From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
=Carlie's Classes=
Carlie can learn healing spells right from the start which makes you much less dependent on items. Her different classes have a variety of different spells including Saber spells, Black Curse, and several different damaging spells.
Carlie can learn healing spells right from the start which makes you much less dependent on items. Her different classes have a variety of different spells including Saber spells, Black Curse, and several different damaging spells.


Line 8: Line 6:


'''Spells'''
'''Spells'''
* Heal Light - ''Single Target''
* '''Learns'''
* Tinkle Rain - ''Single Target''
** Heal Light - ''Single Target''
** Tinkle Rain - ''Single Target''


Her physical attacks are weak, and she doesn't have any damaging spells, but since she is the only character that can heal before getting a class change, she is still quite useful.
Her physical attacks are weak, and she doesn't have any damaging spells, but since she is the only character that can heal before getting a class change, she is still quite useful.
Line 19: Line 18:


'''Spells'''
'''Spells'''
* Heal Light - ''Single/Multi Target''
* '''Starts with'''
* Holy Ball - ''Single Target''
** Tinkle Rain - ''Single Target''
* Diamond Saber - ''Single Target''
* '''Upgrades'''
* Thunder Saber - ''Single Target''
** Heal Light - ''Single/Multi Target''
* Flame Saber - ''Single Target''
* '''Learns'''
* Ice Saber - ''Single Target''  
** Holy Ball - ''Single Target''
** Diamond Saber - ''Single Target''
** Thunder Saber - ''Single Target''
** Flame Saber - ''Single Target''
** Ice Saber - ''Single Target''  


The Priestess learns Holy Ball which can do fairly good damage against Dark aligned opponents. Although casting Saber spells on herself does not help much, they are very powerful spells when used on her more physically strong allies.
The Priestess learns Holy Ball which can do fairly good damage against Dark aligned opponents. Although casting Saber spells on herself does not help much, they are very powerful spells when used on her more physically strong allies.
Line 33: Line 36:


'''Spells'''
'''Spells'''
* Heal Light - ''Single/Multi Target''
* '''Starts with'''
* Unicorn Head - ''Single Target''
** Tinkle Rain - ''Single Target''
* Machine Golem - ''Single Target''
* '''Upgrades'''
** Heal Light - ''Single/Multi Target''
* '''Learns'''
** Unicorn Head - ''Single Target''
** Machine Golem - ''Single Target''


The Enchantress gets some simple "summon" spells that call monsters to damage your opponents. While not nearly as useful as the Priestess' Saber spells on Fire, Ice, Earth, or Air aligned monsters, they are still fairly good.
The Enchantress gets some simple "summon" spells that call monsters to damage an opponent. While not nearly as useful as the Priestess' Saber spells on Fire, Ice, Earth, or Air aligned monsters, they are still fairly good.


==Second Class Change==
==Second Class Change==
Line 47: Line 54:


'''Spells'''
'''Spells'''
* Tinkle Rain - ''Single/Multi Target''
* '''Starts with'''
* Saint Saber - ''Single Target''
** Heal Light - ''Single/Multi Target''
* Magic Shield - ''Single Target''
** Holy Ball - ''Single Target''
* Turn Undead - ''Multi Target''
** Diamond Saber - ''Single Target''
** Thunder Saber - ''Single Target''
** Flame Saber - ''Single Target''
** Ice Saber - ''Single Target''
* '''Upgrades'''
** Tinkle Rain - ''Single/Multi Target''
* '''Learns'''
** Saint Saber - ''Single Target''
** Magic Shield - ''Single Target''
** Turn Undead - ''Multi Target''


Saint Saber is very useful at the end of the game because many monsters are dark aligned. Turn Undead is a very powerful spell as well - it only costs 1 MP but it deals 999 damage to all undead monsters on the screen (and it does work on a few bosses). It is especially useful in the Mirage Palace (the dungeon you go to if Kevin or Carlie is the leader). Unfortunately, it does not work on Undead monsters who are a higher level than Carlie.
Saint Saber is very useful at the end of the game because many monsters are dark aligned. Turn Undead is a very powerful spell as well - it only costs 1 MP but it deals 999 damage to all undead monsters on the screen (and it does work on a few bosses). It is especially useful in the Mirage Palace (the dungeon you go to if Kevin or Carlie is the leader). Unfortunately, it does not work on Undead monsters who are a higher level than Carlie.
Line 61: Line 77:


'''Spells'''
'''Spells'''
* Holy Ball - ''Single/Multi Target''
* '''Starts with'''
* Diamond Saber - ''Single/Multi Target''
** Heal Light - ''Single/Multi Target''
* Thunder Saber - ''Single/Multi Target''
* '''Upgrades'''
* Flame Saber - ''Single/Multi Target''
** Tinkle Rain - ''Single/Multi Target''
* Ice Saber - ''Single/Multi Target''  
** Holy Ball - ''Single/Multi Target''
* Saint Beam - ''Single Target''
** Diamond Saber - ''Single/Multi Target''
** Thunder Saber - ''Single/Multi Target''
** Flame Saber - ''Single/Multi Target''
** Ice Saber - ''Single/Multi Target''  
* '''Learns'''
** Saint Beam - ''Single Target''


The Sage learns how to multi target all of the spells she learned as a Priestess. This isn't that useful really because Holy Ball is fairly weak at the end of the game and not really worth using and being able to multi target the Saber spells doesn't really save a lot of time. She also learns Saint Beam which is a decent spell but nothing spectacular (after all, Angela can learn it as a Sorceress - a second level class).
The Sage learns how to multi target all of the spells she learned as a Priestess. This isn't that useful really because Holy Ball is fairly weak at the end of the game and not really worth using and being able to multi target the Saber spells doesn't really save a lot of time. She also learns Saint Beam which is a decent spell but nothing spectacular (after all, Angela can learn it as a Sorceress - a second level class).
Line 77: Line 98:


'''Spells'''
'''Spells'''
* Tinkle Rain - ''Single/Multi Target''
* '''Starts with'''
* Ghoul - ''Single Target''
** Heal Light - ''Single/Multi Target''
* Ghost - ''Single Target''
** Unicorn Head - ''Single Target''
* Dark Saber - ''Single Target''
** Machine Golem - ''Single Target''
* Black Curse - ''Single Target''
* '''Upgrades'''
** Tinkle Rain - ''Single/Multi Target''
* '''Learns'''
** Ghoul - ''Single Target''
** Ghost - ''Single Target''
** Dark Saber - ''Single Target''
** Black Curse - ''Single Target''


Among other things, the Necromancer learns Black Curse, a very useful spell that lowers all of the target's attributes. This can be a very effective spell against bosses since it both raises the damage you deal to them and lowers the damage they deal to you. She also learns some summon spells that call the undead to attack your enemies.
Among other things, the Necromancer learns Black Curse, a very useful spell that lowers all of the target's attributes. This can be a very effective spell against bosses since it both raises the damage you deal to them and lowers the damage they deal to you. She also learns some summon spells that call the undead to attack your enemies.
Line 92: Line 119:


'''Spells'''
'''Spells'''
* '''Starts with'''
** Heal Light - ''Single/Multi Target''
** Tinkle Rain - ''Single Target''
** Unicorn Head - ''Single Target''
** Machine Golem - ''Single Target''
* '''Learns'''
* AntiMagic - ''Single Target''
* AntiMagic - ''Single Target''
* Gremlin - ''Single Target''
* Gremlin - ''Single Target''
Line 97: Line 130:
* Demon Breath - ''Multi Target''
* Demon Breath - ''Multi Target''


The Dark Shaman is Carlie's most powerful offensive class (unless you are fighting the Undead, then the Bishop is). Demon Breath is a powerful spell that damages all enemies and lowers their magic defense, and Great Demon is Carlie's most powerful summon spell. AntiMagic is a good spell in theory; it removes all Saber spells, stat boost spells, and a few others from your enemies. Unfortunately, it doesn't see much use because very few bosses use such spells on themselves.
The Dark Shaman is Carlie's most powerful offensive class (unless you are fighting the Undead, then the Bishop is). Demon Breath is a powerful spell that damages all enemies and lowers their magic defense, and Great Demon is Carlie's most powerful summon spell. AntiMagic is a good spell in theory; it removes spells such as Saber spells and stat boost spells from an enemy. Unfortunately, it doesn't see much use because very few bosses use such spells on themselves.

Revision as of 16:08, 21 July 2006

Carlie can learn healing spells right from the start which makes you much less dependent on items. Her different classes have a variety of different spells including Saber spells, Black Curse, and several different damaging spells.

Starting Class: Cleric

Tech: Bonkle

Spells

  • Learns
    • Heal Light - Single Target
    • Tinkle Rain - Single Target

Her physical attacks are weak, and she doesn't have any damaging spells, but since she is the only character that can heal before getting a class change, she is still quite useful.

First Class Change

Light: Priestess

Tech: Jump - Single Target

Spells

  • Starts with
    • Tinkle Rain - Single Target
  • Upgrades
    • Heal Light - Single/Multi Target
  • Learns
    • Holy Ball - Single Target
    • Diamond Saber - Single Target
    • Thunder Saber - Single Target
    • Flame Saber - Single Target
    • Ice Saber - Single Target

The Priestess learns Holy Ball which can do fairly good damage against Dark aligned opponents. Although casting Saber spells on herself does not help much, they are very powerful spells when used on her more physically strong allies.

Dark: Enchantress

Tech: Dash - Single Target

Spells

  • Starts with
    • Tinkle Rain - Single Target
  • Upgrades
    • Heal Light - Single/Multi Target
  • Learns
    • Unicorn Head - Single Target
    • Machine Golem - Single Target

The Enchantress gets some simple "summon" spells that call monsters to damage an opponent. While not nearly as useful as the Priestess' Saber spells on Fire, Ice, Earth, or Air aligned monsters, they are still fairly good.

Second Class Change

Light/Light: Bishop

Requires Item: Holy Water Vial

Tech: ChopChop - Single Target

Spells

  • Starts with
    • Heal Light - Single/Multi Target
    • Holy Ball - Single Target
    • Diamond Saber - Single Target
    • Thunder Saber - Single Target
    • Flame Saber - Single Target
    • Ice Saber - Single Target
  • Upgrades
    • Tinkle Rain - Single/Multi Target
  • Learns
    • Saint Saber - Single Target
    • Magic Shield - Single Target
    • Turn Undead - Multi Target

Saint Saber is very useful at the end of the game because many monsters are dark aligned. Turn Undead is a very powerful spell as well - it only costs 1 MP but it deals 999 damage to all undead monsters on the screen (and it does work on a few bosses). It is especially useful in the Mirage Palace (the dungeon you go to if Kevin or Carlie is the leader). Unfortunately, it does not work on Undead monsters who are a higher level than Carlie.

Light/Dark: Sage

Requires Item: Bottle of Salt

Tech: BoomBoom - Single Target

Spells

  • Starts with
    • Heal Light - Single/Multi Target
  • Upgrades
    • Tinkle Rain - Single/Multi Target
    • Holy Ball - Single/Multi Target
    • Diamond Saber - Single/Multi Target
    • Thunder Saber - Single/Multi Target
    • Flame Saber - Single/Multi Target
    • Ice Saber - Single/Multi Target
  • Learns
    • Saint Beam - Single Target

The Sage learns how to multi target all of the spells she learned as a Priestess. This isn't that useful really because Holy Ball is fairly weak at the end of the game and not really worth using and being able to multi target the Saber spells doesn't really save a lot of time. She also learns Saint Beam which is a decent spell but nothing spectacular (after all, Angela can learn it as a Sorceress - a second level class).

Dark/Light: Necromancer

Requires Item: Bottle of Ashes

Tech: Craaaazy - Single Target

Spells

  • Starts with
    • Heal Light - Single/Multi Target
    • Unicorn Head - Single Target
    • Machine Golem - Single Target
  • Upgrades
    • Tinkle Rain - Single/Multi Target
  • Learns
    • Ghoul - Single Target
    • Ghost - Single Target
    • Dark Saber - Single Target
    • Black Curse - Single Target

Among other things, the Necromancer learns Black Curse, a very useful spell that lowers all of the target's attributes. This can be a very effective spell against bosses since it both raises the damage you deal to them and lowers the damage they deal to you. She also learns some summon spells that call the undead to attack your enemies.

Dark/Dark: Dark Shaman

Requires Item: Bottle of Blood

Tech: HugeHuge - Single Target

Spells

  • Starts with
    • Heal Light - Single/Multi Target
    • Tinkle Rain - Single Target
    • Unicorn Head - Single Target
    • Machine Golem - Single Target
  • Learns
  • AntiMagic - Single Target
  • Gremlin - Single Target
  • Great Demon - Single Target
  • Demon Breath - Multi Target

The Dark Shaman is Carlie's most powerful offensive class (unless you are fighting the Undead, then the Bishop is). Demon Breath is a powerful spell that damages all enemies and lowers their magic defense, and Great Demon is Carlie's most powerful summon spell. AntiMagic is a good spell in theory; it removes spells such as Saber spells and stat boost spells from an enemy. Unfortunately, it doesn't see much use because very few bosses use such spells on themselves.