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* '''Mana Per Hit:''' 28/40/52/64
* '''Mana Per Hit:''' 28/40/52/64
Mana Break lets Anti-Mage burn a portion of his target's mana with every normal attack, as well as dealing 60% of mana burned as bonus damage. While the mana burn doesn't seem like a lot, Anti-Mage's fast attack speed can make it drain away frighteningly quickly. Very devastating against mana-reliant intelligence heroes or strength heroes who already have low mana pools.
Mana Break lets Anti-Mage burn a portion of his target's mana with every normal attack, as well as dealing 60% of mana burned as bonus damage. While the mana burn doesn't seem like a lot, Anti-Mage's fast attack speed can make it drain away frighteningly quickly. Very devastating against mana-reliant intelligence heroes or strength heroes who already have low mana pools.
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===Blink===
===Blink===
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* '''Cooldown:''' 12/9/7/5
* '''Cooldown:''' 12/9/7/5
Blink lets Anti-Mage teleport a short distance to the targeted area. This ability has a myriad of uses. You can use it to escape an attempted gank, chase down wounded enemies, bypass terrain obstacles and to simply get to somewhere quickly. With a 5 second cooldown at level 4 you can easily spam it constantly to give you great mobility.
Blink lets Anti-Mage teleport a short distance to the targeted area. This ability has a myriad of uses. You can use it to escape an attempted gank, chase down wounded enemies, bypass terrain obstacles and to simply get to somewhere quickly. With a 5 second cooldown at level 4 you can easily spam it constantly to give you great mobility.
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===Spell Shield===
===Spell Shield===
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* '''Resistance:''' 26%/34%/42%/50%
* '''Resistance:''' 26%/34%/42%/50%
Spell Shield grants you additional magic resistance on top of you base 25% magic resistance, reducing the magical damage by a lot, and it stacks with other magic resistance granting items. Obviuosly, this ability can help you tank powerful magical spells.
Spell Shield grants you additional magic resistance on top of you base 25% magic resistance, reducing the magical damage by a lot, and it stacks with other magic resistance granting items. Obviuosly, this ability can help you tank powerful magical spells.
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===Mana Void===
===Mana Void===

Revision as of 16:10, 18 September 2012


Anti-Mage
Base stats and attributes
Strength 20+1.2
Agility 22+2.8
Intelligence 15+1.8
Base damage 27-31
Move speed 320
Armor 2.08
Statistics
Level 1 16 25
Hit Points 530 849 1457
Mana 195 523 1017
Damage 49-53 88-92 136-140
Armor 2 8 14
Sight Range 1800/800
Attack Range 128
Missile Speed N/A

Anti-Mage is every spell caster's worst nightmare. He can quickly drain mana with every attack, leaving spell-dependant heroes defenseless. He can also survive devastating spells with his Spell Shield while his Blink helps him hunt down fleeing targets or escape from a dangerous situation. Once his enemies' mana pool run dry, a Mana Void will finish them off effectively. Anti-Mage is one of the most popular hard carries in the game, and one of the most feared ones too.

Abilities

Mana Break

  • Ability: Passive
  • Damage: Physical
  • Mana Per Hit: 28/40/52/64

Mana Break lets Anti-Mage burn a portion of his target's mana with every normal attack, as well as dealing 60% of mana burned as bonus damage. While the mana burn doesn't seem like a lot, Anti-Mage's fast attack speed can make it drain away frighteningly quickly. Very devastating against mana-reliant intelligence heroes or strength heroes who already have low mana pools.

Blink

  • Ability: Target Point
  • Range: 1000/1075/1150/1150
  • Mana Cost: 60
  • Cooldown: 12/9/7/5

Blink lets Anti-Mage teleport a short distance to the targeted area. This ability has a myriad of uses. You can use it to escape an attempted gank, chase down wounded enemies, bypass terrain obstacles and to simply get to somewhere quickly. With a 5 second cooldown at level 4 you can easily spam it constantly to give you great mobility.

Spell Shield

  • Ability: Passive
  • Resistance: 26%/34%/42%/50%

Spell Shield grants you additional magic resistance on top of you base 25% magic resistance, reducing the magical damage by a lot, and it stacks with other magic resistance granting items. Obviuosly, this ability can help you tank powerful magical spells.

Mana Void

  • Ability: Target Unit
  • Affects: Enemy Heroes
  • Damage: Magical
  • Damage: 0.6/0.85/1.1
  • Stun Duration: 0.1/0.2/0.3
  • Radius: 300
  • Mana Cost: 125/200/275
  • Cooldown: 70

Mana Void deals damage for every point of mana missing on the target unit to them and any surrounding enemies. A very deadly ultimate, it will more than likely finish off any enemy hero you focused on. Try using it on heroes with high mana pools but just used a lot of spells to do more damage.

Item Selection

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Strategy

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