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(Content.) |
(Seiken Densetsu 3 -> Trials of Mana) |
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{{ | {{Header Nav|game=Trials of Mana}} | ||
{{AlphabetTOC}} | |||
==P== | |||
{{Trials of Mana/Bestiary | |||
|name = Pakkun Baby | |||
|encounter = Labyrinth of Ice Walls, Seaside Cave | |||
|attacks = '''Mature:''' Mature into a Pakkun Lizard. | |||
|notes = '''1.''' A Pakkun Baby matures after its HP is reduced to about 25%. <br /> '''2.''' After a monster matures, HP and stats are reset to full. <br /> '''3.''' To avoid fighting the new monster all over again, simply kill the Pakkun Baby in one hit. Spells and high level techs work well. | |||
|low = Pakkun Chocolate | |||
|llr = Pakkun Oil | |||
|high = Magic Seed | |||
|earth = Neutral | |||
|wind = Neutral | |||
|ice = Null | |||
|fire = Weak | |||
|light = Neutral | |||
|dark = Neutral | |||
|moon = Neutral | |||
|leaf = Neutral}} | |||
{{Trials of Mana/Bestiary | |||
|name = Pakkun Dragon | |||
|encounter = Ancient Ruins of Light, Mirage Palace | |||
|attacks = '''Gulp, Gulp!:''' Temporarily consumes the target, removing it from battle. <br /> '''Pakkun Oil:''' Raises the caster's Magic Resistance. This ability is broken. | |||
|notes = '''1.''' Gulp, Gulp! does not actually deal any damage when the Dragon "eats" your characters. <br /> '''2.''' Killing or dealing enough damage to the Pakkun Dragon will release your characters. <br /> '''3.''' Pakkun Oil is normally used as a response to magic. Unfortunately, it suffers from an error and actually raises the monster's Spirit Defense, and only by a negligible 2 points. | |||
|low = Pakkun Chocolate | |||
|llr = Pumpkin Bomb | |||
|high = Mysterious Seed | |||
|earth = Neutral | |||
|wind = Neutral | |||
|ice = Neutral | |||
|fire = Neutral | |||
|light = Absorb | |||
|dark = Neutral | |||
|moon = Neutral | |||
|leaf = Neutral}} | |||
==Q== | |||
==R== | |||
{{Trials of Mana/Bestiary | |||
== Q == | |||
== R == | |||
{{ | |||
|name = Rabilion | |name = Rabilion | ||
|encounter = Rabite Forest, Volcano Isle Bucca (Day), <br> Mana Holyland | |encounter = Rabite Forest, Volcano Isle Bucca (Day), <br> Mana Holyland | ||
Line 32: | Line 55: | ||
|leaf = Neutral}} | |leaf = Neutral}} | ||
{{ | {{Trials of Mana/Bestiary | ||
|name = Rabite | |name = Rabite | ||
|encounter = Rabite Forest, Golden Road (Day), Mana Holyland | |encounter = Rabite Forest, Golden Road (Day), Mana Holyland | ||
Line 49: | Line 72: | ||
|leaf = Neutral}} | |leaf = Neutral}} | ||
== S == | ==S== | ||
==T== | |||
== T == | ==U== | ||
==V== | |||
== U == | ==W== | ||
{{Trials of Mana/Bestiary | |||
== V == | |||
== W == | |||
{{ | |||
|name = Wolf Devil | |name = Wolf Devil | ||
|encounter = Cave of Darkness (Day), Jungle of Illusion | |encounter = Cave of Darkness (Day), Jungle of Illusion | ||
|attacks = '''Seiryuu Death Fist:''' A powerful full screen technique. This is the same technique that Kevin's Death Hand class uses. <br> '''Energy Ball:''' Raises Critical Hit Rate for the caster. | |attacks = '''Seiryuu Death Fist:''' A powerful full screen technique. This is the same technique that Kevin's Death Hand class uses. <br> '''Energy Ball:''' Raises Critical Hit Rate for the caster. | ||
|notes = '''1.''' Seiryuu Death Fist is often used as a counter attack for spells and higher level techniques. <br> '''2.''' There is a good chance Wolf Devils will counter magic attacks with Energy Ball instead of Seiryuu Death Fist. <br> '''3.''' Critical hits are unfortunately broken in | |notes = '''1.''' Seiryuu Death Fist is often used as a counter attack for spells and higher level techniques. <br> '''2.''' There is a good chance Wolf Devils will counter magic attacks with Energy Ball instead of Seiryuu Death Fist. <br> '''3.''' Critical hits are unfortunately broken in Trials of Mana, making Energy Ball useless. | ||
|low = Weapon/Armor Seed | |low = Weapon/Armor Seed | ||
|llr = Weapon/Armor Seed | |llr = Weapon/Armor Seed | ||
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|leaf = Neutral}} | |leaf = Neutral}} | ||
== Z == | ==Z== | ||
{{Trials of Mana/Bestiary | |||
{{ | |||
|name = Zombie | |name = Zombie | ||
|encounter = Cave of Waterfalls, Golden Road (Night), <br> Path to the Heavens (Night), Ghost Ship | |encounter = Cave of Waterfalls, Golden Road (Night), <br> Path to the Heavens (Night), Ghost Ship |
Latest revision as of 18:51, 12 June 2019
A | B | C | D | E | F | G | H | I | J | K | L | M |
N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
P[edit]
Pakkun Baby
Encountered: Labyrinth of Ice Walls, Seaside Cave |
Treasures: |
Low Luck: Pakkun Chocolate |
Low Luck Rare: Pakkun Oil |
High Luck: Magic Seed |
Elemental Chart | |||
---|---|---|---|
Earth | Neutral | Light | Neutral |
Wind | Neutral | Dark | Neutral |
Ice | Null | Moon | Neutral |
Fire | Weak | Leaf | Neutral |
Spells and Attacks |
---|
Mature: Mature into a Pakkun Lizard. |
Notes |
---|
1. A Pakkun Baby matures after its HP is reduced to about 25%. 2. After a monster matures, HP and stats are reset to full. 3. To avoid fighting the new monster all over again, simply kill the Pakkun Baby in one hit. Spells and high level techs work well. |
Pakkun Dragon
Encountered: Ancient Ruins of Light, Mirage Palace |
Treasures: |
Low Luck: Pakkun Chocolate |
Low Luck Rare: Pumpkin Bomb |
High Luck: Mysterious Seed |
Elemental Chart | |||
---|---|---|---|
Earth | Neutral | Light | Absorb |
Wind | Neutral | Dark | Neutral |
Ice | Neutral | Moon | Neutral |
Fire | Neutral | Leaf | Neutral |
Spells and Attacks |
---|
Gulp, Gulp!: Temporarily consumes the target, removing it from battle. Pakkun Oil: Raises the caster's Magic Resistance. This ability is broken. |
Notes |
---|
1. Gulp, Gulp! does not actually deal any damage when the Dragon "eats" your characters. 2. Killing or dealing enough damage to the Pakkun Dragon will release your characters. 3. Pakkun Oil is normally used as a response to magic. Unfortunately, it suffers from an error and actually raises the monster's Spirit Defense, and only by a negligible 2 points. |
Q[edit]
R[edit]
Rabilion
Encountered: Rabite Forest, Volcano Isle Bucca (Day), Mana Holyland |
Treasures: |
Low Luck: Round Drop |
Low Luck Rare: Item Seed |
High Luck: Stardust Herb |
Elemental Chart | |||
---|---|---|---|
Earth | Neutral | Light | Neutral |
Wind | Neutral | Dark | Neutral |
Ice | Neutral | Moon | Neutral |
Fire | Neutral | Leaf | Neutral |
Spells and Attacks |
---|
Summon Level X Rabite: Summons a Rabite the same level as the Rabilion. |
Notes |
---|
1. Sleeps at night. |
Rabite
Encountered: Rabite Forest, Golden Road (Day), Mana Holyland |
Treasures: |
Low Luck: Round Drop |
Low Luck Rare: Pakkun Chocolate |
High Luck: Item Seed |
Elemental Chart | |||
---|---|---|---|
Earth | Neutral | Light | Neutral |
Wind | Neutral | Dark | Neutral |
Ice | Neutral | Moon | Neutral |
Fire | Neutral | Leaf | Neutral |
Spells and Attacks |
---|
None. |
Notes |
---|
1. Sleeps at night. |
S[edit]
T[edit]
U[edit]
V[edit]
W[edit]
Wolf Devil
Encountered: Cave of Darkness (Day), Jungle of Illusion |
Treasures: |
Low Luck: Weapon/Armor Seed |
Low Luck Rare: Weapon/Armor Seed |
High Luck: Weapon/Armor Seed |
Elemental Chart | |||
---|---|---|---|
Earth | Neutral | Light | Weak |
Wind | Neutral | Dark | Absorb |
Ice | Neutral | Moon | Neutral |
Fire | Neutral | Leaf | Neutral |
Spells and Attacks |
---|
Seiryuu Death Fist: A powerful full screen technique. This is the same technique that Kevin's Death Hand class uses. Energy Ball: Raises Critical Hit Rate for the caster. |
Notes |
---|
1. Seiryuu Death Fist is often used as a counter attack for spells and higher level techniques. 2. There is a good chance Wolf Devils will counter magic attacks with Energy Ball instead of Seiryuu Death Fist. 3. Critical hits are unfortunately broken in Trials of Mana, making Energy Ball useless. |
Z[edit]
Zombie
Encountered: Cave of Waterfalls, Golden Road (Night), Path to the Heavens (Night), Ghost Ship |
Treasures: |
Low Luck: Puipui Grass |
Low Luck Rare: Magical Rope |
High Luck: Dreamsee Herb |
Elemental Chart | |||
---|---|---|---|
Earth | Neutral | Light | Weak |
Wind | Neutral | Dark | Null |
Ice | Neutral | Moon | Neutral |
Fire | Neutral | Leaf | Neutral |
Spells and Attacks |
---|
Poison Breath: Inflicts Poison if in range. |
Notes |
---|
1. The Zombie's normal attack may inflict Poison on hit. |