lucas Mother Complete Classic Mode on any difficulty as Lucas. The younger of twin brothers living in Tazumili Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Klaus. In the end, the young boy with psychic PSI powers grows up.
PK Starstorm (Lucas) Complete All-Star Mode on any difficulty as Lucas. Lucas's Final Smash. He pulls a large group of stars from the sky and sends them smashing down among his enemies, causing damage to one and all. In Mother 3, this move was used by Lucas's traveling companion, Princess Kumatora. As Ness learned this move from Poo, Princess Kumatora taught Lucas when he learned he would appear in Super Smash Bros. Brawl.
Ness Complete Classic Mode on any difficulty as Ness. An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use psychic energy known as PSI and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas. EarthBound (SNES)
Super Smash Bros. (Nintendo 64)
PK Starstorm (Ness) Complete All-Star Mode on any difficulty as Ness. Ness as he calls down a host of damage-dealing stars in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack appeared in the Mother series, but it was Poo, not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.
Mr. Saturn A creature from a race of unknown origin that speaks its own unique language. Some say they came from outer space, but the facts behind their appearance are wrapped in mystery. In Smash Bros., they'll wait a bit after appearing before wandering off on their own. They can be picked up and thrown at foes for minimal damage. Their shield-breaking properties are high.
Franklin Badge Have Ness join you in Subspace Emissary mode. A badge you can put on to gain the ability to reflect all projectiles. It has exactly the same effect as other reflectors in the game, like the one Fox uses. In EarthBound, it was used to counter Thunder attacks. The lightning bolt on the badge is proof of its capacity. Its importance and usefulness made a deep impression on players.
Jeff Dr. Andonuts's son, who attends a boarding school in Winters. He receives a telepathic message from Paula saying that she and Ness have been captured, and he sets out to rescue them. He's Ness's age but has the knowledge of an established scientist. He repairs broken items and makes them into other things. As his IQ increases, so does the number of things he can create.
Porky Use a Trophy Stand on him in The Subspace Emissary. A self-centered, rotten brat who lives next door to Ness. As the events of the game progress, he's rapidly led astray and becomes Giygas's right-hand man. Afterward, he goes missing in time and then reappears in the Nowhere Islands of Mother 3. He leads the Pig Mask Army invasion but is eventually defeated by Lucas and friends.
Porky Statue Clear Boss Battles on Very Hard difficulty. A guardian statue standing inside New Pork City that's clearly based on Porky himself. Investigate it, and the statue will turn hostile and start a battle. And it has 100,000,000 HP! It has very high stats, so you'll never win if you attack it straight-on. Thankfully, there's an item called "New Year's Eve" that can reduce its HP to 1--then you can defeat it with ease.
Ice Climbers Ice Climber Complete Classic Mode on any difficulty as the Ice Climbers. The one in blue is Popo, and the one in pink is Nana. They use their incredible jumping powers and hammers to break blocks and climb to the summit. They grab veggies, and if they can catch the condor at the end, they conquer the mountain. Other than breaking blocks, their hammers are good for sending foes flying, climbing down from blocks, and destroying icicles.
Iceberg Complete All-Star Mode on any difficulty as the Ice Climbers. The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.
Vegetables The Ice Climbers' goal is to climb peaks. Just below each peak is a bonus stage where these bonus items appear in this order: eggplant, carrot, cabbage, cucumber, corn, turnip, pumpkin, Chinese cabbage, potato, and mushroom. You'll also get points for grabbing the condor at the peak after collecting the veggies. Why vegetables? That's a mystery for the ages.
Ike Fire Emblem Complete Classic Mode on any difficulty as Ike. A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
Great Aether Complete All-Star Mode on any difficulty as Ike. Ike's Final Smash--a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponent plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move.
Marth Complete Classic Mode on any difficulty as Marth. The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed.
Critical Hit Complete All-Star Mode on any difficulty as Marth. Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system.
Lyn A 15-year-old nomadic girl. Lyn is a strong-willed youth whose skill with the blade draws many admirers. Lyn sets out on her quest to become a master swordsman after coming to the aid of a fallen traveler. She soon learns she's a living member of the nobility of Lycia, a neighboring country. Soon she's involved in a violent dispute over the ascension of the Caelin throne.
Ashnard Clear Target Smash level 3 with 10 different characters. The 13th king of Daein, feared across the land as the "Mad King." He ignited a continent-wide war after attacking the neighboring kingdom of Crimea. Aiming to free the dark goddess locked inside Lehran's Medallion, he is stopped and defeated by Crimean forces. Ashnard's armor is blessed by the goddess, like the Black Knight's, and he uses the sword Gurugant.
Elincia The queen of Crimea, a kingdom ruled by the wise beorc race. With deep pride and consideration for her people, Elincia rules justly, having taken the crown three years prior after winning the war against Daein. However, there are rumblings of discontent among Crimean nobles that threaten her kingdom. Elincia wields the mighty sword Amiti, passed down by Crimean royalty.
Black Knight One of Daein's Four Riders and wielder of the blessed sword Ettard. Once an apprentice to Ike's father, Greil, the two eventually duel, resulting in Greil's defeat. Thought to be dead after losing to Ike and the blessed sword Ragnell, the Black Knight survives and comes to the aid of Micaiah, the leader of the Dawn Brigade, a band of Daein freedom fighters.
Sothe A skilled swordsman, thief, and member of the Dawn Brigade, a band of freedom fighters operating out of the old Daein capital, Nevassa. Although not related to Micaiah, the light-magic-dealing leader of the Dawn Brigade, he was raised like a brother and considers her safety his top priority. He grows from boy to young man between "Path of Radiance" and "Radiant Dawn."
Pit Kid Icarus Complete Classic Mode on any difficulty as Pit. The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
Palutena's Army Complete All-Star Mode on any difficulty as Pit. Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Pit's legions, the Centurions. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
Palutena Clear the "Cleaning House in Skyworld" event. The ruling goddess of Angel Land. Palutena showered the earth with rays of light, using her powers for the good of mankind. But Medusa, who in her hate for mankind was banished to the underworld, makes war on Palutena and wins, capturing and holding the goddess deep within a temple. Palutena entrusts Pit with a sacred bow and the task of defeating Medusa.
Palutena's Bow Clear Target Smash level 1 in under 15 seconds. The bow Pit got from Palutena after the Medusa incident. As a standard bow, it's capable of firing arrows of light that can change direction. It can also be split to form two short swords--Pit holds one sword in his right hand in a standard grip and one in his left in a reverse grip. He may hold them like this so he can shift between bow and swords without losing a beat.
Wario WarioWare, Inc. Complete Classic Mode on any difficulty as Wario. Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$. Super Mario Land 2: 6 Golden Coins
Wario-Man Complete All-Star Mode on any difficulty as Wario. Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...
Kat & Ana Twin female ninjas who attend Diamond City Kindergarten. Kat, the older of the two, has pink hair, while the younger Ana has orange hair. Both of the girls are still very young, but they're also very respectful and address their superiors as budding ninjas should. Kat and Ana have a soft spot for living things. Kat loves cats, and Ana is attracted to flowers.
Wario Bike Clear Target Smash level 3.
Pikmin & Olimar Pikmin Complete Classic Mode on any difficulty as Olimar.
End of Day Complete All-Star Mode on any difficulty as Olimar.
Red Pikmin Clear the "Sproutage of the Flower Pikmin" event.
Blue Pikmin
Yellow Pikmin
White Pikmin
Purple Pikmin
Louie
The President
Hocotate Ship Use a Trophy Stand on one in The Subspace Emissary.
Onions
Creeping Chrysanthemum Collect trophies for all characters. (Classic mode as every character, including Zelda, Sheik, Samus, Zero Suit Samus, Charizard, Squirtle, and Ivysaur specifically)
Red Bulborb
Empress Bulblax
Careening Dirigibug
Fiery Blowhog
Burrowing Snagret
Iridescent Flint Beetle
Wollywog
Swooping Snitchbug
Pellets Clear Target Smash Level 2 with 10 different characters.
Mr. Game & Watch Game & Watch Complete Classic Mode on any difficulty as Mr. Game & Watch.
Octopus Complete All-Star Mode on any difficulty as Mr. Game & Watch.
R.O.B. Others Complete Classic Mode on any difficulty as R.O.B.
Diffusion Beam Complete All-Star Mode on any difficulty as R.O.B.
Lip's Stick
Super Scope Clear Target Smash level 1 with all characters.
Unira
Nintendog
Excitebikes Collect all Masterpieces.
Devil
Dr. Wright
Stafy Clear Target Smash level 1 with 10 different characters.
Little Mac
Infantry & Tanks
Helirin
Barbara
Ray Mk III Clear Target Smash level 3 in under 20 seconds.
Isaac
Saki
Jill
Stapy
Action Helirins
Mokka
Pyrite
Putty
Warrior Mech Gauss
HM Mech Rosa
Musketeer Daltania Clear Target Smash level 4 with 10 characters.
Custom Robos
Jameson & A.I.R.S.
Chibi-Robo
Telly Vision
Boulder
Kyle Hyde Clear All-Star mode with all characters.
Ashley Robbins Play over 100 hours of brawls.
Ouendan Get a combined total of 400 or more max combos with all characters' records in Training mode.
Elite Beat Agents
Primid The Subspace Emissary Use a Trophy Stand on one in The Subspace Emissary.
Sword Primid Use a Trophy Stand on one in The Subspace Emissary.
Boom Primid Use a Trophy Stand on one in The Subspace Emissary.
Scope Primid Use a Trophy Stand on one in The Subspace Emissary.
Big Primid Use a Trophy Stand on one in The Subspace Emissary.
Metal Primid Use a Trophy Stand on one in The Subspace Emissary.
Fire Primid Use a Trophy Stand on one in The Subspace Emissary.
Glire Use a Trophy Stand on one in The Subspace Emissary.
Glice Use a Trophy Stand on one in The Subspace Emissary.
Glunder Use a Trophy Stand on one in The Subspace Emissary.
Poppant Use a Trophy Stand on one in The Subspace Emissary.
Bytan Use a Trophy Stand on one in The Subspace Emissary.
Roader Use a Trophy Stand on one in The Subspace Emissary.
Bombed Use a Trophy Stand on one in The Subspace Emissary.
Greap Use a Trophy Stand on one in The Subspace Emissary.
Bucculus Use a Trophy Stand on one in The Subspace Emissary.
Towtow Use a Trophy Stand on one in The Subspace Emissary.
Floow Use a Trophy Stand on one in The Subspace Emissary.
Auroros Use a Trophy Stand on one in The Subspace Emissary.
Buckot Use a Trophy Stand on one in The Subspace Emissary.
Jyk Clear Boss Battles with 20 characters.
Gamyga Use a Trophy Stand on one in The Subspace Emissary.
Feyesh Use a Trophy Stand on one in The Subspace Emissary.
Trowlon Use a Trophy Stand on one in The Subspace Emissary.
Roturret Use a Trophy Stand on one in The Subspace Emissary.
Spaak Use a Trophy Stand on one in The Subspace Emissary.
Puppit Use a Trophy Stand on one in The Subspace Emissary.
Shaydas Use a Trophy Stand on one in The Subspace Emissary.
Mites Use a Trophy Stand on one in The Subspace Emissary.
Shellpod Use a Trophy Stand on one in The Subspace Emissary.
Shellpod (No Armor) Use a Trophy Stand on one in The Subspace Emissary.
Nagagog Use a Trophy Stand on one in The Subspace Emissary.
Cymul Use a Trophy Stand on one in The Subspace Emissary.
Ticken Use a Trophy Stand on one in The Subspace Emissary.
Armight Use a Trophy Stand on one in The Subspace Emissary.
Borboras Use a Trophy Stand on one in The Subspace Emissary.
Autolance Use a Trophy Stand on one in The Subspace Emissary.
Armank Use a Trophy Stand on one in The Subspace Emissary.
R.O.B. Sentry Use a Trophy Stand on one in The Subspace Emissary.
R.O.B. Launcher Use a Trophy Stand on one in The Subspace Emissary.
R.O.B. Blaster Use a Trophy Stand on one in The Subspace Emissary.
Mizzo
Galleom Use a Trophy Stand on him in The Subspace Emissary.
Galleom (Tank Form) Clear Boss Battles on Intense difficulty.
Duon Use a Trophy Stand on him in The Subspace Emissary.
Tabuu Use a Trophy Stand on him in The Subspace Emissary.
Tabuu (Wings) Clear Boss Battles mode with all characters.
Master Hand Clear Classic mode with 20 different characters.
Crazy Hand Clear Classic mode on Intense difficulty.
Dark Cannon Clear Boss Battles mode on Hard difficulty.
Cargo
Shadow Bugs Clear Boss Battles mode on Normal difficulty.
Ancient Minister Clear The Subspace Emissary mode.
Subspace Gunship Clear Boss Battles mode with 10 or more characters.
Subspace Bomb Clear Boss Battles mode on Easy difficulty.
Trophy Stand
Stock Ball
Key
Donkey Kong Donkey Kong Complete Classic Mode on any difficulty as Donkey Kong.
Konga Beat Complete All-Star Mode on any difficulty as Donkey Kong.
Diddy Kong Complete Classic Mode on any difficulty as Diddy Kong.
Rocketbarrel Barrage Complete All-Star Mode on any difficulty as Diddy Kong.
Hammer
Spring
Dixie Kong
Funky Kong
Candy Kong
Lanky Kong
Wrinkly Kong
Rambi
Enguarde
Kritter
Tiny Kong
Cranky Kong
Squitter
Expresso
King K. Rool Clear Target Smash level 4 with all characters.
Kass
Kip
Kalypso
Kludge
Helibird
Turret Tusk
Xananab Hit a combined total of 24,000 feet or more with all characters' Home-Run Contest records.
Peanut Popgun Clear Target Smash level 2
Rocketbarrel Pack Clear Target Smash level 4.
Link The Legend of Zelda Complete Classic Mode on any difficulty as Link.
Triforce Slash (Link) Complete All-Star Mode on any difficulty as Link.
Zelda Complete Classic Mode on any difficulty as Zelda.
Light Arrow (Zelda) Complete All-Star Mode on any difficulty as Zelda.
Sheik Complete Classic Mode on any difficulty as Sheik.
Light Arrow (Sheik) Complete All-Star Mode on any difficulty as Sheik.
Ganondorf Complete Classic Mode on any difficulty as Ganondorf.
Beast Ganon Complete All-Star Mode on any difficulty as Ganondorf.
Toon Link Complete Classic Mode on any difficulty as Toon Link.
Triforce Slash (Toon Link) Complete All-Star Mode on any difficulty as Toon Link.
Heart Container The Legend of Zelda (NES)
The Legend of Zelda: Twilight Princess (Wii)
Bunny Hood The Legend of Zelda: Ocarina of Time (Nintendo 64)
The Legend of Zelda: Majora's Mask (Nintendo 64)
Deku Nuts
Tingle
Wolf Link
Robed Zelda (With Hood)
Midna
Ilia
Malo
Zant
King Bulblin
Agitha
Darknut
Bulblin
Ooccoo & Son
Shadow Beast
Yeta
Ashei
Darbus
Ralis
Goron
Zora
Sages
Outset Link Clear Target Smash level 5 with 10 different characters.
Zelda (Wind Waker)
Ganondorf (Wind Waker)
Medli
Aryll
Tetra
Helmaroc King
Salvatore
Link's Grandma
Valoo
Pigs
Great Fairy
King of Red Lions
Pirate Ship
Fox Star Fox Complete Classic Mode on any difficulty as Fox.
Landmaster (Fox) Complete All-Star Mode on any difficulty as Fox.
Falco Complete Classic Mode on any difficulty as Falco.
Landmaster (Falco) Complete All-Star Mode on any difficulty as Falco.
Wolf Complete Classic Mode on any difficulty as Wolf.
Landmaster (Wolf) Complete All-Star Mode on any difficulty as Wolf.
Fox (Assault)
Falco (Assault)
Falco (Command)
Peppy Hare
Slippy Toad
Krystal
Tricky
General Pepper
ROB 64
Panther Caroso
Leon Powalski
Arwing
Great Fox
Great Fox (Assault)
Wolfen
Smart Bomb
Andross
Pikachu Pokémon Complete Classic Mode on any difficulty as Pikachu.
Volt Tackle Complete All-Star Mode on any difficulty as Pikachu.
Pokémon Trainer Complete Classic Mode on any difficulty as Pokémon Trainer, finishing with any Pokémon.
Triple Finish Complete All-Star Mode on any difficulty as Pokémon Trainer, finishing with any Pokémon.
Charizard Complete Classic Mode on any difficulty as Pokémon Trainer, and finish with Charizard. A flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.
Squirtle Complete Classic Mode on any difficulty as Pokémon Trainer, and finish with Squirtle. A Tiny Turtle Pokémon. In times of danger, it pulls its arms and legs inside its shell to protect itself from enemy attacks. When it conceals its neck, it also shoots a powerful stream of water from its mouth. Its shell not only protects its body, it also reduces water friction when it's in the water. When it levels up, it evolves into Wartortle.
Ivysaur Complete Classic Mode on any difficulty as Pokémon Trainer, and finish with Ivysaur. A Seed Pokémon that is the evolved form of Bulbasaur. It has a flower bulb on its back, the weight of which has made it develop strong legs and hips. If the blossom gets too big, the Pokémon can't stand on two legs alone. At a certain level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients and blossoms into a large-petaled flower.
Lucario Complete Classic Mode on any difficulty as Lucario. An Aura Pokémon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-type Pokémon. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like Dark Pulse and a can't-miss technique, Aura Sphere.
Aura Storm Complete All-Star Mode on any difficulty as Lucario. Lucario's Final Smash. After flying off the screen, Lucario reappears in its center. He then launches a powerful Aura attack against all foes within a certain distance. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
Jigglypuff Complete Classic Mode on any difficulty as Jigglypuff. A Balloon Pokémon. It invites opponents in close with its big, round eyes, then puts them to sleep with a calming song. The secret to the song's unfailing efficacy is Jigglypuff's ability to sing on the wavelength that will make its opponent the sleepiest. It also uses Attract to infatuate opponents who touch it. It uses a Moon Stone to evolve into Wigglytuff.
Puff Up Complete All-Star Mode on any difficulty as Jigglypuff. Jigglypuff's Final Smash. It wills its body to get bigger and bigger and bigger. It can't move, and it can't attack--all it can do is get bigger while everyone else looks on. However, it's invulnerable, and it overpowers all attacks to gradually push its opponents off the screen. It's a very simple technique, but how it's used determines its effectiveness.
Poké Ball An item used for capturing Pokémon and calling them out to battle. Pokémon live in these items which, despite appearances, actually contain a wide, comfortable, Pokémon-friendly world inside them. In Super Smash Bros., Pokémon give temporary support to whoever calls them out. You never know which Pokémon you'll get, but some of them are devastatingly powerful.
Piplup A Penguin Pokémon. It's one of the starter Pokémon received from Professor Rowan when the player departs from the Sinnoh region. It's a Water type, so it's strong versus Rock and Ground types. It's very cute but filled with pride-- it hates to accept food from people. When it levels up, it evolves into Prinplup.
Munchlax A Big Eater Pokémon. It's normally a slow-moving creature, but when it spots food, it moves surprisingly fast. It's native to the Sinnoh region and can be lured out by coating certain trees with sweet honey. Once it's attached to its Trainer, it will level up and evolve into Snorlax.
Bonsly A Bonsai Pokémon. It looks like a plant, but its history reveals it is actually a Rock type. Its best move among all its specialty moves is Fake Tears. As it grows, it will become skilled at using Mimic, which allows it to copy an opponent's previous move. If it levels up under certain conditions, it evolves into Sudowoodo.
Weavile A Sharp Claw Pokémon. The crown on its head resembles a fully opened folding fan. Its sharp, hooked claws and outstanding speed are its most memorable features. It's one Pokémon that can be expected to perform well on the front lines of battle. There are many Trainers who teach it the TM False Swipe and travel with it to catch rare Pokémon.
Manaphy A Seafaring Pokémon. Eighty percent of its body is made of water. It has the ability Hydration, which allows it to heal status effects at the end of a turn if it's raining. It is the only Pokémon that can use the stat-effect-swapping move called Heart Swap. Place a Manaphy and a Ditto in a Pokémon Day Care, and they will produce an Egg that contains a Phione.
Torchic A Chick Pokémon. It's a Fire type that has a flame sac in its belly where it produces fireballs reaching 1,800 degrees Fahrenheit--it shoots these out of its mouth. While Torchic is as cute as can be, it will evolve into the powerful Combusken when it levels up. It also then becomes a combination Fighting and Fire type.
Gulpin A Stomach Pokémon. While it's a carefree Pokémon with a loveable face, it can swallow something the size of itself in one gulp. Its stomach is filled with gastric juices strong enough to dissolve whatever it eats. As it matures, it can learn Wring Out, which is as strong as the remaining strength of the opponent Pokémon. It evolves into Swalot.
Metagross An Iron Leg Pokémon. When two Beldum combine, they evolve into a Metang. In the same way, a Metagross is the result of two Metang combining. It's said to have intelligence that can match a supercomputer. Though it weighs 1,212.5 pounds, it is somehow able to fold up its legs and float.
Gardevoir An Embrace Pokémon. Despite its elegant, feminine appearance, there are both male and female Gardevoir. A Psychic type, it has the ability to predict the future and levitate. It's a brave Pokémon that will risk its own life to protect its Trainer. It uses the ability Synchronize to pass on status problems like poison, paralysis, and burn to its foes.
Latias & Latios Eon Pokémon. There are only female Latias and only male Latios. If they sense the presence of a human or an enemy, they will generally use the light-bending trait of their down coats to make themselves invisible. They use telepathy to speak to companions. They travel in herds, but even so, they are rarely seen. They're a combination of Dragon and Psychic types.
Groudon A Continent Pokémon. In ancient times, it brought about droughts to save people who had suffered from floods. It is normally found in the profound depths of the earth, where it slumbers in magma. With a mighty roar, it uses Earthquake to shake the ground and mow down enemies. In battle, summons sunlight to bathe the area. It once had an epic battle with Kyogre.
Kyogre A Sea Basin Pokémon. It brought about heavy rains, which formed seas and relieved droughts. It is usually found slumbering at the bottom of an ocean trench. Its attack Sheer Cold is a technique so powerful, it causes any opponent it strikes to faint instantly. In battle, it causes clouds to form and drenches the area in rain. It once fiercely battled Groudon.
Rayquaza Use a Trophy Stand on him in The Subspace Emissary. A Sky High Pokémon. It normally resides high up in the ozone layer where it flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began to fight, it appeared to calm them down. It has the ability Air Lock, which blocks all weather-condition effects. It has exceedingly strong abilities, and its attack power is especially remarkable.
Deoxys
Jirachi
Meowth
Electrode
Goldeen
Staryu
Snorlax
Chikorita
Togepi
Bellossom
Wobbuffet
Moltres
Entei
Suicune
Ho-Oh
Lugia
Mew
Celebi
Turtwig
Chimchar
Bulbasaur
Charmander
Cyndaquil
Totodile
Treecko
Mudkip
Starly
Buneary
Glaceon & Leafeon
Riolu
Gyarados
Pichu Clear All-Star mode without using a continue.
Plusle & Minun Collect Final Smash trophies for all characters. (All-Star mode as every character, including Zelda, Sheik, Samus, and Zero Suit Samus specifically)
Blaziken
Mewtwo Clear All-Star mode on Intense difficulty.
Darkrai
Dugtrio
Cubone
Hoppip
Skarmory
Drifloon
Snorunt
Snover
Magnezone
Electivire
Uxie
Mesprit
Azelf
Dialga
Palkia
Cresselia
Animal Crossing Boy Animal Crossing The male player character from Animal Crossing. He feels the need to set out on his own and move into town. Chatting with neighbors is a given, but there are a ton of other things to do as well, like collecting furniture, customizing rooms, catching fish and bugs, digging up fossils, etc. He may get bee stung or fall in a pit, but he still has fun. Animal Crossing (GameCube)
Animal Crossing: Wild World (Nintendo DS)
Sable & Mabel
Tom Nook Collect a combined total of 1,000 or more coins in Coin matches.
Tortimer
Blathers & Celeste
Pelly & Phyllis
Pascal
Brewster
Dr. Shrunk
Katrina
Blanca
Copper & Booker
Joan
Saharah
K.K. Slider Collect all songs.
Crazy Redd
Tommy & Timmy Nook
Katie & Kaitlin
Wendell
Kapp'n Exceed 300 feet combined swim distance for all characters.
Gulliver Get 2,000 or more KOs in brawls.
Mr. Resetti (Feet)
Pitfall Clear 100-Man Brawl.
Mr. Resetti
Solid Snake Metal Gear Complete Classic Mode on any difficulty as Snake.
Grenade Launcher Complete All-Star Mode on any difficulty as Snake.
Gray Fox Clear Target Smash level 5 with all characters.
Iroquois Pliskin
Naked Snake
Shagohod
Metal Gear RAY
Metal Gear REX
Gekko Clear All-Star mode with 10 different characters.
Cypher
Cardboard Box Clear Target Smash level 4 in under 32 seconds.
Sonic the Hedgehog Sonic the Hedgehog Complete Classic Mode on any difficulty as Sonic.
Super Sonic Complete All-Star Mode on any difficulty as Sonic.
Shadow
Tails Exceed 30,000 feet combined walking distance with all characters. A friendly fox with two tails whose true name is Miles Prower. He can fly for a limited time by spinning his tails rapidly. Originally impressed by the sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side. To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge of electrical engineering to create mechanical devices. SONIC THE HEDGEHOG 2
SONIC HEROES (GameCube)
Dr. Eggman Get 500 different stickers. A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants to conquer the world and build his evil empire of Eggmanland. An expert in his field, Dr. Eggman places robotics over all else in life--a reflection of his selfish personality. He doesn't know when to quit and always comes back for more no matter how many times he is defeated by Sonic. Sonic the Hedgehog (1991)
Sonic Adventure DX: Director's Cut (GameCube)
Knuckles A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air. Sonic the Hedgehog 3
Sonic & Knuckles
Amy
Blaze
Chao
Cream
Jet
Silver Clear Target Smash level 3 with all characters.