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Parks and recreation, when built, have the following positive effects:

  • They raise the desirability around themselves.
  • They increase the residential demand cap.
  • They help reduce air pollution (not by much, though).
  • They are needed for high-wealth residents to move in.

As such, as your city grows larger it becomes important to build parks. By nature, parks do not need a road connection.

Budget and funding[edit]

Unlike the previous versions of SimCity, SimCity 4's parks cost money to maintain so be sure that your budget is close to balanced before you attempt to build parks. One tip to remember is that if you're building a real world city, such as the San Francisco or New York City scenarios, you will notice that there are extremely large parks in these regions in real life, such as Angel Island in San Francisco. When confronted with a park like Angel Island or Jamaica Bay in New York City, it's best not to actually zone these areas as parks at all. It's a waste of money to maintain mainly because in large nature parks, large game like deer can be found roaming, similar to real life. If you try to zone the park, this wild life gets destroyed, which is not realistic so be careful when zoning a park area and check how it will affect your budget.

The beach is commonly considered the best park, due to its low cost and high effect on desirability. However, since it can only be built along coasts, its use is limited to certain maps. The other parks can be built virtually anywhere. Of those, the various plazas are catered to commercial districts, while the other buildings are good for residential areas.

The following table shows the various parks' statistics. Res demand refers to the amount the residential demand cap is raised by this building, while Res and Com desirability refer to the desirability increase for residential and commercial buildings, respectively. Note that while certain rewards could also be considered parks due to their similar effects, they're not listed here.

Name Cons-
truc-
tion Cost
Main-
tena-
nce Cost
Re-
sid-
ent-
ial de-
ma-
nd
Re-
sid-
ent-
ial de-
sir-
abi-
lity
Com-
mer-
cial desir-
abi-
lity
Re-
sid-
ent-
ial de-
ma-
nd per §
Re-
sid-
ent-
ial de-
sir-
abi-
lity per §
Com-
mer-
cial dema-
nd per §
W
i
d
t
h
L
e
n
g
t
h
A
r
e
a
Re-
sid-
ent-
ial de-
ma-
nd per Tile
Re-
sid-
ent-
ial de-
sir-
abi-
lity per Tile
Com-
mer-
cial de-
sir-
abi-
lity per Tile
Open Paved Area §40 §5 250 10 30 50 2 2 1 1 1 250 10 30
Open Grass Area §40 §5 250 30 20 50 6 6 1 1 1 250 30 20
Small Park Green §40 §5 250 50 30 50 10 10 1 1 1 250 50 30
Community Garden §70 §5 250 40 0 50 8 8 1 1 1 250 40 0
Beach §70 §5 250 80 50 50 16 16 5 7 35 7.14 2.29 1.43
Small Flower Garden §80 §5 750 60 20 150 12 12 1 1 1 750 60 20
Playground §90 §10 1000 60 0 100 6 6 1 1 1 1000 60 0
Gazebo §90 §10 1000 40 20 100 4 4 1 1 1 1000 40 20
Ranger Station §90 §10 1000 20 0 100 2 2 1 2 2 500 10 0
Basketball Court §90 §10 1000 30 0 100 3 3 1 2 2 500 15 0
Small Plaza §90 §10 1000 25 50 100 2.5 3 1 1 1 1000 25 50
Tennis Court §130 §15 4000 30 0 266.67 2 2 1 2 2 2000 15 0
Medium Park Green §160 §15 1000 60 20 66.67 4 4 2 2 4 250 15 5
Medium Flower Garden §170 §20 3000 70 20 150 3.5 4 2 2 4 750 17.5 5
Medium Playground §210 §25 3000 75 0 120 3 3 2 2 4 750 18.75 0
Skateboard Park §210 §25 4000 30 0 160 1.2 1 1 2 2 2000 15 0
Medium Plaza §210 §25 4000 25 60 160 1 1 2 2 4 1000 6.25 15
Large Flower Garden §310 §35 7000 85 35 200 2.43 2 3 3 9 777.78 9.44 3.89
Large Park Green §320 §25 2500 75 30 100 3 3 3 3 9 277.78 8.33 3.33
Soccer Field §340 §35 5000 30 20 142.86 0.86 1 3 5 15 333.33 2 1.33
Softball Field §400 §35 6000 30 20 171.43 0.86 1 3 3 9 666.67 3.33 2.22
Large Plaza §400 §35 9000 35 80 257.14 1 1 3 3 9 1000 3.89 8.89