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The Stone Wizard can actually be quite a difficult boss to beat.  He will remain on the right side of the room, but he will spit forth three fireballs to the floor.  These fireballs spread out across the room, and are difficult to avoid.  Since it only takes one hit to kill you, this can be especially frustrating.  To make matters worse, in order to hit the Wizard, you must be clear of the stone princess dangling from the rope.  What's worse, you will also lose a life if you jump into the princess.  Hitting the princess will only make your weapon reflect.  Your best bet is to wait for the first few fireballs to hit the ground, and then rush in and strike the Wizard in the knee.  It is far easier to avoid the fireballs when the Wizard spits them while jumping than when he remains standing.  With some luck, you will be deflected backward and regain control before the Wizard spits more fireballs.  Back away and slowly make your approach once more.  If you hit the Wizard three times, he turns into a puff of smoke and escape through a hole behind the picture on the wall.  The Wizard's stone spell over the princess will be broken and she will return to life.  Now you must chase the Wizard and finish him off for good.
The Stone Wizard can actually be quite a difficult boss to beat.  He will remain on the right side of the room, but he will spit forth three fireballs to the floor.  These fireballs spread out across the room, and are difficult to avoid.  Since it only takes one hit to kill you, this can be especially frustrating.  To make matters worse, in order to hit the Wizard, you must be clear of the stone princess dangling from the rope.  What's worse, you will also lose a life if you jump into the princess.  Hitting the princess will only make your weapon reflect.  Your best bet is to wait for the first few fireballs to hit the ground, and then rush in and strike the Wizard in the knee.  It is far easier to avoid the fireballs when the Wizard spits them while jumping than when he remains standing.  With some luck, you will be deflected backward and regain control before the Wizard spits more fireballs.  Back away and slowly make your approach once more.  If you hit the Wizard three times, he turns into a puff of smoke and escape through a hole behind the picture on the wall.  The Wizard's stone spell over the princess will be broken and she will return to life.  Now you must chase the Wizard and finish him off for good.
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== NES differences ==
 
[[Image:Kid Niki NES stage7 screen.png|thumb|right]]
* Only one eye-patch bird will appear and drop a bomb in the beginning.
* A stabbing Bee Clan member will guard each of the tiger panel doors.  They will drop down to stab you whenever you cross the front of a door.
* After the panels, monks appear from both directions, while a kite ninja flies overhead dropping knives down at you.
* More stabbing Bee Corps members await you in the forest at each tree.  No Tengu Crows, or even any fox clan members will attack you through the forest.
* The layout of the Stone Wizards room is completely different, as is his form of attack.  The princess is handily out of the way and cannot interfere with your attack.  The Wizard awaits at the top of a set of steps.  He spits fire which lands in preset locations.  You are safe if you squat down on step located two below him.  Between the flames, jump up and strike him in the face.  Hit him five times to defeat him.
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=== Secret Areas ===
[[Image:Kid Niki NES stage7 secret.png|thumb|left]]
'''7-3 through 7-5''': The first four doors containing tiger decorations on the panels can be used to access bonus rooms, but you can only access one of them (unless you die).  To access them, simply squat down in front of the door of your choice for a few seconds, and you will be transported to the bonus room.  When you are finished, you will be deposited in front of the fifth door at '''7-6'''.  Here are the descriptions of each room, in order from left to right.
* '''1st door''': The first door contains three columns of coins and scrolls that fall from the ceiling.  Along the floor, a "lucky" cat bounces around trying to catch you.  If it does, you lose a life.  Jump over it, or walk beneath it while you catch the items.
* '''2nd door''': A scroll will bob up and down above the hand of the large Buddha statue.  You have until the statue counts down from 5 to slash the scroll as many times as possible.  Each slash awards you 1000 points.
* '''3rd door''': This room appears to be the only room where no bonus can be obtained.  Five scrolls are suspended in the air.  When you slash them, all five will reveal a raspberry face.  It does not seem to matter what order you hit these scrolls in, they never do anything different.
* '''4th door''': Five scrolls bob up and down.  Slash the scrolls to reveal up to four coins.  Collect the coins from each scroll, and leave the room.
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<gallery>
Image:Kid Niki NES stage7 area1.png|1st door
Image:Kid Niki NES stage7 area2.png|2nd door
Image:Kid Niki NES stage7 area3.png|3rd door
Image:Kid Niki NES stage7 area4.png|4th door
</gallery>
{{Footer Nav|game=Kid Niki: Radical Ninja|prevpage=Stage 6|nextpage=Stage 8}}
{{Footer Nav|game=Kid Niki: Radical Ninja|prevpage=Stage 6|nextpage=Stage 8}}
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