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Graphics in SimCity 4 are rendered using trimetric orthographic projection whereas SimCity 2000 and SimCity 3000 were rendered with dimetric projection. According to an article on the history of SimCity, published on its official site, free camera movement was considered but rejected for use in this version and a locked perspective camera was retained from earlier versions. Like The Sims, SimCity 4 incorporates both 2D and 3D graphics in the game; buildings and static props are presented as sprites wrapped around polygons, and a majority of other elements have incorporated full 3D graphics, such as the natural landscape, moving vehicles, roads and railways.
Graphics in SimCity 4 are rendered using trimetric orthographic projection whereas SimCity 2000 and SimCity 3000 were rendered with dimetric projection. According to an article on the history of SimCity, published on its official site, free camera movement was considered but rejected for use in this version and a locked perspective camera was retained from earlier versions. Like The Sims, SimCity 4 incorporates both 2D and 3D graphics in the game; buildings and static props are presented as sprites wrapped around polygons, and a majority of other elements have incorporated full 3D graphics, such as the natural landscape, moving vehicles, roads and railways.
You can also port the .sc4 files from SimCity 4 to The Sims 2 for new neighborhood types.


==Contents==
==Contents==
*[[SimCity/SimCity 4/Concepts|Concepts]]
*[[SimCity/SimCity 4/Concepts|Concepts]]
*[[SimCity/SimCity 4/Transport|Transport]]
*[[SimCity/SimCity 4/Transport|Transport]]