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Become a pirate
- You must get at least -100000 reputations points with your own nation
- You must visit a governor
- The governor gives you a warning
- From now on three things can happen when you visit a governor:
- You have lower reputation points then at point (1) -> You will be excluded from the nation and become a Pirate.
- You have more reputation points then at point (1) -> You will not be excluded.
- You have more than -100000 reputation points -> No more danger of a nation exclusion.
- If you belong to the Portugal nation, every time you attack a player (you shoot first, making him 'Defender') you will lose a large amount of reputation with Portugal. Once you hit negative reputation with Portugal sinking any nation PC or NPC will result in your turning Pirate.
Desert to another nation
- Date of your last nation change needs to be at least 60 days ago (or the governor will deny your request).
- You need at least 500000 reputation points with the destination nation.
- You must visit a governor of the destination nation
- The governor accepts your request, you join the destination nation. You get -250000 reputation points with your old nation (but only as long as your reputation points are positive).
Example:
- If you have +120000 your points drop to 0.
- If you have +400000 your points drop to 150000.
- If you have -10000 your points stay at -10000.
Pirate going back to regular nation
- You can always go back to a regular nation. (No off-period of 60 days.)
- You need at least 500000 reputation points with the destination nation.
- You must visit a governor of the destination nation
- The governor accepts your request, you join the destination nation. Reputation points left untouched.