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(Created new guide; because this game is what later became "Pac-In-Time", its page is going to have to be updated as well)
 
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{{Header Nav|game=Fury of the Furries|num=0}}
{{Header Nav|game=Fury of the Furries}}
{{Game
{{Game
|completion=3
|image=Fury of the Furries cover.jpg
|title=Fury of the Furries
|title=Fury of the Furries
|image=Fury of the Furries cover.jpg
|developer=[[Atreid Concept S.A.]]
|developer=[[Atreid Concept S.A.]], [[Kalisto Entertainment]]
|publisher=[[Mindscape]]
|publisher=[[Mindscape]]
|designer=Sebastian Wloch
|year=1993
|released={{sys|msdos}}{{eu|1993}}{{sys|amiga|cd32}}{{eu|1994}}
|systems={{syslist|msdos|amiga|cd32}}
|title1=Pac-In-Time
|japanese1=パック·イン·タイム
|developer1=[[Atreid Concept S.A.]]
|publisher1={{colist|Namco Hometek|Mindscape}}
|year1=1994
|systems1={{syslist|snes|msdos|gb|mac}}
|ratings1={{ESRB|KA}}
|designer=Cyrille Fontaine, Sebastien Wloch
|genre=[[Platform]]
|genre=[[Platform]]
|systems=[[MS-DOS]], [[Commodore Amiga]], [[Commodore Amiga CD32]]
|players=1
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
|series=Pac-Man
|pcgamingwiki=Fury of the Furries
}}
}}
'''Fury of the Furries''' is a [[platform]] game developed by [[Atreid Concept S.A.]] and [[Kalisto Entertainment]] and released by [[Mindscape]] for the [[MS-DOS]] operating system in [[1993]], and later for the [[Commodore Amiga]] and [[Commodore Amiga CD32]] consoles in [[1994]]; it was also licensed to [[Namco Hometek]] and released for the [[SNES]] and [[Game Boy]] in the United States and Japan as [[Pac-In-Time]] (replacing the Tinies with [[Pac-Man]] and all the coins with his basic sustenance of pellets, reducing the length of the game to five worlds, and in the case of the SNES conversion, removing the time limit for each level).
'''Fury of the Furries''' is a [[platform]] game developed by [[Atreid Concept S.A.]] and released by [[Mindscape]] for the [[MS-DOS]] operating system in [[1993]], and later for the [[Commodore Amiga]] and [[Commodore Amiga CD32]] consoles in [[1994]].
 
{{Continue Nav}}


==Story==
{{nihongo|'''Pac-In-Time'''|パック·イン·タイム|Pakku-In-Taimu}} was developed by [[Atreid Concept S.A.]] for [[Namco Hometek]] and initially released on the [[SNES]] and the [[MS-DOS]] operating system in the EU in December [[1994]] (and later in both Japan and the US the following month). It was also later released for the [[Game Boy]] in Japan and the US in January [[1995]], but the EU didn't get this version until February 1995. It's a reskinned version of ''Fury of the Furries'' but replaces the Tinies with [[Namco]]'s signature character [[Pac-Man]] and all the coins with his basic sustenance of pellets.
''This is taken from the back of the disk's inlay card, the front of which is seen in the image to the right:''


<center>''During the unsuccessful voyage''</center>
The SNES version also reduces the length of the game to five worlds, changes their original themes, and has the added challenge of having to collect all the pellets in each level before its exit opens (as well as a final boss fight against the Gum Monster from PM2TNA), while the Game Boy one reduces the length to seven worlds (but skips the original game's "Mountains" one), replaces all its coins with pellets, and removes or changes certain enemies to fit the Pac-Man theme; all versions also replace the red Tiny's power to eat through blocks with a hammer that "Pac-Boy" needs to smash them with.
<center>''of the rebel Tinies to the Earth, an evil Tiny had captured''</center>
<center>''the king and got hold of the marvellous machine, turning''</center>
<center>''Sklumph into a planet of terror! Now that they have returned to their planet,''</center>
<center>''these small hairy animals have regained their natural abilities. They can swim (above''</center>
<center>''and under water), throw balls of fire, use a rope (to move about and grab objects) and even''</center>
<center>''eat some elements of the scenery! Only by using your lightning reactions and crafty intelligence to the''</center>
<center>''full can you guide the Tinies through over a hundred levels of their astonishing planet.''</center>
<center>© Atreid Concept S.A., Kalisto Entertainment and Mindscape 1993</center>


For the Pac-Man-themed SNES and Game Boy rereleases, a new storyline about the Ghost Witch of Netor (the primary antagonist for Namco Hometek's own [[Pac-Man 2: The New Adventures]]) casting a spell to send Pac-Man back to [[1975]], and causing him to regress into a young "Pac-Boy", was added.
<gallery perrow=3>
 
<gallery>
File:Fury of the Furries title screen.png|The game's title screen.
File:Fury of the Furries title screen.png|The game's title screen.
File:Fury of the Furries intro.png|The game's introduction.
File:Fury of the Furries intro.png|The game's introduction.
File:Fury of the Furries gameplay.png|Screenshot of the game.
File:Fury of the Furries gameplay.png|Screenshot of the game.
File:Pac-In-Time SNES cover.jpg|SNES cover artwork.
File:Pac-In-Time Super Famicom cover.jpg|Japanese cover artwork.
File:Pac-In-Time title screen.jpg|SNES version title screen
File:Pac-In-Time SNES gameplay.jpg|SNES version screenshot.
File:Pac-In-Time Game Boy cover.jpg|Game Boy cover artwork.
File:Pac-In-Time title screen (Game Boy).jpg|Game Boy title screen.
File:Pac-In-Time gameplay (Game Boy).jpg|GB version screenshot.
</gallery>
</gallery>
==Story==
''This is taken from the back of the disk's inlay card, the front of which is seen in the image to the right:''
<center>
''During the unsuccessful voyage''<br />
''of the rebel Tinies to the Earth, an evil Tiny had captured''<br />
''the king and got hold of the marvellous machine, turning''<br />
''Sklumph into a planet of terror! Now that they have returned to their planet,''<br />
''these small hairy animals have regained their natural abilities. They can swim (above''<br />
''and under water), throw balls of fire, use a rope (to move about and grab objects) and even''<br />
''eat some elements of the scenery! Only by using your lightning reactions and crafty intelligence to the''<br />
''full can you guide the Tinies through over a hundred levels of their astonishing planet.''<br />
© Atreid Concept S.A., Kalisto Entertainment and Mindscape 1993<br />
</center>
For the Pac-Man-themed SNES and Game Boy releases, a new storyline was added about the Ghost Witch of Netor (the primary antagonist for Namco Hometek's own [[Pac-Man 2: The New Adventures]]) casting a spell to send Pac-Man back to [[1975]], and causing him to regress into a young "Pac-Boy".


{{ToC}}
{{ToC}}
{{Pac-Man}}


[[Category:Atreid Concept S.A.]]
[[Category:Kalisto Entertainment]]
[[Category:Mindscape]]
[[Category:Mindscape]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:MS-DOS]]
[[Category:Commodore Amiga]]
[[Category:Commodore Amiga CD32]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 20:24, 5 August 2022

Box artwork for Fury of the Furries.
Box artwork for Fury of the Furries.
Fury of the Furries
Developer(s)Atreid Concept S.A.
Publisher(s)Mindscape
Year released1993
System(s)DOS, Commodore Amiga, Commodore Amiga CD32
SeriesPac-Man
Designer(s)Cyrille Fontaine, Sebastien Wloch
Genre(s)Platform
Players1
ModesSingle player
Pac-In-Time
Japanese titleパック·イン·タイム
Developer(s)Atreid Concept S.A.
Publisher(s)Namco Hometek, Mindscape
Year released1994
System(s)SNES, DOS, Game Boy, Mac OS
Rating(s)ESRB Kids to Adults
LinksFury of the Furries at PCGamingWikiFury of the Furries ChannelSearchSearch

Fury of the Furries is a platform game developed by Atreid Concept S.A. and released by Mindscape for the MS-DOS operating system in 1993, and later for the Commodore Amiga and Commodore Amiga CD32 consoles in 1994.

Pac-In-Time (パック·イン·タイム Pakku-In-Taimu?) was developed by Atreid Concept S.A. for Namco Hometek and initially released on the SNES and the MS-DOS operating system in the EU in December 1994 (and later in both Japan and the US the following month). It was also later released for the Game Boy in Japan and the US in January 1995, but the EU didn't get this version until February 1995. It's a reskinned version of Fury of the Furries but replaces the Tinies with Namco's signature character Pac-Man and all the coins with his basic sustenance of pellets.

The SNES version also reduces the length of the game to five worlds, changes their original themes, and has the added challenge of having to collect all the pellets in each level before its exit opens (as well as a final boss fight against the Gum Monster from PM2TNA), while the Game Boy one reduces the length to seven worlds (but skips the original game's "Mountains" one), replaces all its coins with pellets, and removes or changes certain enemies to fit the Pac-Man theme; all versions also replace the red Tiny's power to eat through blocks with a hammer that "Pac-Boy" needs to smash them with.

Story[edit]

This is taken from the back of the disk's inlay card, the front of which is seen in the image to the right:

During the unsuccessful voyage
of the rebel Tinies to the Earth, an evil Tiny had captured
the king and got hold of the marvellous machine, turning
Sklumph into a planet of terror! Now that they have returned to their planet,
these small hairy animals have regained their natural abilities. They can swim (above
and under water), throw balls of fire, use a rope (to move about and grab objects) and even
eat some elements of the scenery! Only by using your lightning reactions and crafty intelligence to the
full can you guide the Tinies through over a hundred levels of their astonishing planet.
© Atreid Concept S.A., Kalisto Entertainment and Mindscape 1993

For the Pac-Man-themed SNES and Game Boy releases, a new storyline was added about the Ghost Witch of Netor (the primary antagonist for Namco Hometek's own Pac-Man 2: The New Adventures) casting a spell to send Pac-Man back to 1975, and causing him to regress into a young "Pac-Boy".

Table of Contents

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