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(→‎Weeks 9-12: replaced list of artifacts with generic formulation)
(→‎Weeks 9-12: improved formulation)
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From Drago Breach there is a road to NE to Red Tent (see image), blocked by Dark blue Border Guard (if Red enemy did not visit corresponding tent, it will be still in place); Red Border Guard is underground; past it lurches a throng of Trolls; Subterranean Gate to underground section of map (small nevertheless) lays around center of map (see image).
From Drago Breach there is a road to NE to Red Tent (see image), blocked by Dark blue Border Guard (if Red enemy did not visit corresponding tent, it will be still in place); Red Border Guard is underground; past it lurches a throng of Trolls; Subterranean Gate to underground section of map (small nevertheless) lays around center of map (see image).


After vanquishing red, beat that Trolls with Crag Hack (because Quuest Guard guarding pass to NE region asks it), then gather all available army on Crag Hack, enter NE region and conquer Rovener in week 12, beating Barshon in besieging the city.
After vanquishing red, beat that Trolls with Crag Hack (because Quuest Guard guarding pass to NE region asks it), then gather all available army on Crag Hack, enter NE region and conquer Rovener in week 12, beating Barshon in the process.


At beginning of battle:
At beginning of battle:

Revision as of 11:22, 28 December 2008

Crag Hack, newly arrived in Erathia and looking for adventure, meets a young wizard named Sandro, who hires him to find the four pieces of the Armor of the Damned so he can destroy the cursed thing. Great rewards are offered for this service.

Bashing Skulls

  • Win condition: seize the Skull Helmet from Barshon the Barbarian.
  • Loss condition: Crag Hack is defeated in combat.
  • Level cap for Crag Hack: 10
  • Medium sized map.
  • Two enemies, Red and Tan.
  • Hard difficulty (in Shadow of Death is modifiable)
  • Starting bonus: 40 Goblins or 20 Wolf Raiders or 15 Orcs; choose 15 Orcs

We begin with Crag Hack at level 2 (has Expert Offense, Attack 5, Defense 0, Power 1, Knowledge 1) in southeastern corner of map and without a town. Put Crag Hack troops in tight formation (Orcs in middle).

First week

Pick that Campfire near start position (600 gold + 6 gems), then proceed to north-west on road (we must capture a town as quickly as possible). We meet a Red enemy, Gurnis the Barbarian with 5 Orcs and 25 Hobgoblins; when clicked first, a message pops: "I, Gurnis the Barbarian, demand that you shall go no further into these lands. Turn back now or die!"; on second click battle begins. Tactic employed: wait all, enemy Hobgoblins move forward outside full damage zone, shoot them with Orcs (half damage), block our Orcs with rest of our troops, in second turn Hobgoblins are killed by Orcs (who make now full damage) and our Goblins and Wolf Raiders who waited to minimize losses; after Hobgoblins are down, shoot with orcs and defend with the rest two turns (when that 5 enemy Orcs are dead); losses - not more then 15 Goblins.

We pass by Stables (visit), then a little more to west find Dragonspire (Stronghold), guarded by lots of Goblins (about 30, of which one third are Hobgoblins; only Fort). Tactics: wait with all except Orcs who shoot enemy Hobgoblins, in second turn they arrive near our Orcs, block them and attack our Goblins (retaliation from them should kill all remaining Hobgoblins); after that kill all; losses - 1-2 Goblins and 1 Wolf Raider. Conquer Dragonspire at end of second day (garrison of 10-11 Goblins and 5-6 wolf Raiders); losses: all our remaining Goblins. This town has City Hall (cannot build Capitol and Tavern), Goblin Barracks and Orc Tower. Recruit everything available; flag Sawmill (follow road to NW) and Ore Pit (follow road to NE). Visit Windmill (SW of Dragonspire). Near Ore pit is Wagon; visit it.

At week's end:

  • Crag Hack level 3 - 20 Orcs, pack of Goblins, Ammo Cart.
  • Dragonspire: Goblin Barracks, Wolf Pen, Orc Tower, Blacksmith, Castle, Cliff Nest, Marketplace.

Second week

Buy all troops and go west of Dragonspire; we find Gold Mine, Orc Tower (recruit!); in SW of map there is Den of Thieves.

At end of week:

  • Crag Hack level 4 - about 40 Orcs, lots of Goblins, 9 Rocs, pack of Wolf Raiders
  • Dragonspire: same as first week + Mess Hall + Resource Silo + Mage Guild
  • No sign of enemy yet (excluding Gurnis).

Third week

Now we go east of Dragonspire; there are one Alchemist Lab and one Witch Hut.

End of week:

  • Dragonspire - level 1-5 creature generators, Hall of Valhalla, Resource Silo, Castle,
  • Ballista Yard, Mage Guild level 2
  • Crag Hack level 5 - about 40 Orcs, 9 Rocs, lots of Goblins, pack/lots of Wolf Raiders

Fourth week

File:HMM3 bashing skulls hut of the magi.PNG

Recruit everything. Then flag Crystal Mine NE of Ore Pit; afterwards go north, then west until a Gem Pond (flag it), then south, pass by Hut of the Magi (see image) which show us our destination - town of Rovener in NE corner of map; Tan has it. North of Hut of the Magi there is rocklands with 2 Goblin Barracks (about center of map). Now we see a Red enemy with a powerful army for this time upgraded packs of Stronghold and Castle creatures of level 3-5.

File:HMM3 bashing skulls dark blue tent.PNG

Before attacking him/her (if runs, track him/her!), Crag Hack (level 7) should have about 100 Goblins, 70 Orcs, 70 Wolf Raiders, 20 Rocs (maybe some Orc Chieftains joined for greater glory). Crag Hack must win this battle, although with serious losses (be careful not to lose many Rocs and Orcs; will be needed soon). Build Cyclops Cave in Dragonspire at end of week. Visit Dark Blue Keymaster Tent (located at western side of map, in center, on a Clover Field; see image).

From there we see to NE a mountain pass leading, presumably, to Red territory. Crag Hack (level 8) returns to Dragonspire. Meantime we upgraded all buildings and made Mage Guild level 3 (Crag Hack should have by now Wisdom). Maybe another Red hero appears wandering north of us.

Sixth week

Recruit all; Crag Hack should have: 12 Cyclops Kings, more than 100 Orc Chieftains, lots of Wolf Raiders, lots of Hobgoblins, 25+ Ogre Magi (only lots of level 1-2 because we sacrificed them previously on purpose in that battle with Red hero). March to north passing by Sawmill, get through that mountain pass, then straight north until Strongglen (Stronghold; Red); conquer it on fourth day of week (it is completely build, except Capitol and Mage Guild; has upgraded level 1-5 and Cyclops building; has Tavern also).

Probably 2 Red heroes ran from Crag Hack being about east of Hut of the Magi. From Strongglen march eastward on road until Drago Breach (Stronghold; Red) and conquer it; Crag Hack remains here with several Cyclops Kings, about 100 Orcs Chieftains, 20-25 Thunderbirds, 25-30 Ogre Magi.

Build Capitol in Strongglen; recruit here a secondary hero to flag mines and explore around. Crag Hack should attain level 10 with conquering of drago Beach and should remain there at end of this week.

Seventh week

From Drago Breach begins a road which makes a turn northward and reaches to our aim (NE zone with Tan city, Rovener).

Crag Hack recruits all from Drago Breach and goes to SW (there is a Hill Fort south of road connecting Strongglen with Drago Breach; also in area we find an Arena; upgrade Cyclops). Toward south-east of Drago Breach there is Timintal (Castle) with unupgraded level 1-4 creature generators and City Hall; we can build here only Mage Guild. South of Timintal there is a mountain pass to our starting zone. Meanwhile Red conquered Dragonspire, but could not recruit anything (we bought everything available before attack).

Eighth week

Recruit everything from Drago Breach, go with Crag Hack towards Timintal, pass by it, through that mountain pass, then to southwest until we reach Dragonspire in day 5 to reconquer it. If on way to Dragonspire there is an enemy with strong enough army, beat him/her. An enemy hero could slip by Crag Hack and retake Timintal; it does not matter; guard Strongglen and Drago Beach at all costs. After capture, Dragonspire should have building for Ancient Behemoths (we let computer build it for us).

There is another Hill Fort just south of Timintal, west of mountain pass nearby.

Weeks 9-12

File:HMM3 bashing skulls red tent and quest guard.PNG

Crag Hack goes from Dragonspire to Strongglen, takes army, reconquers Drago Beach (because surely it was overrun by the last relatively powerful Red hero), kills any Red hero he gets to, recaptures Timintal. Be careful not to lose again Dragonspire. Red is vanquished around week 11.

File:HMM3 bashing skulls subterranean gate.PNG

From Drago Breach there is a road to NE to Red Tent (see image), blocked by Dark blue Border Guard (if Red enemy did not visit corresponding tent, it will be still in place); Red Border Guard is underground; past it lurches a throng of Trolls; Subterranean Gate to underground section of map (small nevertheless) lays around center of map (see image).

After vanquishing red, beat that Trolls with Crag Hack (because Quuest Guard guarding pass to NE region asks it), then gather all available army on Crag Hack, enter NE region and conquer Rovener in week 12, beating Barshon in the process.

At beginning of battle:

  • Crag Hack should have several Ancient Behemoths, about 80 Thunderbirds, about 50 Cyclops Kings, swarm of Hobgoblins, 140-150 Wolf Raiders, about 240 Orc Chieftains, about 110 Ogre Magi;
  • Barshon Should have about 40 Cyclops Kings, about 80 Thunderbirds, about 180 Orc Chieftains, about 130 Ogre Magi, about 180 Wolf Raiders, 450-500 Hobgoblins.

With our superior status we win (serious losses though), capturing Skull Helmet (our scenario objective), and some other artifacts.

Black Sheep

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A Cage in the Hand

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Grave Robber

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