From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Content.)
(Seiken Densetsu 3 -> Trials of Mana)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{All Game Nav|game=Seiken Densetsu 3|custom= '''[[Seiken Densetsu 3/Bestiary|The Bestiary]]''' <nowiki>|</nowiki> [[Seiken Densetsu 3/Bestiary Introduction|Bestiary Introduction]] <nowiki>|</nowiki> [[Seiken Densetsu 3/Bestiary A through F|Letters A through F]] <nowiki>|</nowiki> [[Seiken Densetsu 3/Bestiary G through O|Letters G through O]] <nowiki>|</nowiki> [[Seiken Densetsu 3/Bestiary P through Z|Letters P through Z]] <nowiki>|</nowiki> [[Seiken Densetsu 3/Boss List|Boss List]]}}
{{Header Nav|game=Trials of Mana}}
{{AlphabetTOC}}
==P==
{{Trials of Mana/Bestiary
|name = Pakkun Baby
|encounter = Labyrinth of Ice Walls, Seaside Cave
|attacks = '''Mature:'''  Mature into a Pakkun Lizard.
|notes = '''1.''' A Pakkun Baby matures after its HP is reduced to about 25%. <br /> '''2.''' After a monster matures, HP and stats are reset to full. <br /> '''3.''' To avoid fighting the new monster all over again, simply kill the Pakkun Baby in one hit.  Spells and high level techs work well.
|low = Pakkun Chocolate
|llr = Pakkun Oil
|high = Magic Seed
|earth = Neutral
|wind = Neutral
|ice = Null
|fire = Weak
|light = Neutral
|dark = Neutral
|moon = Neutral
|leaf = Neutral}}


{{Trials of Mana/Bestiary
|name = Pakkun Dragon
|encounter = Ancient Ruins of Light, Mirage Palace
|attacks = '''Gulp, Gulp!:'''  Temporarily consumes the target, removing it from battle.  <br /> '''Pakkun Oil:''' Raises the caster's Magic Resistance.  This ability is broken.
|notes = '''1.''' Gulp, Gulp! does not actually deal any damage when the Dragon "eats" your characters. <br /> '''2.''' Killing or dealing enough damage to the Pakkun Dragon will release your characters. <br /> '''3.''' Pakkun Oil is normally used as a response to magic.  Unfortunately, it suffers from an error and actually raises the monster's Spirit Defense, and only by a negligible 2 points.
|low = Pakkun Chocolate
|llr = Pumpkin Bomb
|high = Mysterious Seed
|earth = Neutral
|wind = Neutral
|ice = Neutral
|fire = Neutral
|light = Absorb
|dark = Neutral
|moon = Neutral
|leaf = Neutral}}


<div style="padding: 0px 23%">
==Q==
<div style="float: right; width: 400px; border: 1px solid #127cca; background-color: #c8e4fa">
==R==
<p align=center> The Bestiary <br />
{{Trials of Mana/Bestiary
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z </p>
</div>
</div>
 
== P ==
 
== Q ==
 
== R ==
 
{{Seiken Densetsu 3/Bestiary
|name = Rabilion
|name = Rabilion
|encounter = Rabite Forest, Volcano Isle Bucca (Day), <br> Mana Holyland
|encounter = Rabite Forest, Volcano Isle Bucca (Day), <br> Mana Holyland
Line 32: Line 55:
|leaf = Neutral}}
|leaf = Neutral}}


{{Seiken Densetsu 3/Bestiary
{{Trials of Mana/Bestiary
|name = Rabite
|name = Rabite
|encounter = Rabite Forest, Golden Road (Day), Mana Holyland
|encounter = Rabite Forest, Golden Road (Day), Mana Holyland
Line 49: Line 72:
|leaf = Neutral}}
|leaf = Neutral}}


== S ==
==S==
 
==T==
== T ==
==U==
 
==V==
== U ==
==W==
 
{{Trials of Mana/Bestiary
== V ==
 
== W ==
 
{{Seiken Densetsu 3/Bestiary
|name = Wolf Devil
|name = Wolf Devil
|encounter = Cave of Darkness (Day), Jungle of Illusion
|encounter = Cave of Darkness (Day), Jungle of Illusion
|attacks = '''Seiryuu Death Fist:''' A powerful full screen technique.  This is the same technique that Kevin's Death Hand class uses. <br> '''Energy Ball:''' Raises Critical Hit Rate for the caster.
|attacks = '''Seiryuu Death Fist:''' A powerful full screen technique.  This is the same technique that Kevin's Death Hand class uses. <br> '''Energy Ball:''' Raises Critical Hit Rate for the caster.
|notes = '''1.''' Seiryuu Death Fist is often used as a counter attack for spells and higher level techniques. <br> '''2.'''  There is a good chance Wolf Devils will counter magic attacks with Energy Ball instead of Seiryuu Death Fist. <br> '''3.''' Critical hits are unfortunately broken in Seiken Densetsu 3, making Energy Ball useless.
|notes = '''1.''' Seiryuu Death Fist is often used as a counter attack for spells and higher level techniques. <br> '''2.'''  There is a good chance Wolf Devils will counter magic attacks with Energy Ball instead of Seiryuu Death Fist. <br> '''3.''' Critical hits are unfortunately broken in Trials of Mana, making Energy Ball useless.
|low = Weapon/Armor Seed
|low = Weapon/Armor Seed
|llr = Weapon/Armor Seed
|llr = Weapon/Armor Seed
Line 76: Line 94:
|leaf = Neutral}}
|leaf = Neutral}}


== Z ==
==Z==
 
{{Trials of Mana/Bestiary
{{Seiken Densetsu 3/Bestiary
|name = Zombie
|name = Zombie
|encounter = Cave of Waterfalls, Golden Road (Night), <br> Path to the Heavens (Night), Ghost Ship
|encounter = Cave of Waterfalls, Golden Road (Night), <br> Path to the Heavens (Night), Ghost Ship

Latest revision as of 18:51, 12 June 2019

P[edit]

Pakkun Baby

Encountered: Labyrinth of Ice Walls, Seaside Cave
Treasures:
Low Luck: Pakkun Chocolate
Low Luck Rare: Pakkun Oil
High Luck: Magic Seed
Elemental Chart
Earth Neutral Light Neutral
Wind Neutral Dark Neutral
Ice Null Moon Neutral
Fire Weak Leaf Neutral

Spells and Attacks
Mature: Mature into a Pakkun Lizard.
Notes
1. A Pakkun Baby matures after its HP is reduced to about 25%.
2. After a monster matures, HP and stats are reset to full.
3. To avoid fighting the new monster all over again, simply kill the Pakkun Baby in one hit. Spells and high level techs work well.



Pakkun Dragon

Encountered: Ancient Ruins of Light, Mirage Palace
Treasures:
Low Luck: Pakkun Chocolate
Low Luck Rare: Pumpkin Bomb
High Luck: Mysterious Seed
Elemental Chart
Earth Neutral Light Absorb
Wind Neutral Dark Neutral
Ice Neutral Moon Neutral
Fire Neutral Leaf Neutral

Spells and Attacks
Gulp, Gulp!: Temporarily consumes the target, removing it from battle.
Pakkun Oil: Raises the caster's Magic Resistance. This ability is broken.
Notes
1. Gulp, Gulp! does not actually deal any damage when the Dragon "eats" your characters.
2. Killing or dealing enough damage to the Pakkun Dragon will release your characters.
3. Pakkun Oil is normally used as a response to magic. Unfortunately, it suffers from an error and actually raises the monster's Spirit Defense, and only by a negligible 2 points.



Q[edit]

R[edit]

Rabilion

Encountered: Rabite Forest, Volcano Isle Bucca (Day),
Mana Holyland
Treasures:
Low Luck: Round Drop
Low Luck Rare: Item Seed
High Luck: Stardust Herb
Elemental Chart
Earth Neutral Light Neutral
Wind Neutral Dark Neutral
Ice Neutral Moon Neutral
Fire Neutral Leaf Neutral

Spells and Attacks
Summon Level X Rabite: Summons a Rabite the same level as the Rabilion.
Notes
1. Sleeps at night.



Rabite

Encountered: Rabite Forest, Golden Road (Day), Mana Holyland
Treasures:
Low Luck: Round Drop
Low Luck Rare: Pakkun Chocolate
High Luck: Item Seed
Elemental Chart
Earth Neutral Light Neutral
Wind Neutral Dark Neutral
Ice Neutral Moon Neutral
Fire Neutral Leaf Neutral

Spells and Attacks
None.
Notes
1. Sleeps at night.



S[edit]

T[edit]

U[edit]

V[edit]

W[edit]

Wolf Devil

Encountered: Cave of Darkness (Day), Jungle of Illusion
Treasures:
Low Luck: Weapon/Armor Seed
Low Luck Rare: Weapon/Armor Seed
High Luck: Weapon/Armor Seed
Elemental Chart
Earth Neutral Light Weak
Wind Neutral Dark Absorb
Ice Neutral Moon Neutral
Fire Neutral Leaf Neutral

Spells and Attacks
Seiryuu Death Fist: A powerful full screen technique. This is the same technique that Kevin's Death Hand class uses.
Energy Ball: Raises Critical Hit Rate for the caster.
Notes
1. Seiryuu Death Fist is often used as a counter attack for spells and higher level techniques.
2. There is a good chance Wolf Devils will counter magic attacks with Energy Ball instead of Seiryuu Death Fist.
3. Critical hits are unfortunately broken in Trials of Mana, making Energy Ball useless.



Z[edit]

Zombie

Encountered: Cave of Waterfalls, Golden Road (Night),
Path to the Heavens (Night), Ghost Ship
Treasures:
Low Luck: Puipui Grass
Low Luck Rare: Magical Rope
High Luck: Dreamsee Herb
Elemental Chart
Earth Neutral Light Weak
Wind Neutral Dark Null
Ice Neutral Moon Neutral
Fire Neutral Leaf Neutral

Spells and Attacks
Poison Breath: Inflicts Poison if in range.
Notes
1. The Zombie's normal attack may inflict Poison on hit.