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(→‎Bashing Skulls: added walkthrough)
(→‎Bashing Skulls: layout correction)
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First week
First week


Pick that Campfire near start position (600 gold + 6 gems), then proceed to north-west on  
Pick that Campfire near start position (600 gold + 6 gems), then proceed to north-west on
 
road (we must capture a town as quicly as possible). We meet a Red enemy, Gurnis the  
road (we must capture a town as quicly as possible). We meet a Red enemy, Gurnis the  
Barbarian with 5 Orcs and 25 Hobgoblins; when clicked first, a message pops: "I, Gurnis the  
Barbarian with 5 Orcs and 25 Hobgoblins; when clicked first, a message pops: "I, Gurnis the  
Barbarian, demand that you shall go no further into these lands. Turn back now or die!"; on  
Barbarian, demand that you shall go no further into these lands. Turn back now or die!"; on  
 
second click battle begins. Tactic employed: wait all, enemy Hobgoblins move forward outside
second click battle begins. Tactic employed: wait all, enemy Hobgoblins move forward outside  
 
full damage zone, shoot them with Orcs (half damage), block our Orcs with rest of our  
full damage zone, shoot them with Orcs (half damage), block our Orcs with rest of our  
troops, in second turn Hobgoblins are killed by Orcs (who make now full damage) and our  
troops, in second turn Hobgoblins are killed by Orcs (who make now full damage) and our  
Goblins and Wolf Raiders who waited to minimize losses; after Hobgoblins are down, shoot  
Goblins and Wolf Raiders who waited to minimize losses; after Hobgoblins are down, shoot  
 
with orcs and defend with the rest two turns (when that 5 enemy Orcs are dead); losses - not
with orcs and defend with the rest two turns (when that 5 enemy Orcs are dead); losses - not  
 
more then 15 Goblins.
more then 15 Goblins.
We pass by Stables (visit), then a little more to west find Dragonspire (Stronghold),  
We pass by Stables (visit), then a little more to west find Dragonspire (Stronghold),  
guarded by lots of Goblins (about 30, of which one third are Hobgoblins; only Fort).  
guarded by lots of Goblins (about 30, of which one third are Hobgoblins; only Fort).  
Tactics: wait with all except Orcs who shoot enemy Hobgoblins, in second turn they arrive  
Tactics: wait with all except Orcs who shoot enemy Hobgoblins, in second turn they arrive  
near our Orcs, block them and attack our Goblins (retaliation from them should kill all  
near our Orcs, block them and attack our Goblins (retaliation from them should kill all  
remaining Hobgoblins); after that kill all; losses - 1-2 Goblins and 1 Wolf Raider.
remaining Hobgoblins); after that kill all; losses - 1-2 Goblins and 1 Wolf Raider.
Conquer Dragonspire at end of second day (garrison of 10-11 Goblins and 5-6 wolf Raiders);  
Conquer Dragonspire at end of second day (garrison of 10-11 Goblins and 5-6 wolf Raiders);  
losses: all our remaining Goblins. This town has City Hall (cannot build Capitol and  
losses: all our remaining Goblins. This town has City Hall (cannot build Capitol and  
Tavern), Goblin Barracks and Orc Tower.
Tavern), Goblin Barracks and Orc Tower.
Recruit everything available; flag Sawmill (follow road to NW) and Ore Pit (follow road to  
Recruit everything available; flag Sawmill (follow road to NW) and Ore Pit (follow road to  
NE). Visit Windmill (SW of Dragonspire). Near Ore pit is Wagon; visit it.
NE). Visit Windmill (SW of Dragonspire). Near Ore pit is Wagon; visit it.
At week's end:  
At week's end:  
Crag Hack level 3 - 20 Orcs, pack of Goblins, Ammo Cart.
Crag Hack level 3 - 20 Orcs, pack of Goblins, Ammo Cart.
Dragonspire: Goblin Barracks, Wolf Pen, Orc Tower, Blacksmith, Castle, Cliff Nest,  
Dragonspire: Goblin Barracks, Wolf Pen, Orc Tower, Blacksmith, Castle, Cliff Nest,  
Marketplace.
Marketplace.


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Buy all troops and go west of Dragonspire; we find Gold Mine, Orc Tower (rectuit!); in SW of  
Buy all troops and go west of Dragonspire; we find Gold Mine, Orc Tower (rectuit!); in SW of  
map there is Den of Thieves.
map there is Den of Thieves.
At end of week:
At end of week:
Crag Hack level 4 - about 40 Orcs, lots of Goblins, 9 Rocs, pack of Wolf Raiders
Crag Hack level 4 - about 40 Orcs, lots of Goblins, 9 Rocs, pack of Wolf Raiders
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Now we go east of Dragonspire; there are one Alchemist Lab and one Witch Hut.
Now we go east of Dragonspire; there are one Alchemist Lab and one Witch Hut.
End of week:
End of week:
Dragonspire - level 1-5 creature generators, Hall of Valhalla, Resource Silo, Castle,  
Dragonspire - level 1-5 creature generators, Hall of Valhalla, Resource Silo, Castle,  
Ballista Yard, Mage Guild level 2
Ballista Yard, Mage Guild level 2
Crag Hack level 5 - about 40 Orcs, 9 Rocs, lots of Goblins, pack/lots of Wolf Raiders
Crag Hack level 5 - about 40 Orcs, 9 Rocs, lots of Goblins, pack/lots of Wolf Raiders
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Recruit everything. Then flag Crystal Mine NE of Ore Pit; afterwards go north, then west  
Recruit everything. Then flag Crystal Mine NE of Ore Pit; afterwards go north, then west  
until a Gem Pond (flag it), then south, pass by Hut of the Magi (see image) which show us  
until a Gem Pond (flag it), then south, pass by Hut of the Magi (see image) which show us  
our destination - town of Rovener in NE corner of map; Tan has it.  
our destination - town of Rovener in NE corner of map; Tan has it.  
North of Hut of the Magi there is rocklands with 2 Goblin Barracks (about center of map).  
North of Hut of the Magi there is rocklands with 2 Goblin Barracks (about center of map).  
Now we see a Red enemy with a powerful army for this time upgraded packs of Stronghold and  
Now we see a Red enemy with a powerful army for this time upgraded packs of Stronghold and  
Castle creatures of level 3-5.
Castle creatures of level 3-5.
Before attacking him/her (if runs, track him/her!), Crag Hack (level 7) should have about  
Before attacking him/her (if runs, track him/her!), Crag Hack (level 7) should have about  
100 Goblins, 70 Orcs, 70 Wolf Raiders, 20 Rocs (maybe some Orc Chieftains joined  for  
100 Goblins, 70 Orcs, 70 Wolf Raiders, 20 Rocs (maybe some Orc Chieftains joined  for  
greater glory). Crag Hack must win this battle, although with serious losses (be careful not  
greater glory). Crag Hack must win this battle, although with serious losses (be careful not  
to lose many Rocs and Orcs; will be needed soon).
to lose many Rocs and Orcs; will be needed soon).
Build Cyclops Cave in Dragonspire at end of week.
Build Cyclops Cave in Dragonspire at end of week.
Visit Dark Blue Keymaster Tent (located at western side of map, in center, on a Clover  
Visit Dark Blue Keymaster Tent (located at western side of map, in center, on a Clover  
Field; see image). From there we see to NE a mountain pass leading, presumably, to Red  
Field; see image). From there we see to NE a mountain pass leading, presumably, to Red  
territory. Crag Hack (level 8) returns to Dragonspire.
territory. Crag Hack (level 8) returns to Dragonspire.
Meantime we upgraded all buildings and made Mage Guild level 3 (Crag Hack should have by now  
Meantime we upgraded all buildings and made Mage Guild level 3 (Crag Hack should have by now  
Wisdom).
Wisdom).
Maybe another Red hero appears wandering north of us.
Maybe another Red hero appears wandering north of us.
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Recruit all; Crag Hack should have: 12 Cyclop Kings, more than 100 Orc Chieftains, lots of  
Recruit all; Crag Hack should have: 12 Cyclop Kings, more than 100 Orc Chieftains, lots of  
Wolf Raiders, lots of Hobgoblins, 25+ Ogre Magi (only lots of level 1-2 because we  
Wolf Raiders, lots of Hobgoblins, 25+ Ogre Magi (only lots of level 1-2 because we  
sacrificed them previously on purpose in that battle with Red hero)
sacrificed them previously on purpose in that battle with Red hero)
March to north passing by Sawmill, get through that mountain pass, then straight north until  
March to north passing by Sawmill, get through that mountain pass, then straight north until  
Strongglen (Stronghold; Red); conquer it on fourth day of week (it is completely build,  
Strongglen (Stronghold; Red); conquer it on fourth day of week (it is completely build,  
except Capitol and Mage Guild; has upgraded level 1-5 and Cyclops building; has Tavern  
except Capitol and Mage Guild; has upgraded level 1-5 and Cyclops building; has Tavern  
also).
also).
Probably 2 Red heroes ran from Crag Hack being about east of Hut of the Magi.
Probably 2 Red heroes ran from Crag Hack being about east of Hut of the Magi.
From Strongglen march eastward on road until Drago Beach (Stronghold; Red) and conquer it;  
From Strongglen march eastward on road until Drago Beach (Stronghold; Red) and conquer it;  
Crag Hack remains here with several Cyclops Kings, about 100 Orcs Chieftains, 20-25  
Crag Hack remains here with several Cyclops Kings, about 100 Orcs Chieftains, 20-25  
Thunderbirds, 25-30 Ogre Magi.
Thunderbirds, 25-30 Ogre Magi.
Build Capitol in Strongglen; recruit here a secondary hero to flag mines and explore around.
Build Capitol in Strongglen; recruit here a secondary hero to flag mines and explore around.
Crag Hack should attain level 10 with conquering of drago Beach and should remain there at  
Crag Hack should attain level 10 with conquering of drago Beach and should remain there at  
end of this week.
end of this week.


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From Drago Beach begins a road which makes a turn northward and reaches to our aim (NE zone  
From Drago Beach begins a road which makes a turn northward and reaches to our aim (NE zone  
with Tan city, Rovener).
with Tan city, Rovener).
Crag Hack recruits all from Drago Beach and goes to SW (there is a Hill Fort south of road  
Crag Hack recruits all from Drago Beach and goes to SW (there is a Hill Fort south of road  
connecting Strongglen with Drago Beach; also in area we find an Arena; upgrade Cyclops).  
connecting Strongglen with Drago Beach; also in area we find an Arena; upgrade Cyclops).  
Toward south-east of Drago Beach there is Timintal (Castle) with unupgraded level 1-4  
Toward south-east of Drago Beach there is Timintal (Castle) with unupgraded level 1-4  
creature generators and City Hall; we can build here only Mage Guild. South of Timintal  
creature generators and City Hall; we can build here only Mage Guild. South of Timintal  
there is a mountain pass to our starting zone.
there is a mountain pass to our starting zone.
Meanwhile Red conquered Dragonspire, but could not recruit anything (we bought everything  
Meanwhile Red conquered Dragonspire, but could not recruit anything (we bought everything  
available before attack).
available before attack).


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Recruit everything from Drago Beach, go with Crag Hack towards Timintal, pass by it, through  
Recruit everything from Drago Beach, go with Crag Hack towards Timintal, pass by it, through  
that mountain pass, then to southwest until we reach Dragonspire in day 5 to reconquer it.  
that mountain pass, then to southwest until we reach Dragonspire in day 5 to reconquer it.  
If on way to Dragonspire there is an enemy with strong enough army, beat him/her.  
If on way to Dragonspire there is an enemy with strong enough army, beat him/her.  
An enemy hero could slip by Crag Hack and retake Timintal; it does not matter; guard  
An enemy hero could slip by Crag Hack and retake Timintal; it does not matter; guard  
Strongglen and Drago Beach at all costs.
Strongglen and Drago Beach at all costs.
After capture, Dragonspire should have building for Ancient Behemoths (we let computer build  
After capture, Dragonspire should have building for Ancient Behemoths (we let computer build  
it for us).
it for us).
There is another Hill Fort just south of Timintal, west of mountain pass nearby.
There is another Hill Fort just south of Timintal, west of mountain pass nearby.
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Crag Hack goes from Dragonspire to Strongglen, takes army, reconquers Drago Beach (because  
Crag Hack goes from Dragonspire to Strongglen, takes army, reconquers Drago Beach (because  
surely it was overrun by the last relatively powerful Red hero), kills any Red hero he gets  
surely it was overrun by the last relatively powerful Red hero), kills any Red hero he gets  
to, recaptures Timintal. Be careful not to lose again Dragonspire. Red is vanquished around  
to, recaptures Timintal. Be careful not to lose again Dragonspire. Red is vanquished around  
week 11.
week 11.
From Drago Beach there is a road to NE to Red Tent (see image), blocked by Dark blue Border  
From Drago Beach there is a road to NE to Red Tent (see image), blocked by Dark blue Border  
Guard (if Red enemy did not visit corresponding tent, it will be still in place); Red Border  
Guard (if Red enemy did not visit corresponding tent, it will be still in place); Red Border  
Guard is underground; past it lurches a throng of Trolls; Subterranean Gate to underground  
Guard is underground; past it lurches a throng of Trolls; Subterranean Gate to underground  
section of map (small nevertheless) lays around center of map (see image).
section of map (small nevertheless) lays around center of map (see image).
After vanquishing red, beat that Trolls with Crag Hack (because Quuest Guard guarding pass  
After vanquishing red, beat that Trolls with Crag Hack (because Quuest Guard guarding pass  
to NE region asks it), then gather all available army on Crag Hack, enter NE region and  
to NE region asks it), then gather all available army on Crag Hack, enter NE region and  
conquer Rovener in week 12, beating Barshon in besieging the city.
conquer Rovener in week 12, beating Barshon in besieging the city.
At beginning of battle:
At beginning of battle:
- Crag Hack should have several Ancient Behemoths, about 80 Thunderbirds, about 50 Cyclops  
- Crag Hack should have several Ancient Behemoths, about 80 Thunderbirds, about 50 Cyclops  
Kings, swarm of Hobgoblins, 140-150 Wolf Raiders, about 240 Orc Chieftains, about 110 Ogre  
Kings, swarm of Hobgoblins, 140-150 Wolf Raiders, about 240 Orc Chieftains, about 110 Ogre  
Magi;
Magi;
- Barshon Should have about 40 Cyclops Kings, about 80 Thunderbirds, about 180 Orc  
- Barshon Should have about 40 Cyclops Kings, about 80 Thunderbirds, about 180 Orc  
Chieftains, about 130 Ogre Magi, about 180 Wolf Raiders, 450-500 Hobgoblins.
Chieftains, about 130 Ogre Magi, about 180 Wolf Raiders, 450-500 Hobgoblins.
With our superior status we win (serious losses though), capturing Skull Helmet (our  
With our superior status we win (serious losses though), capturing Skull Helmet (our  
scenario objective), Greater Gnoll's Flail, Spirit of Oppresion and Torso of Legion.
scenario objective), Greater Gnoll's Flail, Spirit of Oppresion and Torso of Legion.



Revision as of 17:18, 20 November 2008

Crag Hack, newly arrived in Erathia and looking for adventure, meets a young wizard named Sandro, who hires him to find the four pieces of the Armor of the Damned so he can destroy the cursed thing. Great rewards are offered for this service.

Bashing Skulls

Win condition: seize the Skull Helmet from Barshon the Barbarian. Loss condition: Crag Hack is defeated in combat.

Level cap for Crag Hack: 10 Medium sized map. Two enemies, Red and Tan. Hard difficulty (in Shadow of Death is modifiable)

Starting bonus: 40 Goblins or 20 Wolf Raiders or 15 Orcs; choose 15 Orcs

We begin with Crag Hack at level 2 (has Expert Offense, Attack 5, Defense 0, Power 1,

Knowledge 1) in southeastern corner of map and without a town. Put Crag Hack troops in tight

formation (Orcs in middle).


First week

Pick that Campfire near start position (600 gold + 6 gems), then proceed to north-west on road (we must capture a town as quicly as possible). We meet a Red enemy, Gurnis the Barbarian with 5 Orcs and 25 Hobgoblins; when clicked first, a message pops: "I, Gurnis the Barbarian, demand that you shall go no further into these lands. Turn back now or die!"; on second click battle begins. Tactic employed: wait all, enemy Hobgoblins move forward outside full damage zone, shoot them with Orcs (half damage), block our Orcs with rest of our troops, in second turn Hobgoblins are killed by Orcs (who make now full damage) and our Goblins and Wolf Raiders who waited to minimize losses; after Hobgoblins are down, shoot with orcs and defend with the rest two turns (when that 5 enemy Orcs are dead); losses - not more then 15 Goblins. We pass by Stables (visit), then a little more to west find Dragonspire (Stronghold), guarded by lots of Goblins (about 30, of which one third are Hobgoblins; only Fort). Tactics: wait with all except Orcs who shoot enemy Hobgoblins, in second turn they arrive near our Orcs, block them and attack our Goblins (retaliation from them should kill all remaining Hobgoblins); after that kill all; losses - 1-2 Goblins and 1 Wolf Raider. Conquer Dragonspire at end of second day (garrison of 10-11 Goblins and 5-6 wolf Raiders); losses: all our remaining Goblins. This town has City Hall (cannot build Capitol and Tavern), Goblin Barracks and Orc Tower. Recruit everything available; flag Sawmill (follow road to NW) and Ore Pit (follow road to NE). Visit Windmill (SW of Dragonspire). Near Ore pit is Wagon; visit it. At week's end: Crag Hack level 3 - 20 Orcs, pack of Goblins, Ammo Cart. Dragonspire: Goblin Barracks, Wolf Pen, Orc Tower, Blacksmith, Castle, Cliff Nest, Marketplace.


Second week

Buy all troops and go west of Dragonspire; we find Gold Mine, Orc Tower (rectuit!); in SW of map there is Den of Thieves. At end of week: Crag Hack level 4 - about 40 Orcs, lots of Goblins, 9 Rocs, pack of Wolf Raiders Dragonspire: same as first week + Mess Hall + Resource Silo + Mage Guild No sign of enemy yet (excluding Gurnis).


Third week

Now we go east of Dragonspire; there are one Alchemist Lab and one Witch Hut. End of week: Dragonspire - level 1-5 creature generators, Hall of Valhalla, Resource Silo, Castle, Ballista Yard, Mage Guild level 2 Crag Hack level 5 - about 40 Orcs, 9 Rocs, lots of Goblins, pack/lots of Wolf Raiders


Fourth week

Recruit everything. Then flag Crystal Mine NE of Ore Pit; afterwards go north, then west until a Gem Pond (flag it), then south, pass by Hut of the Magi (see image) which show us our destination - town of Rovener in NE corner of map; Tan has it. North of Hut of the Magi there is rocklands with 2 Goblin Barracks (about center of map). Now we see a Red enemy with a powerful army for this time upgraded packs of Stronghold and Castle creatures of level 3-5. Before attacking him/her (if runs, track him/her!), Crag Hack (level 7) should have about 100 Goblins, 70 Orcs, 70 Wolf Raiders, 20 Rocs (maybe some Orc Chieftains joined for greater glory). Crag Hack must win this battle, although with serious losses (be careful not to lose many Rocs and Orcs; will be needed soon). Build Cyclops Cave in Dragonspire at end of week. Visit Dark Blue Keymaster Tent (located at western side of map, in center, on a Clover Field; see image). From there we see to NE a mountain pass leading, presumably, to Red territory. Crag Hack (level 8) returns to Dragonspire. Meantime we upgraded all buildings and made Mage Guild level 3 (Crag Hack should have by now Wisdom). Maybe another Red hero appears wandering north of us.


Sixth week

Recruit all; Crag Hack should have: 12 Cyclop Kings, more than 100 Orc Chieftains, lots of Wolf Raiders, lots of Hobgoblins, 25+ Ogre Magi (only lots of level 1-2 because we sacrificed them previously on purpose in that battle with Red hero) March to north passing by Sawmill, get through that mountain pass, then straight north until Strongglen (Stronghold; Red); conquer it on fourth day of week (it is completely build, except Capitol and Mage Guild; has upgraded level 1-5 and Cyclops building; has Tavern also). Probably 2 Red heroes ran from Crag Hack being about east of Hut of the Magi. From Strongglen march eastward on road until Drago Beach (Stronghold; Red) and conquer it; Crag Hack remains here with several Cyclops Kings, about 100 Orcs Chieftains, 20-25 Thunderbirds, 25-30 Ogre Magi. Build Capitol in Strongglen; recruit here a secondary hero to flag mines and explore around. Crag Hack should attain level 10 with conquering of drago Beach and should remain there at end of this week.


Seventh week

From Drago Beach begins a road which makes a turn northward and reaches to our aim (NE zone with Tan city, Rovener). Crag Hack recruits all from Drago Beach and goes to SW (there is a Hill Fort south of road connecting Strongglen with Drago Beach; also in area we find an Arena; upgrade Cyclops). Toward south-east of Drago Beach there is Timintal (Castle) with unupgraded level 1-4 creature generators and City Hall; we can build here only Mage Guild. South of Timintal there is a mountain pass to our starting zone. Meanwhile Red conquered Dragonspire, but could not recruit anything (we bought everything available before attack).


Eighth week

Recruit everything from Drago Beach, go with Crag Hack towards Timintal, pass by it, through that mountain pass, then to southwest until we reach Dragonspire in day 5 to reconquer it. If on way to Dragonspire there is an enemy with strong enough army, beat him/her. An enemy hero could slip by Crag Hack and retake Timintal; it does not matter; guard Strongglen and Drago Beach at all costs. After capture, Dragonspire should have building for Ancient Behemoths (we let computer build it for us). There is another Hill Fort just south of Timintal, west of mountain pass nearby.


Weeks 9-12

Crag Hack goes from Dragonspire to Strongglen, takes army, reconquers Drago Beach (because surely it was overrun by the last relatively powerful Red hero), kills any Red hero he gets to, recaptures Timintal. Be careful not to lose again Dragonspire. Red is vanquished around week 11. From Drago Beach there is a road to NE to Red Tent (see image), blocked by Dark blue Border Guard (if Red enemy did not visit corresponding tent, it will be still in place); Red Border Guard is underground; past it lurches a throng of Trolls; Subterranean Gate to underground section of map (small nevertheless) lays around center of map (see image). After vanquishing red, beat that Trolls with Crag Hack (because Quuest Guard guarding pass to NE region asks it), then gather all available army on Crag Hack, enter NE region and conquer Rovener in week 12, beating Barshon in besieging the city. At beginning of battle: - Crag Hack should have several Ancient Behemoths, about 80 Thunderbirds, about 50 Cyclops Kings, swarm of Hobgoblins, 140-150 Wolf Raiders, about 240 Orc Chieftains, about 110 Ogre Magi; - Barshon Should have about 40 Cyclops Kings, about 80 Thunderbirds, about 180 Orc Chieftains, about 130 Ogre Magi, about 180 Wolf Raiders, 450-500 Hobgoblins. With our superior status we win (serious losses though), capturing Skull Helmet (our scenario objective), Greater Gnoll's Flail, Spirit of Oppresion and Torso of Legion.

Black Sheep

A Cage in the Hand

Grave Robber