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[[File:Elnard 1762 SilverBrain.png|float|left]] [[File:Elnard 0991 Flame.png|float|right]] Here's the '''first nasty trick''': monsters in Barluca are far stronger than the previous ones, so you should definitely spend a significant amount of time grinding. The three previous chapters were all set in the same region of Ticondera, so it's possible to get to the snow-covered Barluca continent when you're still at level 27. Go back to the area of | [[File:Elnard 1762 SilverBrain.png|float|left]] [[File:Elnard 0991 Flame.png|float|right]] Here's the '''first nasty trick''': monsters in Barluca are far stronger than the previous ones, so you should definitely spend a significant amount of time grinding. The three previous chapters were all set in the same region of Ticondera, so it's possible to get to the snow-covered Barluca continent when you're still at level 27. Go back to the area of Padal, where you can meet ''S. Brain'' enemies, and grind for 6 or 7 levels, until you can defeat a trio of ''Flames''. The game is challenging your perseverance! | ||
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== Cave of Kapel == | == Cave of Kapel == | ||
[[File:Elnard 0462 P-Moon.png|right]] | [[File:Elnard 0462 P-Moon.png|right]] | ||
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* Magic Water | * Magic Water | ||
When you're almost at the exit of the Cave of Kapel, the '''second nasty trick''' strikes: you lose the ability of casting magic spells! | When you're almost at the exit of the Cave of Kapel, the '''second nasty trick''' strikes: you lose the ability of casting magic spells! If you reached here using the Runes sparingly (as it is suggested in this guide), this won't be a big problem: use the Runes instead of your magic. Otherwise, teleport back to North Ticondera and get grinding up to lv.34 at least. | ||
Without magic, use intensively the Runes in battle, except for the Sky Rune, obviously (because it restores MP, that are now disabled). The Light Rune is still useful because it increases your Magic attribute, and subsequently your defense against enemy magic, too. | Without magic, use intensively the Runes in battle, except for the Sky Rune, obviously (because it restores MP, that are now disabled). The Light Rune is still useful because it increases your Magic attribute, and subsequently your defense against enemy magic, too. | ||
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=== BOSS: Monmo === | === BOSS: Monmo === | ||
[[File:Elnard b4406 Monmo.png|left]] | [[File:Elnard b4406 Monmo.png|left]] | ||
Monmo is weaker against | Monmo is weaker against Ice spells, as opposed to Fire spells. This is especially noticeable because his defense is extremely good against everything else. After using the Runes and two bottles of Agility, attack with ice spells (Valsu, Lejes) and fire spells (Lejes, Olvan, Kamil) and/or bottles of Fire (Esuna, Valsu). | ||
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